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Where will TES VI take place?


Fixadent

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Impossible to know. It depends on the story they want to tell, the features they want to play with and the place in the overall world.

 

Hammerfell and Valenwood are often-cited likely locations because of various statements, trademarks and outright fraudulent 'leaks' but frankly, everything is on the table.

 

It may not even end up being what they intend now. At this stage of TES3s development, it was supposed to be in Summerset.

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but then there was some sort of evidence that came out that it will be Valenwood which seems to be credible.

 

It's been largely dismissed as a hoax, actually, for several reasons. It's rather archaic wording, vague nature (particularly its noting that the list of things to talk about isn't all encompassing) and clear errors all play to its general dismissal. Kotaku even claims to have tracked down the creator of the memo, though they're not the most reputable at the best of times...

 

At present, it's also important to remember that Bethesda is on record as saying that the team hasn't started on TES6 yet. They have an idea, and that is it. They are working on other things first. So any information regarding it's development or location is pure concept at this point.

 

And this is likely to cause problems with Valenwood.

 

 

Wood Elves and a Wild Hunt? You want the entire gaming industry to accuse you of ripping someone else off?

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Ohhh damn I was looking forward to see how they would try to make a setting for Valenwood but I am not sure how they would make the setting be similar to how the other elder scrolls games were.

If anything it would seem that high rock would be where the next game takes place. Most interesting would be blackmarsh though just to see how they portray it.

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At present, we know they have maintained copyright for Redguard. Which is a game they already made, but they haven't renewed or maintained the copyright for Daggerfall, Battlespire, Shadowkey, Dawnstar or any of the other games, which is kinda odd. Todd Howard is also on record as saying they'd like to take another stab at Hammerfell. So, there's that.

 

I'm personally of the opinion that the current lore for Valenwood is kinda lame, and needs an entire rewrite. It's too generic for my tastes, at least in terms of visuals. But that doesn't really mean anything, ultimately.

 

There was also some speculation that they were leaning towards Blackmarsh awhile back, as far as 2012, as there were some supposed leaks about new Argonian lore, but most of it seems to have found it's way into Elderscrolls Online, which suggests it was intended for that.

 

I think that Hammerfell and Valenwood are the most likely, personally, though i wouldn't have suspected Skyrim after what happened in Oblivion, sooo...

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I think if they make Valenwood then they will add a lot more lore to the series. Skyrim seemed bland to me but when they made the game it was a lot more interesting than I would have expected.

Since from my knowledge no other race besides argoanians have been in Blackmarsh (Besides the outskirts of blackmarsh) I am not sure how they would add in the whole role playing aspect into it.

I just hope they don't go the same route they did with Fallout 4 in Elder Scrolls 6 where you don't create your own character.

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I just hope they don't go the same route they did with Fallout 4 in Elder Scrolls 6 where you don't create your own character.

 

Almost impossible for them to do without dropping races. How the PC was handled in Fallout 4 was more appropriate given the Fallout model, which has always had a semi-set character identity. The most vague one was Fallout 1, in which beyond being born and raised in the Vault, you were left to your own creation, but from 2 onward it's been rather strongly established backgrounds from square one.

 

But even Fallout 1 didn't have the same open-ended identity that TES has had since the start, and trying to accommodate that, and have things like Voiced PCs or more structured character identities, is virtually impossible. Of course, the more open character model also comes with problems, and makes it almost impossible to create stories like you see in Wild Hunt, but i don't think they're going to change it. Especially after admitting to some of the problems of Fallout 4.

 

 

Since from my knowledge no other race besides argoanians have been in Blackmarsh (Besides the outskirts of blackmarsh) I am not sure how they would add in the whole role playing aspect into it.

 

I think there's a lot of hyperbole regarding just how dangerous Blackmarsh is. There have been numerous cities and settlements through it's history from other powers, including Dunmeri Slavers, Ayleid temples, Kothringi tribes, Lilmothiit cities, several Prisons, pirate bases, and a few major cities right up into the 4th Era. Lots of races have lived there, though the Argonians have tended to be the most successful, for obvious reasons (the Hist).

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