Deleted16872254User Posted November 22, 2016 Author Share Posted November 22, 2016 I do remember reading something about markers....grrr lol it does bug me though....that shift the imperial captain does...I don't understand why she sifts if she is told to go to one spot....oh well Link to comment Share on other sites More sharing options...
IsharaMeradin Posted November 22, 2016 Share Posted November 22, 2016 Consider this example:You walk up to the backside of the smelter, click on it, you move to the front to perform the animations. It is a lot like that. The NPC is instructed to walk to the device and 'activate' it, they are then moved to the correct spot. Thankfully, they aren't whipped around the chopping block but rather just shifted slightly. It isn't as bad as it could be. Link to comment Share on other sites More sharing options...
Deleted16872254User Posted November 22, 2016 Author Share Posted November 22, 2016 That makes sense. Â So it would be an activator of some kind. Â The NPC does walk to a spot and triggers the animation. Â So the shift is considered part of the animation or the activator moves them to the spot where the animation takes place. Â The idea would be to have her move to the spot where the animation is and have the activator there instead of being away from where the animation needs to take place. Â hmm. No I'm intrigued. I will do some research on how to edit activators and animation. That might have to do with editing scripts. Link to comment Share on other sites More sharing options...
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