huntsman2310 Posted December 26, 2011 Share Posted December 26, 2011 In Blender, if you are editing a piece of armour to make your own custom armour but want to keep the texture. The problem is that the UV map becomes warped, making the textures appear all over the place. I think this can subverted by deleting the parts of the texture that aren't needed. I'm probably a dumb-ass for just realizing this now. :confused: Link to comment Share on other sites More sharing options...
Millenia Posted December 26, 2011 Share Posted December 26, 2011 Or you could just remap it to fit the texture again :P Link to comment Share on other sites More sharing options...
huntsman2310 Posted December 26, 2011 Author Share Posted December 26, 2011 The thing is, if you make a helmet using the head mesh of a creature or something, then you'll have to delete most of the associated texture. At least I think thats what would need to be done. Link to comment Share on other sites More sharing options...
Ghogiel Posted December 26, 2011 Share Posted December 26, 2011 just bake the map to a new UV, if you keep the islands you wan to keep intact and don't rotate them then the normal maps will transfer to the new layout fine. Link to comment Share on other sites More sharing options...
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