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Staff Picks - 16 Nov 2016


TheTokenGeek

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In response to post #44658195. #44658755 is also a reply to the same post.


elderscrolliangamer wrote: Think of me what you will, but I'm sure EVERYONE knows what Alternate start is now. It's featured everywhere. Makes me wonder why I bother with my mod at all. And yes I KNOW it's boring going through the base game opening again, and NOBODY has gone through it more than me. I ONLY released my mod, because I though people deserved to see and play through what Bethesda cut out. All I get is grief from most people, so literally, what is the point? I've nothing against Arthmoor, his mods are good. It just makes me want to undo the 200+ hours across many months I spent finding the cut stuff, re-implementing it, making new scripts (with no prior experience or guidance), spending hours and hours playing it and bug testing, then attempting to fix those bugs, then chopping up individual lines for the new Hadvar, then manually implementing each individual line, and trying to get his voice to be on par with other npcs. Seriously, it was painful to make.
uncleboz wrote: hey i consider your opening overhaul to be essential man, makes the opening scenes that much better and immersive.


You've made a fantastic mod. So has Arthmoor. Arthmoor's mod being featured here doesn't degrade the good work you've done at all.
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In response to post #44658195. #44658755, #44660435 are all replies on the same post.


elderscrolliangamer wrote: Think of me what you will, but I'm sure EVERYONE knows what Alternate start is now. It's featured everywhere. Makes me wonder why I bother with my mod at all. And yes I KNOW it's boring going through the base game opening again, and NOBODY has gone through it more than me. I ONLY released my mod, because I though people deserved to see and play through what Bethesda cut out. All I get is grief from most people, so literally, what is the point? I've nothing against Arthmoor, his mods are good. It just makes me want to undo the 200+ hours across many months I spent finding the cut stuff, re-implementing it, making new scripts (with no prior experience or guidance), spending hours and hours playing it and bug testing, then attempting to fix those bugs, then chopping up individual lines for the new Hadvar, then manually implementing each individual line, and trying to get his voice to be on par with other npcs. Seriously, it was painful to make.
uncleboz wrote: hey i consider your opening overhaul to be essential man, makes the opening scenes that much better and immersive.
fullmetalfreak wrote: You've made a fantastic mod. So has Arthmoor. Arthmoor's mod being featured here doesn't degrade the good work you've done at all.


I am running a risk you will take this the wrong way. I haven't tried your mod yet, i am planning too though my next play-through. What you've done seems impressive though and I wouldn't be surprised if that 200 hours was a modest estimate due to the seeming complexity of your project. That said I have been reading your comments on your mod page and now this comment and it seems you're stressed over the whole thing. The creative process is usually very stressful and idk if that's what's going on with you or not but if it is I suggest you consider taking a couple days away. Also I thought alternate start was a funny pick too, they should pick from stuff uploaded in recent weeks and give some attention to things that aren't as known so i do actually agree with you.
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In response to post #44658195. #44658755, #44660435, #44662065 are all replies on the same post.


elderscrolliangamer wrote: Think of me what you will, but I'm sure EVERYONE knows what Alternate start is now. It's featured everywhere. Makes me wonder why I bother with my mod at all. And yes I KNOW it's boring going through the base game opening again, and NOBODY has gone through it more than me. I ONLY released my mod, because I though people deserved to see and play through what Bethesda cut out. All I get is grief from most people, so literally, what is the point? I've nothing against Arthmoor, his mods are good. It just makes me want to undo the 200+ hours across many months I spent finding the cut stuff, re-implementing it, making new scripts (with no prior experience or guidance), spending hours and hours playing it and bug testing, then attempting to fix those bugs, then chopping up individual lines for the new Hadvar, then manually implementing each individual line, and trying to get his voice to be on par with other npcs. Seriously, it was painful to make.
uncleboz wrote: hey i consider your opening overhaul to be essential man, makes the opening scenes that much better and immersive.
fullmetalfreak wrote: You've made a fantastic mod. So has Arthmoor. Arthmoor's mod being featured here doesn't degrade the good work you've done at all.
killerspinach wrote: I am running a risk you will take this the wrong way. I haven't tried your mod yet, i am planning too though my next play-through. What you've done seems impressive though and I wouldn't be surprised if that 200 hours was a modest estimate due to the seeming complexity of your project. That said I have been reading your comments on your mod page and now this comment and it seems you're stressed over the whole thing. The creative process is usually very stressful and idk if that's what's going on with you or not but if it is I suggest you consider taking a couple days away. Also I thought alternate start was a funny pick too, they should pick from stuff uploaded in recent weeks and give some attention to things that aren't as known so i do actually agree with you.


I will test your mod now elderscrolliangamer, btw, your mod is more well known then you think. people have just not got around to try it out yet. wow, i just saw your age, only 17? thats impressive. Edited by Brakier
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In response to post #44658195. #44658755, #44660435, #44662065, #44662420 are all replies on the same post.


elderscrolliangamer wrote: Think of me what you will, but I'm sure EVERYONE knows what Alternate start is now. It's featured everywhere. Makes me wonder why I bother with my mod at all. And yes I KNOW it's boring going through the base game opening again, and NOBODY has gone through it more than me. I ONLY released my mod, because I though people deserved to see and play through what Bethesda cut out. All I get is grief from most people, so literally, what is the point? I've nothing against Arthmoor, his mods are good. It just makes me want to undo the 200+ hours across many months I spent finding the cut stuff, re-implementing it, making new scripts (with no prior experience or guidance), spending hours and hours playing it and bug testing, then attempting to fix those bugs, then chopping up individual lines for the new Hadvar, then manually implementing each individual line, and trying to get his voice to be on par with other npcs. Seriously, it was painful to make.
uncleboz wrote: hey i consider your opening overhaul to be essential man, makes the opening scenes that much better and immersive.
fullmetalfreak wrote: You've made a fantastic mod. So has Arthmoor. Arthmoor's mod being featured here doesn't degrade the good work you've done at all.
killerspinach wrote: I am running a risk you will take this the wrong way. I haven't tried your mod yet, i am planning too though my next play-through. What you've done seems impressive though and I wouldn't be surprised if that 200 hours was a modest estimate due to the seeming complexity of your project. That said I have been reading your comments on your mod page and now this comment and it seems you're stressed over the whole thing. The creative process is usually very stressful and idk if that's what's going on with you or not but if it is I suggest you consider taking a couple days away. Also I thought alternate start was a funny pick too, they should pick from stuff uploaded in recent weeks and give some attention to things that aren't as known so i do actually agree with you.
Brakier wrote: I will test your mod now elderscrolliangamer, btw, your mod is more well known then you think. people have just not got around to try it out yet. wow, i just saw your age, only 17? thats impressive.


Different strokes for different folks, In the time that SSE has been out I've used both your mod and Arthmoor's mod for a few characters to give them different starting experiences, so thank you for your mod. Edited by dejec1989
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In response to post #44658195. #44658755, #44660435, #44662065, #44662420, #44663050 are all replies on the same post.


elderscrolliangamer wrote: Think of me what you will, but I'm sure EVERYONE knows what Alternate start is now. It's featured everywhere. Makes me wonder why I bother with my mod at all. And yes I KNOW it's boring going through the base game opening again, and NOBODY has gone through it more than me. I ONLY released my mod, because I though people deserved to see and play through what Bethesda cut out. All I get is grief from most people, so literally, what is the point? I've nothing against Arthmoor, his mods are good. It just makes me want to undo the 200+ hours across many months I spent finding the cut stuff, re-implementing it, making new scripts (with no prior experience or guidance), spending hours and hours playing it and bug testing, then attempting to fix those bugs, then chopping up individual lines for the new Hadvar, then manually implementing each individual line, and trying to get his voice to be on par with other npcs. Seriously, it was painful to make.
uncleboz wrote: hey i consider your opening overhaul to be essential man, makes the opening scenes that much better and immersive.
fullmetalfreak wrote: You've made a fantastic mod. So has Arthmoor. Arthmoor's mod being featured here doesn't degrade the good work you've done at all.
killerspinach wrote: I am running a risk you will take this the wrong way. I haven't tried your mod yet, i am planning too though my next play-through. What you've done seems impressive though and I wouldn't be surprised if that 200 hours was a modest estimate due to the seeming complexity of your project. That said I have been reading your comments on your mod page and now this comment and it seems you're stressed over the whole thing. The creative process is usually very stressful and idk if that's what's going on with you or not but if it is I suggest you consider taking a couple days away. Also I thought alternate start was a funny pick too, they should pick from stuff uploaded in recent weeks and give some attention to things that aren't as known so i do actually agree with you.
Brakier wrote: I will test your mod now elderscrolliangamer, btw, your mod is more well known then you think. people have just not got around to try it out yet. wow, i just saw your age, only 17? thats impressive.
dejec1989 wrote: Different strokes for different folks, In the time that SSE has been out I've used both your mod and Arthmoor's mod for a few characters to give them different starting experiences, so thank you for your mod.


I'd never heard of it before you comment got my attention.

I like the startup sequence now and again (especially if I'm going for the full immersion thing), but with HDT physics, the wagons have been doing some.... odd things.

That, and setting up one's character is a bit easier in the little Alternate Start dungeon room. Now, if I could figure out how to tie your mod into the 'crossing the border' option that normally starts the vanilla sequence, I'd be down for that in a heartbeat.
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In response to post #44658195. #44658755, #44660435, #44662065, #44662420, #44663050, #44663515 are all replies on the same post.


elderscrolliangamer wrote: Think of me what you will, but I'm sure EVERYONE knows what Alternate start is now. It's featured everywhere. Makes me wonder why I bother with my mod at all. And yes I KNOW it's boring going through the base game opening again, and NOBODY has gone through it more than me. I ONLY released my mod, because I though people deserved to see and play through what Bethesda cut out. All I get is grief from most people, so literally, what is the point? I've nothing against Arthmoor, his mods are good. It just makes me want to undo the 200+ hours across many months I spent finding the cut stuff, re-implementing it, making new scripts (with no prior experience or guidance), spending hours and hours playing it and bug testing, then attempting to fix those bugs, then chopping up individual lines for the new Hadvar, then manually implementing each individual line, and trying to get his voice to be on par with other npcs. Seriously, it was painful to make.
uncleboz wrote: hey i consider your opening overhaul to be essential man, makes the opening scenes that much better and immersive.
fullmetalfreak wrote: You've made a fantastic mod. So has Arthmoor. Arthmoor's mod being featured here doesn't degrade the good work you've done at all.
killerspinach wrote: I am running a risk you will take this the wrong way. I haven't tried your mod yet, i am planning too though my next play-through. What you've done seems impressive though and I wouldn't be surprised if that 200 hours was a modest estimate due to the seeming complexity of your project. That said I have been reading your comments on your mod page and now this comment and it seems you're stressed over the whole thing. The creative process is usually very stressful and idk if that's what's going on with you or not but if it is I suggest you consider taking a couple days away. Also I thought alternate start was a funny pick too, they should pick from stuff uploaded in recent weeks and give some attention to things that aren't as known so i do actually agree with you.
Brakier wrote: I will test your mod now elderscrolliangamer, btw, your mod is more well known then you think. people have just not got around to try it out yet. wow, i just saw your age, only 17? thats impressive.
dejec1989 wrote: Different strokes for different folks, In the time that SSE has been out I've used both your mod and Arthmoor's mod for a few characters to give them different starting experiences, so thank you for your mod.
DFX2K9 wrote: I'd never heard of it before you comment got my attention.

I like the startup sequence now and again (especially if I'm going for the full immersion thing), but with HDT physics, the wagons have been doing some.... odd things.

That, and setting up one's character is a bit easier in the little Alternate Start dungeon room. Now, if I could figure out how to tie your mod into the 'crossing the border' option that normally starts the vanilla sequence, I'd be down for that in a heartbeat.


killerspinach has a perfect response, take a few days to yourself. Another bit of advice, if you don't mind me mentioning this, is that modders (not authors) sometimes need to figure things out themselves. If their issue is something you can't do or are working on, just ignore the post. Even better, if a patch exists and it's in the description (which obviously wasn't read on their end), completely ignore them. At that point, it's their fault. Keep it easy, man, you got this.
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In response to post #44658195. #44658755, #44660435, #44662065, #44662420, #44663050, #44663515, #44663785 are all replies on the same post.


elderscrolliangamer wrote: Think of me what you will, but I'm sure EVERYONE knows what Alternate start is now. It's featured everywhere. Makes me wonder why I bother with my mod at all. And yes I KNOW it's boring going through the base game opening again, and NOBODY has gone through it more than me. I ONLY released my mod, because I though people deserved to see and play through what Bethesda cut out. All I get is grief from most people, so literally, what is the point? I've nothing against Arthmoor, his mods are good. It just makes me want to undo the 200+ hours across many months I spent finding the cut stuff, re-implementing it, making new scripts (with no prior experience or guidance), spending hours and hours playing it and bug testing, then attempting to fix those bugs, then chopping up individual lines for the new Hadvar, then manually implementing each individual line, and trying to get his voice to be on par with other npcs. Seriously, it was painful to make.
uncleboz wrote: hey i consider your opening overhaul to be essential man, makes the opening scenes that much better and immersive.
fullmetalfreak wrote: You've made a fantastic mod. So has Arthmoor. Arthmoor's mod being featured here doesn't degrade the good work you've done at all.
killerspinach wrote: I am running a risk you will take this the wrong way. I haven't tried your mod yet, i am planning too though my next play-through. What you've done seems impressive though and I wouldn't be surprised if that 200 hours was a modest estimate due to the seeming complexity of your project. That said I have been reading your comments on your mod page and now this comment and it seems you're stressed over the whole thing. The creative process is usually very stressful and idk if that's what's going on with you or not but if it is I suggest you consider taking a couple days away. Also I thought alternate start was a funny pick too, they should pick from stuff uploaded in recent weeks and give some attention to things that aren't as known so i do actually agree with you.
Brakier wrote: I will test your mod now elderscrolliangamer, btw, your mod is more well known then you think. people have just not got around to try it out yet. wow, i just saw your age, only 17? thats impressive.
dejec1989 wrote: Different strokes for different folks, In the time that SSE has been out I've used both your mod and Arthmoor's mod for a few characters to give them different starting experiences, so thank you for your mod.
DFX2K9 wrote: I'd never heard of it before you comment got my attention.

I like the startup sequence now and again (especially if I'm going for the full immersion thing), but with HDT physics, the wagons have been doing some.... odd things.

That, and setting up one's character is a bit easier in the little Alternate Start dungeon room. Now, if I could figure out how to tie your mod into the 'crossing the border' option that normally starts the vanilla sequence, I'd be down for that in a heartbeat.
NoGround wrote: killerspinach has a perfect response, take a few days to yourself. Another bit of advice, if you don't mind me mentioning this, is that modders (not authors) sometimes need to figure things out themselves. If their issue is something you can't do or are working on, just ignore the post. Even better, if a patch exists and it's in the description (which obviously wasn't read on their end), completely ignore them. At that point, it's their fault. Keep it easy, man, you got this.


I prefer the vanilla opening over alternate start, I use it every time. And by "every time" I mean every playthrough over the last three years I've been playing and modding Skyrim. The next time I start a new save I'll give your mod a try!
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In response to post #44666725.


ZZZ02 wrote: I knew a skyrim mod would be featured but I really wished that it was one that was NOT on the front page...


yeah. I would have thought it'd be a nice chance for the staff to highlight some unknown mods. Not mods everyone already knows about
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In response to post #44666725. #44666760 is also a reply to the same post.


ZZZ02 wrote: I knew a skyrim mod would be featured but I really wished that it was one that was NOT on the front page...
Jinxxed0 wrote: yeah. I would have thought it'd be a nice chance for the staff to highlight some unknown mods. Not mods everyone already knows about


Yeah like my favorite mod is Staff Casting but it is so hidden no one knows about it. Perfect for use with Ordinator or other mods that include staff perks
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