RetroBabe Posted November 15, 2016 Share Posted November 15, 2016 Hi Modders, i wanted to do this days Tina De Luca as my Companion and later offer it to all on Nexus, i followed that Tutorial : https://www.youtube.com/watch?v=xKViKsNcXVY He does a Simple Companion and his works. So, when i follow all this close at the End there is some Script Section onto the NPC and i got this Failure Message, though i followed Each Step exact: Message i get: Papyrus Compiler Version 2.8.0.4 for Fallout 4Copyright © ZeniMax Media. All rights reserved.Starting 1 compile threads for 1 files...Compiling "Fragments:Quests:QF_V81_TinaDeLuca2CompQuest_02004358"...C:\Users\1458006\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_V81_TinaDeLuca2CompQuest_02004358.psc(7,27): required (...)+ loop did not match anything at input 'SetCompanion'C:\Users\1458006\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_V81_TinaDeLuca2CompQuest_02004358.psc(15,27): required (...)+ loop did not match anything at input 'DismissCompanion'No output generated for Fragments:Quests:QF_V81_TinaDeLuca2CompQuest_02004358, compilation failed.Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on Fragments:Quests:QF_V81_TinaDeLuca2CompQuest_02004358 Now i did everything Step for Step, as he shows in his Tutorial, but No, that f*#@in Message show up.Does anyone know why?Could you help me out a bit, so i can make Tina De Luca as my Companion?Tysm if anyone can gimme some Clues. Link to comment Share on other sites More sharing options...
genolune Posted November 16, 2016 Share Posted November 16, 2016 I don't know but I might take a look at that and go through the steps because I was thinking Tina would be good for my bathhouse idea. Link to comment Share on other sites More sharing options...
RetroBabe Posted November 16, 2016 Author Share Posted November 16, 2016 (edited) Well i managed it, to get Tina De Luca´s Original Mesh Head and Face Textures, she uses in Vault 81 as Mod, if you like that, its here: http://www.nexusmods.com/fallout4/mods/20004/? This is for the Player, means yourself not as NPC! But as Companion, i studyed a long Time Piper, Cait and so, but couldnt find out, whats Missing, so she draws the Gun and that that 1 Failure the Compile works.Thx Edited November 16, 2016 by RetroBabe Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted November 16, 2016 Share Posted November 16, 2016 What's the actual data you tried to put in the script section? Link to comment Share on other sites More sharing options...
RetroBabe Posted November 16, 2016 Author Share Posted November 16, 2016 Recruit - FollowersScript.GetScript()SetCompanion(TinaDeLucaComp.GetActorReference())Dismiss - FollowersScript.GetScript()SetCompanion/TinaDeLucaComp.GetActorReference()) So i did the same,what he did in the Tutorial Video by Minute 29:16, look that Spot in the Video, he uses those 2 Lines i wrote above.And than he Compiled without a Problem, as i did Click Compile, i get the Error Message my Text in Top shows.Thx Link to comment Share on other sites More sharing options...
genolune Posted November 18, 2016 Share Posted November 18, 2016 Recruit - FollowersScript.GetScript()SetCompanion(TinaDeLucaComp.GetActorReference())Dismiss - FollowersScript.GetScript()SetCompanion/TinaDeLucaComp.GetActorReference()) So i did the same,what he did in the Tutorial Video by Minute 29:16, look that Spot in the Video, he uses those 2 Lines i wrote above.And than he Compiled without a Problem, as i did Click Compile, i get the Error Message my Text in Top shows.Thx If that is a direct quote, then in the Dismiss line you have a forward slash / in front of TinaDeLucxxxx instead of (.If that isn't a direct quote, I suggest double checking the periods, and all the parentheses because I know punctuation in C# is finicky, that might be the issue you are having. It's maddening having Visual Studio give errors that occur because I forget one semicolon that my eyes always gloss over. Papyrus may be the same. EDIT: Also, the Dismiss line should say DismissCompanion instead of SetCompanion Fixed version for you to copy and paste:FollowersScript.GetScript()DismissCompanion(TinaDeLucaComp.GetActorReference()) Link to comment Share on other sites More sharing options...
RetroBabe Posted November 19, 2016 Author Share Posted November 19, 2016 Hehe oh this is nice, tysm :)Thx for the Help out. :) Link to comment Share on other sites More sharing options...
genolune Posted November 19, 2016 Share Posted November 19, 2016 Let me know if that works out. I'd like to see the finished project. Link to comment Share on other sites More sharing options...
RetroBabe Posted November 20, 2016 Author Share Posted November 20, 2016 Thx yea i will try Tina the Companion again, a bit later, cause meanwhile i work on almost all Settlements to make them better and Flat.:)Thx Link to comment Share on other sites More sharing options...
wileecoyote1969 Posted February 19, 2017 Share Posted February 19, 2017 Aw man, was just checking the forums to see if anyone was working on a Tina DeLuca companion mod. I got really excited when the recruitment dialogue opened in-game, and then got really pissed off when it was just a recruitment for a settler. I mean, how useless is that? Would have LOVED to have a fellow Vault Dweller running around the wasteland with me. Not to mention she's one of the few vanilla game characters who is actually attractive. Someone put a lot of time into her creation just to have her nerfed because it didn't fit the flow of some storyline. Link to comment Share on other sites More sharing options...
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