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Blender Export Help


slayer1o7

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When I try exporting a model I get and Value out of range error, anyone know what I could be doing wrong. how do I fix this so I can export the model?

 

this is what I get

 

Blender NIF Scripts 2.5.5 (running on Blender 249, PyFFI 2.1.6)

Traceback (most recent call last):

File "C:\Apps\Blender\.blender\scripts\bpymodules\nif_common.py", line 1227, i

n gui_button_event

self.gui_exit()

File "C:\Apps\Blender\.blender\scripts\bpymodules\nif_common.py", line 1579, i

n gui_exit

self.callback(**self.config)

File "C:\Apps\Blender\.blender\scripts\export\export_nif.py", line 4538, in co

nfig_callback

exporter = NifExport(**config)

File "C:\Apps\Blender\.blender\scripts\export\export_nif.py", line 407, in __i

nit__

root_block, root_object.getName())

File "C:\Apps\Blender\.blender\scripts\export\export_nif.py", line 1153, in ex

port_node

self.export_tri_shapes(ob, trishape_space, node)

File "C:\Apps\Blender\.blender\scripts\export\export_nif.py", line 2447, in ex

port_tri_shapes

stitchstrips=self.EXPORT_STITCHSTRIPS)

File "C:\Apps\Blender\.blender\scripts\bpymodules\pyffi\formats\nif\__init__.p

y", line 6850, in set_triangles

triangles, stitchstrips=stitchstrips))

File "C:\Apps\Blender\.blender\scripts\bpymodules\pyffi\formats\nif\__init__.p

y", line 6861, in set_strips

self.strip_lengths = len(strip)

File "C:\Apps\Blender\.blender\scripts\bpymodules\pyffi\object_models\xml\arra

y.py", line 70, in __setitem__

return self._set_item_hook(self, index, value)

File "C:\Apps\Blender\.blender\scripts\bpymodules\pyffi\object_models\xml\arra

y.py", line 105, in set_basic_item

return list.__getitem__(self, index).set_value(value)

File "C:\Apps\Blender\.blender\scripts\bpymodules\pyffi\object_models\common.p

y", line 180, in set_value

raise ValueError('value out of range (%i)' % val)

ValueError: value out of range (76579)

 

 

Thanks and kudo to best answer

Edited by slayer1o7
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The error by itself can be misleading. It can mean you are trying to export an object that has more verticies than can fit in a single NiTriStrip or it can mean you are exporting a piece of armor/clothing that has an unweighted vertex (not weight painted / skinned)

 

Also, what game are you exporting this for, what type of object are you exporting and what does the export screen look like (basically, what buttons did you click).

 

Export screen examples:

 

Oblivion export for a bow model:

http://i228.photobucket.com/albums/ee11/Conan_Lon/Blender/SteelBow-2-Export.png

 

LHammonds

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