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I've found a work-around for my UV map problem


huntsman2310

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In Blender, if you are editing a piece of armour to make your own custom armour but want to keep the texture.

 

The problem is that the UV map becomes warped, making the textures appear all over the place.

 

I think this can subverted by deleting the parts of the texture that aren't needed.

 

I'm probably a dumb-ass for just realizing this now. :confused:

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