Dan3345 Posted December 24, 2011 Share Posted December 24, 2011 I have never liked it that in Bethesda games hair is a stiff hat essentially. How hard would it be when the CK comes out to extend a skeleton to all the different types of hair so that they move and fall naturally? Link to comment Share on other sites More sharing options...
Ghogiel Posted December 24, 2011 Share Posted December 24, 2011 I don't see why you couldn't do it now. Link to comment Share on other sites More sharing options...
Dan3345 Posted December 24, 2011 Author Share Posted December 24, 2011 I think you need blender and the havok tools which to my knowledge are not updated for skyrim yet. Link to comment Share on other sites More sharing options...
ishmaeltheforsaken Posted December 24, 2011 Share Posted December 24, 2011 I'm pretty sure that hair is rigged already. There aren't dedicated hair bones (which would be a nice addition), but the hair isn't what I'd call "a stiff hat." Link to comment Share on other sites More sharing options...
Ghogiel Posted December 24, 2011 Share Posted December 24, 2011 Dan3345: there are workable ways to get these assets into and out of Blender. both the rig and animations. I'm pretty sure that hair is rigged already. There aren't dedicated hair bones (which would be a nice addition), but the hair isn't what I'd call "a stiff hat."correct, which is why this time you can have rigged hair and have it work as hair. In previous games it was never rigged and if you rigged it it didn't work probably with the head morphs. So all rigged hair were wigs... Now we can have rigged hair as actual hair. Link to comment Share on other sites More sharing options...
Recommended Posts