Jump to content

Is there any way to make a compatibility patch using overriding references?


Helldragger

Recommended Posts

Hello, I'm new to skyrim modding, and I am making a food mod for which I am trying to make three compatibility patch for two other mods (Real Needs & Diseases and FrostFall) and I feel like I'm running into a wall:

I've got several recipes, the RN&D patch adds some others without problems, but here is the problem: I can't figure out how to override those recipes with the same recipe plus the frostfall keyword needed..

i.e.:

--In the main plugin I got the Food object--

  • NST_RecipeFoodX (no keyword included)

--In the FF compatibility patch I got the same one--

  • NST_RecipeFoodX (FF keyword included)

--With FF patch enabled, I got this--

  • NST_RecipeFoodX (no keyword included)
  • NST_RecipeFoodXDUPLICATE001 (FF keyword included)

Renaming and deleting did nothing, how can I override the non patched recipe? Am I forgetting something?

 

Link to comment
Share on other sites

Realistic Needs and Diseases 2.0 is the only up to date version of the mod available, and is compatible with Frostfall as far I'm aware. The original mod hasn't been updated since 2014. Not trying to discredit your work, it's certainly beyond my own skills, but I figured it would be worth pointing out.

 

Realistic Needs and Diseases 2.0:

http://www.nexusmods.com/skyrim/mods/78785/?

Link to comment
Share on other sites

You need to temporarily convert the plugins that you want to patch to masters. There's a tutorial somewhere around here. I'm not in a position to look for it right now but you ought to be able to find it. Basically use Wrye Bash to emsify the mods you are patching, then after you are done in the CK turn them back into regular plugins before you run the game.

Link to comment
Share on other sites

Realistic Needs and Diseases 2.0 is the only up to date version of the mod available, and is compatible with Frostfall as far I'm aware. The original mod hasn't been updated since 2014. Not trying to discredit your work, it's certainly beyond my own skills, but I figured it would be worth pointing out.

 

Realistic Needs and Diseases 2.0:

http://www.nexusmods.com/skyrim/mods/78785/?

Actually I'm working on an SSE mod, and the problem is that I add some variants to those recipes (my mod is here), and the real problem is the compatibility of those new recipes!

 

You need to temporarily convert the plugins that you want to patch to masters. There's a tutorial somewhere around here. I'm not in a position to look for it right now but you ought to be able to find it. Basically use Wrye Bash to emsify the mods you are patching, then after you are done in the CK turn them back into regular plugins before you run the game.

I'm looking for it, did not find anything yet, but still searching!

Edited by Helldragger
Link to comment
Share on other sites

 

Actually I'm working on an SSE mod, and the problem is that I add some variants to those recipes (my mod is here), and the real problem is the compatibility of those new recipes!

 

 

 

 

Okay, my apologies for the misunderstanding. Good luck with everything then. :)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...