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[WIP] Weapon Addition and Replacement Suite (WARS)


antistar

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As a small update: it's now possible to switch between semi- and full-auto on the AR-15 using a "switcher" item (or hotkey I imagine, though I haven't tried that yet), as long as the weapon has a Select Fire Trigger Group. "Trigger Group" is a new mod slot, so semi/auto is separate from receivers in WARS.

 

The selector switch even changes visibly when you switch between semi- and full-auto. :)

 

It's using the Loads of Ammo framework, like the M203 under-barrel grenade launcher. The Loads of Ammo plugin contains traces of an un-implemented rate-of-fire switching system, but for WARS I've actually got it using the same script as the under-barrel switcher.

 

I've only implemented it for the AR-15 so far, but I'll do it for other weapons too of course. Should be faster now that I've got the framework set up.

 

 

I also gave the AR-15 a second vertical foregrip just to add more variety and choice. This one by Tigg.

 

That should be it for AR-15 weapon mods for now. Man that took a while. (Altogether, I mean; not that foregrip. That was pretty quick.) Next I'll do the Mini-14, I think. That should be a lot quicker than the AR-15, since a lot of its weapon mods will be ones I already made for the AR-15.

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That is pretty amazing antistar. So weapon wise that leaves the USAS-12 and Mini 14 for the replacers right? I am excited every time I check in and see an update!

 

Yes; the Mini-14 shouldn't be too time-consuming, like I said, but the USAS-12 will take a bit more work. I'm using this resource by Pete3D, and the textures were well-done for their time, but not suitable for FO4 - so I'll have to make a new high-poly for it and texture it myself. It'll give me an opportunity to tailor it a bit more towards modification though, so it's not all bad.

 

 

Got some more questions.

 

1. Will this work with a controller?

2. Do you have any plans for energy weapons? Maybe more ammo types or something.

3. Will you be using the see-through scopes?

4. Will you be adding any unique-variant guns like in New Vegas?

 

1) Yes, it should be fine there. The switcher items in Loads of Ammo appear in the Aid section of the Pip-Boy, so they can be favourited like any other item.

 

2) I've never really been into Energy weapons so they're not the focus of WARS, but I do plan to include them in the general overhaul of weapons - so yes; probably some different ammo types, among other things.

 

3) Probably not. There are some aspects of the way it works that I don't like; just due to engine limitations, really. It's unfortunate, as I don't really like how scopes work in the base game either.

 

4) I don't know yet.

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The first thing I noticed when I looked at that USAS preview was the Mossberg 590 that he also made, and I remember you leaving a comment on one of Hitman's pump action animation videos about maybe including one in WARS; any chance there's potential there? I'm sure I'm just reading way too far into it, but I had to ask. Anyway, I'm looking forward to the USAS. We've gotten previews of everything else in screenshots/videos, but not that yet, so I'm having a hard time picturing it in my head even after seeing those renders (mostly because the USAS is such an oddball; even ignoring the previews, everything else is easy to picture because I've seen them so many different times).

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Pete3D's Mossberg 590 there is an unreleased WIP from at least four years ago, so no - not that one. ;) As it happens though there's another Mossberg I've been considering; this one by An Aggressive Napkin. That's where the M7 Bayonet I used for the AR-15 came from, in fact. I'm torn between it and this Winchester M1912 by KnechtRuprecht though, since it's gorgeous.

 

I'm mainly familiar with the USAS-12 from its appearance in Far Cry 2. (Love that game.) There's also this detailed look at it on Forgotten Weapons; I'm going to be relying on that video as reference a lot, I think.

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That's a shame about Pete3D's Mossberg (and my fault for not looking into it more than a passing glance), but the fact that you're still considering any pump-action with Hitman's animation set is enough to get me excited. Both of those resources look great, and I honestly can't choose a preference between the two myself.

 

I actually had no idea Far Cry 2 featured a USAS-12 (bit disappointed in myself for that, since I'm a big fan of that game). If I had to think of games where I've seen it (and remember, unlike FC2), the only two I can think of are Battlefield 3 and Syphon Filter 2 (and the latter barely counts since it was just a two-tone rectangle). I wish it would get as much representation in media as the AA12, because while the latter is arguably a better weapon, I think the USAS is much more quirky and interesting. Anyway, I'm looking forward to seeing it, and here's hoping it kicks like a mule.

Edited by Tukster
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