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Hi Modders, i wanted to do this days Tina De Luca as my Companion and later offer it to all on Nexus, i followed that Tutorial :

 

https://www.youtube.com/watch?v=xKViKsNcXVY

 

He does a Simple Companion and his works.

 

So, when i follow all this close at the End there is some Script Section onto the NPC and i got this Failure Message, though i followed Each Step exact:

 

Message i get:

 

 

Papyrus Compiler Version 2.8.0.4 for Fallout 4
Copyright © ZeniMax Media. All rights reserved.
Starting 1 compile threads for 1 files...
Compiling "Fragments:Quests:QF_V81_TinaDeLuca2CompQuest_02004358"...
C:\Users\1458006\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_V81_TinaDeLuca2CompQuest_02004358.psc(7,27): required (...)+ loop did not match anything at input 'SetCompanion'
C:\Users\1458006\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_V81_TinaDeLuca2CompQuest_02004358.psc(15,27): required (...)+ loop did not match anything at input 'DismissCompanion'
No output generated for Fragments:Quests:QF_V81_TinaDeLuca2CompQuest_02004358, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on Fragments:Quests:QF_V81_TinaDeLuca2CompQuest_02004358

Now i did everything Step for Step, as he shows in his Tutorial, but No, that f*#@in Message show up.

Does anyone know why?

Could you help me out a bit, so i can make Tina De Luca as my Companion?

Tysm if anyone can gimme some Clues.

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Well i managed it, to get Tina De Luca´s Original Mesh Head and Face Textures, she uses in Vault 81 as Mod, if you like that, its here:

 

http://www.nexusmods.com/fallout4/mods/20004/?

 

This is for the Player, means yourself not as NPC!

 

But as Companion, i studyed a long Time Piper, Cait and so, but couldnt find out, whats Missing, so she draws the Gun and that that 1 Failure the Compile works.

Thx

Edited by RetroBabe
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Recruit - FollowersScript.GetScript()SetCompanion(TinaDeLucaComp.GetActorReference())

Dismiss - FollowersScript.GetScript()SetCompanion/TinaDeLucaComp.GetActorReference())

 

So i did the same,what he did in the Tutorial Video by Minute 29:16, look that Spot in the Video, he uses those 2 Lines i wrote above.

And than he Compiled without a Problem, as i did Click Compile, i get the Error Message my Text in Top shows.

Thx

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Recruit - FollowersScript.GetScript()SetCompanion(TinaDeLucaComp.GetActorReference())

Dismiss - FollowersScript.GetScript()SetCompanion/TinaDeLucaComp.GetActorReference())

 

So i did the same,what he did in the Tutorial Video by Minute 29:16, look that Spot in the Video, he uses those 2 Lines i wrote above.

And than he Compiled without a Problem, as i did Click Compile, i get the Error Message my Text in Top shows.

Thx

 

If that is a direct quote, then in the Dismiss line you have a forward slash / in front of TinaDeLucxxxx instead of (.

If that isn't a direct quote, I suggest double checking the periods, and all the parentheses because I know punctuation in C# is finicky, that might be the issue you are having. It's maddening having Visual Studio give errors that occur because I forget one semicolon that my eyes always gloss over. Papyrus may be the same.

 

EDIT: Also, the Dismiss line should say DismissCompanion instead of SetCompanion

 

Fixed version for you to copy and paste:

FollowersScript.GetScript()DismissCompanion(TinaDeLucaComp.GetActorReference())

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Thx yea i will try Tina the Companion again, a bit later, cause meanwhile i work on almost all Settlements to make them better and Flat.

:)

Thx

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  • 2 months later...

Aw man, was just checking the forums to see if anyone was working on a Tina DeLuca companion mod. I got really excited when the recruitment dialogue opened in-game, and then got really pissed off when it was just a recruitment for a settler. I mean, how useless is that? Would have LOVED to have a fellow Vault Dweller running around the wasteland with me. Not to mention she's one of the few vanilla game characters who is actually attractive. Someone put a lot of time into her creation just to have her nerfed because it didn't fit the flow of some storyline.

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