Tukaanek Posted December 26, 2011 Share Posted December 26, 2011 Skyrim, such a beautiful game. It could be best RPG so far, but it is not. And it really makes me sad. It is the same flaw that dissapointed me in Morrowind and Oblivion. There is almost NO ROLE-PLAY. What do I mean? I mean mainly the pathetic dialogs. Dialog options of your character are so small and therefore it feels way more just like an action game. When I play Skyrim I feel more like watching nice movie than playing RPG. I am more spectator than actor.Dialogs and story are in my opinion the core of each RPG. So in my eyes Skyrim fails as RPG, althought it succeds as a great game. Link to comment Share on other sites More sharing options...
abaris Posted December 26, 2011 Share Posted December 26, 2011 Yes, you're right. And I had higher hopes in that department, since they developed/published the last two fallouts which feature much more in ways of roleplaying. But I think they're afraid to lose their fanbase if they don't stick close enough to the feel of the Elder Scroll series. Which is kind of funny, since the Fallout series originally didn't appeal to me because of its setting. But now it's kind of a role model for me when it comes to roleplaying games. Link to comment Share on other sites More sharing options...
minngarm Posted December 26, 2011 Share Posted December 26, 2011 Its the lack of scripted depth to characters and quests. Its shallow. Link to comment Share on other sites More sharing options...
Els236 Posted December 26, 2011 Share Posted December 26, 2011 (edited) I would have liked to have played as the Thalmor, but no choice is given there. It seems there are only really 2 factions to join which is a real shame; Imperial or Stormcloak. If they had given the player the choice to talk to everybody it might have been a much better game (in terms of role-playing). Don't get me wrong the game is really good and I love it but there could of been so much more. Imagine... you get captured and choose to join the Thalmor who kill both Empire and Stormcloaks. You contract Sanguine Vampiris and then join a Vampire Revolution or you fight with the Dova for a Skyrim where humans and Dragons live side-by-side..... so many possibilities. Just hope that this gets done by modders. Edited December 26, 2011 by Els236 Link to comment Share on other sites More sharing options...
Seviche Posted December 26, 2011 Share Posted December 26, 2011 (edited) It's an open-world, RPG-style, action-adventure hack-and-slash. It does what it does pretty damn good. It's NOT an RPG. An RPG would have your choices matter more. Here, your choices are limited to "Do the Mission" or "Don't Do the Mission." Occasionally they spice up the "Do the Mission" part of the game with "Kill the Questgiver" or "Don't kill the Questgiver" option. Usually, however, that "choice" is actually just a window dressing for "Get Some Magical Loot" or "Get Some Gold." The quest lines have major logic and plot holes in them, silly requirements, and the plot hooks are laughable (I can't set this drum down? What about this dagger? No? Surely this jewel, seeing as how there's one in every other dungeon... no, not that one either. Hold my sense of logic Charlie. There's a good fellow. Let's try setting this scroll down over here...) and forced. This is an RPG for the action crowd, which I have no problem with, as the action crowd deserves to have a nice pseudo-RPG every now and then. This, however, is an RPG franchise and shouldn't have been made into an action game that glossed over the RPG elements so much. At least not without warning us. I mean really. Game designers should be a little more honest with their market. Of course, there is no nice way of saying "Oh hai, you know that RPG you've been waiting for? Yeah. Well, we made some changes. It's not -exactly- an RPG any more. Sorry. It does have dragons and elves though. That should make you happy, right? RPG is just having elves and spells, right?" Edited December 26, 2011 by Seviche Link to comment Share on other sites More sharing options...
Omeletter Posted December 27, 2011 Share Posted December 27, 2011 Morrowind had a ton of choices. You could even kill the main quest key character, rendering the questline uncompletable! Or after looking at the questlines you can see that you have a lot of choices. It was like a tree where you could follow different branches to different results. Also, in morrowind you had so many dialogue choices for people. You collect words you hear, you can ask people about them. Why cant i do that in Skyrim?In fallout 3 I had so many choices for topics. It is amazing - I can be smart, sarcastic, weak, sly, tough or influence people through dialogue. No wonder I was maxing out my speech. I could be a good guy, or a bad guy. I can help these people or I can shake them down of cash. I could shape my character and my progress through the game with dialogue. Skyrim is "yes" or "ill say yes later". It is very blank and dumbed down. I want to ask people and guards for directions, I want to say no to the blades, I want to use the speech skill for actually something... Bethesda said Skyrim is more like fallout 3 than oblivion... they missed out this key detail, leaving linear questlines for us to go through... Link to comment Share on other sites More sharing options...
GoodfellowGoodspring Posted December 27, 2011 Share Posted December 27, 2011 I was disappointed how your speechcraft skill was hidden, i liked how in New Vegas you had extra options where your level depended on if you could use them, In Skyrim this is just now hit and miss and is rarely used anyway. I also thought the 'perk' system would be similar to Fallout3/NV which didnt just improve your skills but include more gameplay elements and dialog. Link to comment Share on other sites More sharing options...
macole Posted December 27, 2011 Share Posted December 27, 2011 (edited) In Daggerfall, Morrowind and Oblivion I always played Altmer or Bosmer elves and as an elf I would really liked to have had the option to join the Thalmor or not. I keep thinking of all the elf racial mods made for Oblivion; Sky Elves, Snow Elves, Ice Elves, Mystic Elves and many more and I wonder Why can't I play as an Ice Elf refugee from Cyrodiil come to lead the Falmer out of the darkness into the sun. Sorry, I'm just a bit disappointed as I was with Morrowind after Daggerfall and Oblivion after Morrowind. My inflated expectations far exceeded the limited choice and role playing experiences provided. Mind you Morrowind, Oblivion and Skyrim are not bad games. In fact each is quite good, It's just that if they would have built upon the succeses of the previous they would have been all the greater. Skyrim is not the first adventure game Beth put out, remember Redguard. Not a big seller. Skyrim is just better disguised with just enough RPG elements that it can avoid the adventure game stigma. Edited December 27, 2011 by macole Link to comment Share on other sites More sharing options...
Sheralynn Posted December 27, 2011 Share Posted December 27, 2011 Skyrim, such a beautiful game. It could be best RPG so far, but it is not. And it really makes me sad. It is the same flaw that dissapointed me in Morrowind and Oblivion. There is almost NO ROLE-PLAY. What do I mean? I mean mainly the pathetic dialogs. Dialog options of your character are so small and therefore it feels way more just like an action game. When I play Skyrim I feel more like watching nice movie than playing RPG. I am more spectator than actor.Dialogs and story are in my opinion the core of each RPG. So in my eyes Skyrim fails as RPG, althought it succeds as a great game. When you have only one answer to choose from there is no point to it. There is no interaction, you get to click the next line (mainly to get the thing over with) and that's it. And that happens a lot in Skyrim. Link to comment Share on other sites More sharing options...
runicNomad Posted December 27, 2011 Share Posted December 27, 2011 we have to rely on MODs for this kind of depth. visuals take top priority in games today not dialog or complexity of quests.the other part of dialog that is an issue is this heavy reliance on voice acting. for that we have to rely on new actors or very high end text to speech.i would rather it all be text based so we could have more options but... yah Link to comment Share on other sites More sharing options...
Recommended Posts