Fixadent Posted November 18, 2016 Author Share Posted November 18, 2016 I think the next Elder Scrolls game will feature a MASSIVE war. With thousands of men and elves fighting at the same time and that the technology at the moment just isn't up to par with what they need in order to do this.That's a lot of CPU power that would be required. Link to comment Share on other sites More sharing options...
Farvat Posted November 18, 2016 Share Posted November 18, 2016 I think the next Elder Scrolls game will feature a MASSIVE war. With thousands of men and elves fighting at the same time and that the technology at the moment just isn't up to par with what they need in order to do this.Definitely, Maybe no one here has ever heard of the Total War series. But what do you think? For years, with that series they are created battles with thousands of soldiers on the field.You will never see any of this, Bethesda has never even been able to create a game where the followers are more than two of default. I already I'd be happy to have the artificial inteligente of Dragon's Dogma. The battles on the field ... lol :confused: :confused: :confused: :laugh: :laugh: :laugh: Let me clarify the situation. Bethesda has come to a technological terminus. Its graphics engine that Morrowind on subsequent evolution has come up to Fallout 4 has now reached its technical limits. Bethesda has no engine available to develop Tes VI, because it must develop from scratch all over again, a new graphics engine. The problem is not the fact that their projects are too large and ambitious for current technology, on the contrary they are currently not even able to make a game that can stand even near on a technical level, alongside Witcher 3. The only thing they have been able to do is publish "Skyrim Special edition", produced by an outside firm, taht was a desperate way to fill a gap that will last at least five years.Zenimax which is the distributor and the one that puts the money, years ago would have had to make large investments in Bethesda to double or triple the employees to allow to keep up with the competition. Well you have to realize that games such as Assassin's Creed have team of nearly a thousand developers, Bethesda continues to work with just one hundred employees. Anyone with a bit of brain should realize that the future of the elder scroll is despite the impressive success of Skyrim is very uncertain. Zenimax actually is focusing in large part on investments for the production of games for the mobile market, which thanks to microtransactions produce vast profits. Bethesda is in fact working on projects of this kind and have not even begun to think of Tes VI. Because even without a graphics engine, it is useless to do so.The problem is that the Bethesda fortune comes from the fact that their games are open to modding like no other. But that is why they can not use licensed a third-party graphics engine, because they could never provide the development kit. So they are in a very difficult situation, the most serious since the first financial failure. If after producing Skyrim, the game that has sold more in the last twenty years, you put more than five years to give it a sequel, you're a company that has big problems.Zenimax is not interested that much to produce Tes VI. The Bethesda games are a phenomenon uneconomical, are games that users play for years and years, growing by only free content of quality and of all kinds. It is not a company that has a vision of the future, a company that finances the development of yet another version of Doom (though all in all successful) is looking to the past. And in this world if you look to the past, where innovation and ambition is all, you're dead.If four or five years we will see Tes VI, it will have to deal with games that are technically the same level or even higher in every aspect. In their haste to develop Tes IV, paradoxically after 10 years, the sequel to skyrim, will be a botched game, full of bugs and cut content.We are always talking about Bethesda ... just a hundred developers can't do what a thousand developers could do, in fact I think they already do miracles. In fact if Tes VI will be a beautiful game live up to expectations then they will have done a miracle. Link to comment Share on other sites More sharing options...
Fixadent Posted November 18, 2016 Author Share Posted November 18, 2016 (edited) The gamebryo/creation engine has been stretched to it's limits, and TES VI would require a completely new engine built from the ground up. Edited November 18, 2016 by Fixadent Link to comment Share on other sites More sharing options...
Lachdonin Posted November 19, 2016 Share Posted November 19, 2016 It's worth clarifying, Todd Howard has never said 'The technology doesn't exist'. He said they know what they want to do, and he could explain it, bit the INTERVIEWER would question whether or not it's even possible. He never said they couldn't do it now, or even said it would be hard to achieve, only that the interviewer would doubt the possibility. In other words, he said absolutely squat, beyond that they have an idea what they want to do for TES6 Link to comment Share on other sites More sharing options...
Ethreon Posted November 19, 2016 Share Posted November 19, 2016 As usual PR babblery. And a lot of people buy it and make fables based off it. Link to comment Share on other sites More sharing options...
morogoth35 Posted November 19, 2016 Share Posted November 19, 2016 It's worth clarifying, Todd Howard has never said 'The technology doesn't exist'. He said they know what they want to do, and he could explain it, bit the INTERVIEWER would question whether or not it's even possible. He never said they couldn't do it now, or even said it would be hard to achieve, only that the interviewer would doubt the possibility. In other words, he said absolutely squat, beyond that they have an idea what they want to do for TES6You're wrong. I have the interview on my youtube channel and Todd Howard said that they don't have the technology right now. Link to comment Share on other sites More sharing options...
Lachdonin Posted November 19, 2016 Share Posted November 19, 2016 If true (which I remain sceptical of, as I've seen multiple interviews and those words have never come up) then there are only a few options. Character-count isn't likely to be one of them, as Total War has already shown that you can handle good resolution graphics on massive scales. unless they're going for extremly high resolution and large numbers, you can easily pull off hundreds, if not thousands, of Fallout 4 level characters already. Just not in their engine. Audio Synthesis. Being able to automatically generate voices and realistically translate text to speech would be a massive boon to Bethesda's style of open world game. However, the tech is in its infancy, and unlikely to really produce anything for at least a decade. Cloud based processing. This is the most likely, really. Better access to high speed transfer rates is opening doors towards usinv remote processing for game reactions. This is particularly big for physics, as it allows you to track and handle far greater object loads without sacrificing persistence and physics abased interaction. This has an overflow benefit of also allowing for access to AI models that home PCs and Consoles simply do not have the processing power to handle. Basic neural-net models of AI may soon be achievable in gaming which would make Radiant AI actually work, instead of being the silly gimmick it ended up being. Link to comment Share on other sites More sharing options...
Fixadent Posted November 19, 2016 Author Share Posted November 19, 2016 (edited) I'd imagine the vanilla graphics of TES VI looking something like this, or even better. And by the time TES VI is available, the GTX 1180 "Volta" or the 1280 "Einstein" GPU's from Nvidia will be out. Edited November 19, 2016 by Fixadent Link to comment Share on other sites More sharing options...
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