Nitro206 Posted November 13, 2016 Share Posted November 13, 2016 Hi! So I'll make this quick. I was playing with immersive weapons mod when I saw this : http://img4.hostingpics.net/pics/813122621.jpg To be honest I really wasn't found of this texture so I decided to retext it quickly for my personal use. http://img4.hostingpics.net/pics/796888252.jpg The problem now is that Immersive Weapons is a bsa mod, so I downloaded bsa unpacker to export the content, changed the files and repack with BSAopt. The problem is that there is : hammer_d.ddshammer_n.ddshammer_m.dds Now I do recognize that d and n stand respectively for diffuse and normal map, but I can't understand what is that "m" texture. What the hell is that ? It's not metalness, obviously. It ain't the spec, not roughness either, I started to search for it on Google but they were talking about environment maps and else, so that would be weird. When I use the hammer in game now, the diffuse is there, the normal map ain't visible at all (OpenGL or DirectX ?) and the weapon reacts weirdly to light, it's shiny as hell. Someone ? Please, haylp ! Link to comment Share on other sites More sharing options...
dvkkha Posted November 13, 2016 Share Posted November 13, 2016 "_m"-suffix: Reflectivity-map for light-sources, no alpha There is a sticky on this forum: All about textures. Take a look there :-) Link to comment Share on other sites More sharing options...
FrankFamily Posted November 13, 2016 Share Posted November 13, 2016 basically it's a mask for enviroment mapping, black no cubemap applied, white full cubemap, grey half intensity. Normal maps in skyrim are -Y (DirectX) Normal map's alpha channel is specular so that may be the reason of the shininess. There's also the posibility that the settings of the nif are wrong so the normal map isn't working. Link to comment Share on other sites More sharing options...
Novem99 Posted November 13, 2016 Share Posted November 13, 2016 Would you please share your retexture? It looks amazing! Link to comment Share on other sites More sharing options...
Nitro206 Posted November 14, 2016 Author Share Posted November 14, 2016 (edited) Okay so I had to tweak a lot of things to get a correct result, the transition between the 3D software and the game is pretty hard on quality tbh. The retexture isn't exactly as the picture I made earlier but it still is way better than in the first picture for sure, also the mesh itself is pretty weak and not optimized at all. I can't touch it though, since it would involve using NifSkope to change the model, and I can't understand A DAMN THING about the Nodes. Here is the final result http://img4.hostingpics.net/pics/859583dickpic.jpg If you want the textures I can give them to you : DO NOT TRY TO PUT THE .RAR INTO SKYRIM, IT'S NOT A WORKING MOD. JUST A .RAR FOLDER WITH THE TEXTURES. http://www.mediafire.com/file/21d1fsx6j3vmba4/maul.rar Sorry I couldn't make a proper mod since I don't have a clue about how to change textures into a simple mod. I only have them raw, if someone knows how to do that and would be kind to help... These are just the textures for the "Immersive weapons" mod, version 1.5 (the last one) about the "ebony hammer" they all got the right name, the folder is in the .bsa here is the path : Data -> textures -> urw -> maul the 6 textures are in there, I would give you my .bsa file if I could but it's in french so I don't think you'll appreciate it ^^ Thank you guys for helping me with this, still don't understand how to create the _m map easily, if someone can give me some good links for tutorials I would be able to retexture some others weapons from this mod and hopefully it would get even better. Otherwise it's okay, but this texture mesh was so unprofessional and bothering, I couldn't help myself :S Edited November 14, 2016 by Nitro206 Link to comment Share on other sites More sharing options...
Novem99 Posted November 14, 2016 Share Posted November 14, 2016 Great! Thank you very much. Sorry I couldn't make a proper mod since I don't have a clue about how to change textures into a simple mod. I only have them raw, if someone knows how to do that and would be kind to help... Data -> textures -> urw -> maul Don't know if I got you right but if you create a directory "textures\urw\maul" (you don't even have to include "data" as a folder) and put your textures into the "maul" folder and pack it as a zip or rar file you then can install this mod with every mod manager. It will automatically overwrite the original textures from Immersive Weapons since the mod has loose files which will always overwrite textures that are packed in a .bsa. Link to comment Share on other sites More sharing options...
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