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morogoth35

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Everything posted by morogoth35

  1. Exactly. GIVE US THE POWER TO CHOOSE OURSELFS! But that would of course be a positive thing and they don't want us to have any control. Steam should have an option to NEVER update the game if you want.
  2. You have a choice to not use those mods, if you get offended by mods then oh well unlucky I guess but calling for more censorship is pathetic. "Social media heavy weights such as Facebook, Twitter, youtube etc.. have taken assertive steps in removing such content from there websites, i'm curious if the Nexus will do the same?"
  3. Every race on Nirn has some people who are racists.
  4. Hi! I personally don't have experience with this kind of stuff but I still thought I could offer some help. What I do know is that there is no script or variable that you can change in the CK or xEdit to make it go slower. I'm pretty sure you would have to edit the actual animation file that's responsible for sneaking. There is a mod that edits the get up and stand up animation and makes it faster, so I would think it would be a good way to reverse engineer it. I would check what changes were made to the animation files in that mod and compare it to the vanilla, that way you can figure out how to do the opposite. (make an animation slower) This is the mod I'm talking about: https://www.nexusmods.com/skyrim/mods/17491 I hope this was of some help. :)
  5. Haha as others have said, you are up for a hard task if you're trying to failsafe your mod against the console.. Now one way I can think of that would be pretty funny but still should work is to check when the player opens the console. So if the player opens the console you can have a messagebox show up that says "no cheating allowed in this mod" and then you can quit the game from the script. :tongue: It should technically work and it would solve the problem with console commands.. if they can't open the console the problem is solved. I would probably go about it this way: Make a quest and a player reference alias. Attach a script to it where you register for the console menu. In that same script you can check for multiple things so the failsafe is only active while the player is actually in your dungeon or doing the quest. Such as checking for the players current cell, quest stage etc etc. And then you'd use the OnMenuOpened event to run the messagebox and quit the game. Let me know if you have any questions about this approach. I think it would work.
  6. What kind of spell is it? Is it a lightning bolt or what kind of spell? If you could provide your script we could easier help. I suspect that either the horse's hitbox is the problem or maybe you should try and use a condition in the script to check if the target actor is not a horse incase that would help.
  7. I'm pretty sure that in order to do something like that you would have to make a SKSE plugin file that hacks the game so you can use functions not available in papyrus. As far as how Chesko did it I'm not really sure since he doesn't use a SKSE plugin but I suspect he used the decoded SKSE functions to do it. So if you have basic knowledge of c# you should be able to start learning how to make an SKSE plugin. This is a good place to start: https://github.com/xanderdunn/skaar/wiki/SKSE%3A-Getting-Started Edit: https://www.nexusmods.com/skyrimspecialedition/articles/1013
  8. This should work for what you want. Event OnTriggerEnter(ObjectReference akActionRef) If (akActionRef == Game.GetPlayer()) && !(Game.GetPlayer().IsInCombat()) ; do something EndIf EndEvent
  9. It's apparently added by populated lands roads paths mod. So if you got that installed then it surely is that, I'm confident it is added my a mod though. Edit: After taking a look in TES5Edit I can tell that it is indeed that mod that added those contracts.
  10. Probably a stupid question but do you have the same issue when not using those panties? This looks like a physics bug and it usually comes from HDT physics enabled mods like armor and clothing. Again, it just looks much like an HDT physics issue and I can't tell if you are using HDT physics extension because it doesn't have a plugin. The warped mesh is the same color as those panties so it makes me thing there's an issue with them.
  11. I still play Skyrim LE and only ever play Skyrim SE when I have to do playtesting of my mods that I will release for it and I had no issues with SKSE64 prior to yesterday. When I tried to start up Skyrim SE I get this error: "You are using a newer version of Skyrim than this version of SKSE64 supports." "Runtime: 1.5.53" "SKSE64 2.0.7" So I tried reinstalling SKSE64 by downloading the newest version and copying all the files into the Skyrim SE directory but I still get this error message every time I try and start up the game. As far as I could tell Skyrim SE hasn't had a new update that would make this current version of SKSE not work. I'd really appreciate any help with this! :)
  12. I would recommend Breezehome Fully Upgradable and Mörskom Estate. https://www.nexusmods.com/skyrim/mods/11158 https://www.nexusmods.com/skyrim/mods/57141
  13. I think that is pretty much what it looks like in vanilla. I would definitely install a water mod. I highly recommend realistic water two.
  14. He obviously didn't have more than 255 plugins active at once since he isn't complaining about his game refusing to load or crashing instantly at main menu. You think it is more than a memory issue? Well, you just said you have no idea what you're talking about since you don't know that you cannot play the game with more than 255 plugins enabled. You're spreading bad advice about load orders by suggesting that overhaul mods should be at the bottom, "PERIOD". You can't generalise load orders like that. There are tons of variables when making sure your load order is what you want it to be, now for a new modder yeah sure, you can use "rules" like that but they certainly aren't perfect. "A Bashed patch is going to fix a LOT of issues, maybe, just maybe, if you read my guide for yourself you might learn something." Why should I read your guide? I don't need to read it. I'm not in need of your opinion on how I should mod my game, I was simply telling the OP and you that some of your advice is not very good. I'm not arguing a bashed patch not fixing many issues - I'm saying that it won't fix OP's crashing issues. "i just love how "SOME" people will just jump into a thread and not bother reading the previous posts, sheesh." I read all the posts here, so you're immidiately wrong in that statement. "OH!, and btw, the SKSE memory fix is in my guide, you would have known that had you taken 5 minutes to read it." I'm not new to modding, I don't need to read your guide to see that you recommended SKSE memory fix. Crashfixes and ENB binary with the right configuration is a great advice to use in this situation, since they fix the memory issue that OP is having. What makes you think that some unforwarded records in a non existant bashed patch is making OP crash randomly when walking around Skyrim? Tell me what in his load order is causing these random crashes, and tell me why you don't think the memory issue that Skyrim has is the problem here?
  15. This is most likely just the obvious memory issue that Skyrim has. Outstyling, if you don't use ENB binarys with the correct memory tweaks and/or the mod crashfixes you will have these crashes since the memory issue is still present without any fixes to it. Your load order shouldn't cause these problems, but your problems fit the memory issue perfectly. @Gromulos SkyRe files don't need to be put in the order you mention. They are fine pretty much anywhere. You just gotta consider which mods you want to have priority over the changes made in the skyre files. And what makes you think that using a bashed patch is a must in this case? A bashed patch wouldn't fix the crashing issues here.
  16. It's completely normal that those bsa's are there. If you need to install a mod manually by putting files in a folder such as textures you need to create that folder if it doesn't already exist. Loose files take priority over files in a bsa so it will work completely fine.
  17. Scriptname DCF_SchematicSupplyCrateNotification extends ObjectReference Int DoOnce = 0 Event OnActivate(ObjectReference akActionRef) If (DoOnce == 0) Debug.Notification("You are now able to build a Supply Crate.") DoOnce = 1 EndIf EndEvent
  18. You could download this mod: https://www.nexusmods.com/skyrim/mods/44596 - That will give you information about the selected object in the console, including what mod added it. It should work for LOD's aswell.
  19. I would recommend you try Daggerfall. That game actually allows you to play as an evil character, and it also rewards you for doing so.
  20. Of course you can use 4K textures, but it isn't something I would recommend. Firstly, I think 2K textures look just as good and I personally don't see a reason for using 4K textures seeing as they take up so much of your VRAM.
  21. I still only play Skyrim LE. Yes it's true that SE is more stable than an unmodded Skyrim, but once you fix the memory issue in Skyrim LE it has more mods available and also got stuff I like more. SE implemented small changes that I don't like for example the system page is not opened when you press esc, and there is now a big quicksave button in the menu, sprint is now a toggle and the save system is really weird, so you have seperate menus for different chars, but they did that system worse than the mod for LE that does the same but better. There's no Creation Club for LE and this is gonna be a very unpopular opinion, but I don't like the new esl files, I prefer having esp's that I can merge on my own. I currently have Skyrim LE 500 mods + enb and it is the most stable setup I ever had.
  22. There is one book in Skyrim called "Death of a Wanderer". That book is where this "explanation" comes from. However there is also a book called "Amongst the Draugr" that completely contradicts that statement. If one of the books is correct then the other must be false and vice versa. If the doors in the halls of stories were meant to keep the draugr locked in, then how can the "lesser" draugr give energy to the dragon priest/boss draugr? They would have to unlock that door each night to give power to their leader but according to the book "death of a wanderer" they are not smart enough to do so. It's a mess and a very poor attempt at trying to explain bad game design as canon. It really comes down to Bethesda covering their asses by having an anonymous person write a book with one line in it that in-lore explains the horrible game design of Skyrim's puzzles. Links: http://elderscrolls.wikia.com/wiki/Death_of_a_Wanderer http://elderscrolls.wikia.com/wiki/Amongst_the_Draugr
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