Jump to content

Opening scene dialouge mod/edit. Need help.


Deleted16872254User

Recommended Posts

Consider this example:

You walk up to the backside of the smelter, click on it, you move to the front to perform the animations. It is a lot like that. The NPC is instructed to walk to the device and 'activate' it, they are then moved to the correct spot. Thankfully, they aren't whipped around the chopping block but rather just shifted slightly. It isn't as bad as it could be.

Link to comment
Share on other sites

That makes sense. Â So it would be an activator of some kind. Â The NPC does walk to a spot and triggers the animation. Â So the shift is considered part of the animation or the activator moves them to the spot where the animation takes place. Â The idea would be to have her move to the spot where the animation is and have the activator there instead of being away from where the animation needs to take place. Â hmm. No I'm intrigued. I will do some research on how to edit activators and animation. That might have to do with editing scripts.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...