slayer1o7 Posted December 26, 2011 Share Posted December 26, 2011 (edited) When I try exporting a model I get and Value out of range error, anyone know what I could be doing wrong. how do I fix this so I can export the model? this is what I get Blender NIF Scripts 2.5.5 (running on Blender 249, PyFFI 2.1.6)Traceback (most recent call last): File "C:\Apps\Blender\.blender\scripts\bpymodules\nif_common.py", line 1227, in gui_button_event self.gui_exit() File "C:\Apps\Blender\.blender\scripts\bpymodules\nif_common.py", line 1579, in gui_exit self.callback(**self.config) File "C:\Apps\Blender\.blender\scripts\export\export_nif.py", line 4538, in config_callback exporter = NifExport(**config) File "C:\Apps\Blender\.blender\scripts\export\export_nif.py", line 407, in __init__ root_block, root_object.getName()) File "C:\Apps\Blender\.blender\scripts\export\export_nif.py", line 1153, in export_node self.export_tri_shapes(ob, trishape_space, node) File "C:\Apps\Blender\.blender\scripts\export\export_nif.py", line 2447, in export_tri_shapes stitchstrips=self.EXPORT_STITCHSTRIPS) File "C:\Apps\Blender\.blender\scripts\bpymodules\pyffi\formats\nif\__init__.py", line 6850, in set_triangles triangles, stitchstrips=stitchstrips)) File "C:\Apps\Blender\.blender\scripts\bpymodules\pyffi\formats\nif\__init__.py", line 6861, in set_strips self.strip_lengths = len(strip) File "C:\Apps\Blender\.blender\scripts\bpymodules\pyffi\object_models\xml\array.py", line 70, in __setitem__ return self._set_item_hook(self, index, value) File "C:\Apps\Blender\.blender\scripts\bpymodules\pyffi\object_models\xml\array.py", line 105, in set_basic_item return list.__getitem__(self, index).set_value(value) File "C:\Apps\Blender\.blender\scripts\bpymodules\pyffi\object_models\common.py", line 180, in set_value raise ValueError('value out of range (%i)' % val)ValueError: value out of range (76579) Thanks and kudo to best answer Edited December 26, 2011 by slayer1o7 Link to comment Share on other sites More sharing options...
LHammonds Posted January 1, 2012 Share Posted January 1, 2012 The error by itself can be misleading. It can mean you are trying to export an object that has more verticies than can fit in a single NiTriStrip or it can mean you are exporting a piece of armor/clothing that has an unweighted vertex (not weight painted / skinned) Also, what game are you exporting this for, what type of object are you exporting and what does the export screen look like (basically, what buttons did you click). Export screen examples: Oblivion export for a bow model:http://i228.photobucket.com/albums/ee11/Conan_Lon/Blender/SteelBow-2-Export.png LHammonds Link to comment Share on other sites More sharing options...
slayer1o7 Posted January 2, 2012 Author Share Posted January 2, 2012 I kinda figured that, to many verts is my problem. thanks though Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now