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[LE] Help with scripting


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There is no way via papyrus to directly modify the workstation experience gain. Experience gain at the workstations is hardcoded to a formula. The only adjustable value that can change the experience gained is the value of the item crafted. Lower value = less experience.

 

What you can do is use something like the Skyrim Community Uncapper to change how much smithing experience is applied to the player's character level. There could be other settings adjustable in the uncapper which could affect smithing experience gain as a whole, but nothing can affect the workstation experience gain that I am aware of.

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I understand thank you for answering, and how do i enable the value thingy for the tanning rack and the smelter? It is only enabled for the forge and the anvil as far as i know. I mean the value of the created item does not matter for the smelter and the tanning rack it gives you the same experience.

Edited by charizardwithatwist
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The way I understand it is as follows: All furniture objects have a drop down field where a skill can be selected. This skill selection tells the engine what skill to give experience to. Whatever governs the amount of skill given is hardcoded within the engine. So all that can be done is turning the ability to gain skill on by assigning the skill to the furniture.

 

It may be possible that when patch 1.5.24.0 was applied that the change for "Smithing skill increases now factor in the created item's value" was done only to the workstations gaining experience by default. This may account for the differences in exp gain that you are noticing.

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There are game settings that can be modified to determine how much experience you gain towards smithing based on item value, and you can modify the amount of experience gained for all skill activities in the actor value form.

 

To get to actor values, go to Character -> Actor Values (be careful, evening opening the menu will modify some values).

 

For game settings go to Gameplay -> Settings and filter by "smith"

 

There may be a way to modify experience gained based on which piece of furniture is being used by using a perk (see warrior standing stone perk for an example), but I don't know without experimenting.

Edited by lofgren
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There are game settings that can be modified to determine how much experience you gain towards smithing based on item value, and you can modify the amount of experience gained for all skill activities in the actor value form.

 

To get to actor values, go to Character -> Actor Values (be careful, evening opening the menu will modify some values).

 

For game settings go to Gameplay -> Settings and filter by "smith"

 

There may be a way to modify experience gained based on which piece of furniture is being used by using a perk (see warrior standing stone perk for an example), but I don't know without experimenting.

if that is true, then couldn't you use the SetAV command via papyrus to change these values?

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