Comiconomist Posted November 20, 2016 Share Posted November 20, 2016 I've placed an xmarker outside the Nuka Station in Nuka World to use as a marker in a quest. The Creation Kit gives me the following error message when I load my mod: MASTERFILE: File 'myModName.esp' contains forms which generated warnings on load. Check the EditorWarnings.txt file for <CURRENT> warnings. The only <CURRENT> warning in that text file is: FORMS: <CURRENT> WRLD 'NukaWorld' (0200290F) Unable to find master location (01008060) on worldspace 'NukaWorld' (0200290F). Can someone please explain what this means and what I should do about it (if anything)? Link to comment Share on other sites More sharing options...
Lisselli Posted November 21, 2016 Share Posted November 21, 2016 I think it's saying a parent location is missing for that Worldspace. O_o. I'm not sure how placing a harmless xmarker could possibly delete a location reference at run time. I don't even think that's possible. Use FO4Edit to check. Link to comment Share on other sites More sharing options...
chucksteel Posted November 21, 2016 Share Posted November 21, 2016 I also get some errors after adding two Misc. objects to some Nuka-World Cells You can see the full thread at Ckit Errors. Nuka-World throws a lot of Errors at the Ckit and if you look at it in xEdit and check for errors you get a ton. Personally I wouldn't worry to much about the error, Mine don't cause any issue, Nothing I've tried fixes them and they are just odd and annoying. If I were you I would place my xMarker and continue with my plan. I would test often to make sure nothing bad seems to be happening but, I don't think it will. Just my two caps and sorry I don't have an answer for the error. The DLC is a bit of a mess by default and I assume your getting this because the CKit is seeing the errors in the DLC itself and pointing the finger at your mod. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted November 21, 2016 Share Posted November 21, 2016 Could try opening it up in FO4Edit to see if there really is a problem (via apply for checking...or whatever it is). Edit: Didn't see that Chuck already suggested that. Link to comment Share on other sites More sharing options...
greekrage Posted November 22, 2016 Share Posted November 22, 2016 Personally i ignore most warnings now...reason... is that even ESMs have error warnings.. Unless its critical and actually causing issues i dont worry about the "warnings". For this is its possible that you have to give the marker an id or link it to something etc... It maybe conflicting with another un-named marker.. Question :what is the reason youre placing that marker ?Is it tied to fastravel or something like that ?Is there a map marker you can use to link it ? Link to comment Share on other sites More sharing options...
greekrage Posted November 22, 2016 Share Posted November 22, 2016 I also get some errors after adding two Misc. objects to some Nuka-World Cells You can see the full thread at Ckit Errors. Nuka-World throws a lot of Errors at the Ckit and if you look at it in xEdit and check for errors you get a ton. Personally I wouldn't worry to much about the error, Mine don't cause any issue, Nothing I've tried fixes them and they are just odd and annoying. If I were you I would place my xMarker and continue with my plan. I would test often to make sure nothing bad seems to be happening but, I don't think it will. Just my two caps and sorry I don't have an answer for the error. The DLC is a bit of a mess by default and I assume your getting this because the CKit is seeing the errors in the DLC itself and pointing the finger at your mod. agreed..in allmost every mod ive made...nuka allways has location type errors ... Link to comment Share on other sites More sharing options...
speedynl Posted November 22, 2016 Share Posted November 22, 2016 looking at that error log = waist of time, wana now why, load all the esm's into ck then look at the log and or the warning log in your game dir it say enough as for nuka, nuka don't like it when you change anything there, its because how they set up the world there Link to comment Share on other sites More sharing options...
Lisselli Posted November 22, 2016 Share Posted November 22, 2016 Good to know that it can be ignored. If location references were really deleted, that could potential break whatever cells were "owned" by it. Link to comment Share on other sites More sharing options...
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