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Conflicts worldspace cyrodiil and nehrim , i try to merge them


brother123

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I just found a post on 3dm.com about how to merge the world of oblivion and nehrim. Unfortunately, the patch link is years ago, now is dead. I am not able to get it anymore.

http://att.3dmgame.com/att/forum/201301/05/134425i2r226qimw2hc8rq.jpg

http://att.3dmgame.com/att/forum/201301/05/134518922c218esazis3xs.jpg

http://att.3dmgame.com/att/forum/201301/05/134916fm6l7yeftv4leoeo.jpg

The way they did is

1. deleted all quest and dialogue

2. get nehrim's bsa, esm and esp and move them into oblivion/data/

NehrimData - MeshData.bsa
NehrimData - TexturesData.bsa

NehrimData - SoundsData.bsa

3. add patch---- set a portal in IC waterfornt which connects the nehrim world and the oblivion world

(in the approach, fast travel is available in nehrim even no mod adds)

Load order:

Oblivion.esm

Nehrim.esm
NehrimData.esp
Nehrim Tower.esp

Here are some videos the player travel from tamriel to nehrim:

http://v.youku.com/v...k4NDM0OTI0.html

http://v.youku.com/v...k4NDY3NTMy.html

original forum: http://bbs.3dmgame.c...626718-1-1.html

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Now I am able to run nehrim in oblivion folder with obse and mod it with obmm. I try the method they did but when I get into the game I found both world's (cyrodiil and nehrim ) world space are missing, all lands floating and character fall into water. Everyone is swimming. But all else are fine.

plzzzzzzzzzzzzzzzzzzz, Any one show me how to solve the worldspace conflicts????ï¼

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Nehrim works fine for me, without any edits. Only Cyrodiil has no ground anymore.

You could also travel between the worlds by teleport spells or coc, but I recommend this:

I just use different saves per each world. One set in Nehrim, and one set in Cyrodiil with all Nehrim esm and esp's off.

Edited by Elbethien
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Nehrim works fine for me, without any edits. Only Cyrodiil has no ground anymore.

You could also travel between the worlds by teleport spells or coc, but I recommend this:

I just use different saves per each world. One set in Nehrim, and one set in Cyrodiil with all Nehrim esm and esp's off.

I have an ambition to merge nehrim and cyrodiil in one world called nehrimbilvion. Even with Morroblivion. But I think I should start with cyrodiil, the principle is the same.

Now, I have three ways to run nehrim in the oblivion folder.

approach 1: delete data, src file and all conflict obod in obmm mod file. copy and paste data and src of nehrim to the oblivion file. (interface look like nehrim)

approach 2: move all nehrim's bsa and esm, esp to oblivion:/data (interface look like oblivion)

approach 3: move nehrim's meshes & texture files and all bsa, esm and esp to one folder, and install with obmm like a mod of oblivion (interface look like oblivion) (I prefer this)

To slove the land missing problem( seems to be the only problem for me, and the most difficult one.

I use TES4EDIT to load nehrim.esm, and go to "worldspace" and delete the "MQ08SankumWorld". The the Tamriel world back to work, no more missing lands.

But the lands in Nehrim still missing. I believe it is the worldspace and cell problem, ad have to use tes construction set to solve. But I am not so good for CS, that's why I stuck here.

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