Helldragger Posted November 11, 2016 Share Posted November 11, 2016 Hello, I'm new to skyrim modding, and I am making a food mod for which I am trying to make three compatibility patch for two other mods (Real Needs & Diseases and FrostFall) and I feel like I'm running into a wall:I've got several recipes, the RN&D patch adds some others without problems, but here is the problem: I can't figure out how to override those recipes with the same recipe plus the frostfall keyword needed..i.e.:--In the main plugin I got the Food object--NST_RecipeFoodX (no keyword included)--In the FF compatibility patch I got the same one--NST_RecipeFoodX (FF keyword included)--With FF patch enabled, I got this--NST_RecipeFoodX (no keyword included)NST_RecipeFoodXDUPLICATE001 (FF keyword included)Renaming and deleting did nothing, how can I override the non patched recipe? Am I forgetting something? Link to comment Share on other sites More sharing options...
iXenite Posted November 11, 2016 Share Posted November 11, 2016 Realistic Needs and Diseases 2.0 is the only up to date version of the mod available, and is compatible with Frostfall as far I'm aware. The original mod hasn't been updated since 2014. Not trying to discredit your work, it's certainly beyond my own skills, but I figured it would be worth pointing out. Realistic Needs and Diseases 2.0:http://www.nexusmods.com/skyrim/mods/78785/? Link to comment Share on other sites More sharing options...
lofgren Posted November 11, 2016 Share Posted November 11, 2016 You need to temporarily convert the plugins that you want to patch to masters. There's a tutorial somewhere around here. I'm not in a position to look for it right now but you ought to be able to find it. Basically use Wrye Bash to emsify the mods you are patching, then after you are done in the CK turn them back into regular plugins before you run the game. Link to comment Share on other sites More sharing options...
Helldragger Posted November 11, 2016 Author Share Posted November 11, 2016 (edited) Realistic Needs and Diseases 2.0 is the only up to date version of the mod available, and is compatible with Frostfall as far I'm aware. The original mod hasn't been updated since 2014. Not trying to discredit your work, it's certainly beyond my own skills, but I figured it would be worth pointing out. Realistic Needs and Diseases 2.0:http://www.nexusmods.com/skyrim/mods/78785/?Actually I'm working on an SSE mod, and the problem is that I add some variants to those recipes (my mod is here), and the real problem is the compatibility of those new recipes! You need to temporarily convert the plugins that you want to patch to masters. There's a tutorial somewhere around here. I'm not in a position to look for it right now but you ought to be able to find it. Basically use Wrye Bash to emsify the mods you are patching, then after you are done in the CK turn them back into regular plugins before you run the game.I'm looking for it, did not find anything yet, but still searching! Edited November 11, 2016 by Helldragger Link to comment Share on other sites More sharing options...
lofgren Posted November 12, 2016 Share Posted November 12, 2016 http://forums.nexusmods.com/index.php?/topic/754151-tutorials-without-youtoob/?p=6035531 Link to comment Share on other sites More sharing options...
Helldragger Posted November 12, 2016 Author Share Posted November 12, 2016 Nice, thanks! I'll take a look! Link to comment Share on other sites More sharing options...
iXenite Posted November 12, 2016 Share Posted November 12, 2016 Actually I'm working on an SSE mod, and the problem is that I add some variants to those recipes (my mod is here), and the real problem is the compatibility of those new recipes! Okay, my apologies for the misunderstanding. Good luck with everything then. :) Link to comment Share on other sites More sharing options...
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