ImmortalHH Posted December 27, 2011 Share Posted December 27, 2011 Hi Folks and Dragonborns! I startet my game as a redguard and got up to now lvl 41. Later on I found it disturbing that the dark skin of my char was always contourless and "in shadows" (even more due to the shadows of Coolsims Hair styles) due to the high contrast in the game (Which I can´t really change for good without making the world look "flat". Long story short, I deceided to switch my char to a nord with brighter skin using "showracemenu", knowing that I have to readjust my Skills (not the perks). I wrote down my skills to make exact the same build I had and then recreated the char as a Nord. So far so good ... then I respecced the skills with the console-cheat command "PLAYER.MODAV" with putting missing points to the right skills (And substracting points from some skills I never had high, but after changing race they were on 99 ... hm) I wondered that the skill numbers I changed were coloured other than normal, but didn´t care much. After that ... me dumbass ... I saved the game and with that lost all recent gamesaves (The last save I had was 2 RL days ago :P) THEN I found out that the skills were overwritten with my cheated values in the skill menu, BUT in game when coming to use (Like smithing, enchanting and so on) they are still at the low values. I still could use the perks I already learned but could not learn new ones, because when coming to the requirements of a perk it says something like "SKILL 15 - REQUIRED 70, although in the menu before the skill was 85. So now to my question: Is there a working way to set the values REALLY to the number I wanted or is my char dumped forever :P ^^ Would be nice if someone could help me ... didn´t find answers on Google or Forums. Kind regards and may the FUS be with u ... unless u get an arrow to the knee! Link to comment Share on other sites More sharing options...
bruisedooze Posted December 27, 2011 Share Posted December 27, 2011 The problem you ran into has to do with modAV. The console command modAV adds permanent modifiers to the parameter in question. So basically they act like buffs and debuffs to the values you had. There are basically 5 related commands that can be used on skills. modAV: Adds the value as a permanent modifier to the skill ForceAV: Like modAV but gives the appropriate modifier to make the skill the value given AdvSkll: Advances the skill experience by the value given. This experience is registered towards levels incPCS: Advances the skill 1 experience level. Acts as a natural skill increase and will count towards the level SetAV: This will set your skill level to the value given without affecting experience towards your level. So what you want to do is use ModAV to restore the original values for your previous race, then use SetAV to set the skill to the value it should be. As for showracemenu you should be careful with it. I haven't played with the command in Skyrim, but in Oblivion if you weren't careful it would reset a lot of your stats. Basically in Oblivion you often had to change things with the console open, and then save the game with the menu and console still open. From what I've read in Skyrim a lot of things will be changed if the race is modified. So if you lost your old saves and old values you may have a bit of work to get what you intended. First undo all the 'modAV' changes you made. Then use SetAV to get them where they're supposed to be. If your level is about the same before then this should fix everything with only a relatively minor error in your actual character level/experience. Link to comment Share on other sites More sharing options...
ImmortalHH Posted December 27, 2011 Author Share Posted December 27, 2011 Man, u made my day!!! It seems to work as u told ... with SetAv the REAL value of the skill is set correctly (While the shown value in the skill overview is still wrong) But I can live with that, most important is that I can go on now :) Thanxalot!!! Link to comment Share on other sites More sharing options...
nosisab Posted December 27, 2011 Share Posted December 27, 2011 (edited) Just to clarify a point since bruizedoose information is correct and enough. The ForceAV bypass every modifier already placed, so it should be avoided if the target is under effect. be it from spells, potions, items... because once the effect is gone it will affect the base value. Becoming red like under negative effect, for example. Edited December 27, 2011 by nosisab Link to comment Share on other sites More sharing options...
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