Geels Posted November 23, 2016 Share Posted November 23, 2016 Hi lovely nexus people, I got a problem with my Skyrim (including Dawnguard, Hearthfire, Dragonborn). The Game doesn't start after I install ENB + Unbleak Preset.After some research on google, reddit and some guides/forums, I am still sitting here trying to get the game to start.Apparently I need a little help from the more experienced guys out there on the nexus. :smile: So first of all some System Specs: i5-4690K@3,5GHz, 16GB Ram, GTX970, SSD, Windows 10. Secondly, here what I experienced so far: Since I got a new SSD, I wanted to move Skyrim and change the complete mod-setup. Therefore, I...- installed skyrim via steam,- launched the launcher once for initialization,- installed creation kit via steam,- installed NMM (0.63.9),- installed skse,- copied d3d9.dll + enbhost.exe into the skyrim game folder (v0.308),- downloaded Unbleak 279 from http://www.nexusmods.com/skyrim/mods/24828/? and- followed the steps in Readme file (basically: copy everything into skyrim game folder and modify Skyrimprefs.ini. according to the readme.).- Since it says Unbleak requires http://www.nexusmods.com/skyrim/mods/12454/? and http://www.nexusmods.com/skyrim/mods/9930/? I installed both via NMM.- Afterwards I followed the S.T.E.P. Guide http://wiki.step-project.com/ENBoost . After this total reset, upon launching the game as usual via NMM (SKSE launcher) the game, I see the skse loader pop up quickly and then the window of the game opens and closes right after.I repeated this hole procedure for the previous ENB Version v0.292, with the same result.Online, some people state this is load order related, but I think that doesn't make sense because I don't use any Mods, apart from the two mentioned ones.Despite of that I ran LOOT, but these two don't even show a plugin. And Even with deactivating no change was observable.Furthermore I changed true/false values in the enblocal.ini in the memory section to hopefully learn something. I didn't. :tongue: If anyone knows what I've been doing wrong or got an idea about what might help me in my misery, ... much appreciated. :smile: Best Regards,Geels PS: Excuse my language. English is not my mother tongue. :wink: Link to comment Share on other sites More sharing options...
ymf331 Posted November 23, 2016 Share Posted November 23, 2016 (edited) usually when the game crashes immediately it's because you're missing a master. you can try loading your plugins in tes5edit to see if they do in fact finish loading or, most likely, you see something along the lines of 'error: missing master...'. edit: if all you're using is skse and an enb then probably something's either horribly wrong in a config file, or... did you install in program files, or in a different directory? better not to install in program files. did you try installing the old directx 9? Edited November 23, 2016 by ymf331 Link to comment Share on other sites More sharing options...
Geels Posted November 23, 2016 Author Share Posted November 23, 2016 After your post I checked with TESVEdit but couldn't find anything.However I realized TESVEdit loaded from drive C:\ instead of X:\.I remember that steam re-downloaded the whole game when I checked game file integrity.It seems there happened a little mess. I will make sure to have everything installed once now and try the process again. :smile: cya Edit: According to dxdiag I got all directX versions from 12 to 9 installed. Link to comment Share on other sites More sharing options...
Geels Posted November 23, 2016 Author Share Posted November 23, 2016 1. Install Skyrim Legendary Edition to X:/Games/steamapps/common/Skyrim 2. Execute X:/Games/steamapps/common/Skyrim/SkyrimLauncher.exe to see if game works and create the .ini files in C:/Users/"Username"/Documents/my games/Skyrim. >> Game loads correctly. 3. Copy(/Data, skse_1_9_32.dll, skse_loader.exe, skse_steam_loader.dll) to X:/Games/steamapps/common/Skyrim 4. Execute X:/Games/steamapps/common/Skyrim/skse_loader.exe. >> SKSE loads correctly. >> Game loads correctly. 5. Install Nexus Mod Manager to X:/Modding/Utility/_Nexus Mod Manager. 6. Execute NMM and enter skyrim game path. 7. Set the Mod Directory to X:/Modding/Mods. 8. Set the Install Info Directory to X:/Modding/Install Info. 9. Set the Virtual Install Directory to X:/Modding/Virtual Install. >> Game loads correctly via skse via NMM.10. Install LOOT and TESVEdit and configure NMM accordingly.11. Clean Update.esm, Dawnguard.esm, Hearthfire.esm and Dragenborn.esm of ITMs and UDRs, individually. >> Game loads correctly via skse via NMM.12. Download enbseries_skyrim_v308.zip and copy(all files in /WrapperVersion) to X:/Games/steamapps/common/Skyrim.13. Download Unbleak 279 from http://www.nexusmods.com/skyrim/mods/24828/? and copy(all files in /_Quality) to X:/Games/steamapps/common/Skyrim. 14. Override all files that come from Boris' enb.15. Open C:/Users/"Username"/Documents/my games/Skyrim/SkyrimPrefs.ini and apply the following changes:bFloatPointRenderTarget=1bTreesReceiveShadows=1bDrawLandShadows=1bDrawShadows=1bShadowsOnGrass=1iMaxAnisotropy=0bFXAAEnabled=0iMultiSample=016. Install Dark Dungeons for Skyrim - Dawnguard - Dragonborn from http://www.nexusmods.com/skyrim/mods/12454/? via NMM and activate both. 17. Run LOOT over the current setup. (5 ITMs in Dark Dungeons Mod found. I think I can ignore those.) >> Game loads correctly via skse via NMM. >> PROBLEM SOLVED. Résumé: The problem was, that Skyrim was installed multiple times and the wrong version was loaded. The key to realizing it was reading the TESVEdit load protocol.(By the way: Do I need the enbhelper.dll in order to use any weather, lightning mod?) Link to comment Share on other sites More sharing options...
ymf331 Posted November 23, 2016 Share Posted November 23, 2016 (edited) i'm pretty sure you don't need enbhelper.dll. i don't have it. i'm glad you got your game working. i don't personally use loot, but i don't think that it necessarily finds the itm records in and of itself. you'd have to check in tes5edit and make sure nothing important is being overwritten to know if they're a problem or not. edit: nah, given the nature of what it edits, it conflicts with some of my lighting mods and that's about it. i don't think any itm records would make that a whole lot worse. looked through half the cell blocks before i finally found an example. it just overwrote 3 other itms and enhanced lighting for enb. Edited November 23, 2016 by ymf331 Link to comment Share on other sites More sharing options...
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