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[WIP] Weapon Addition and Replacement Suite (WARS)


antistar

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DAM! That is nice right there. So a shotgun needs a giant scope like that? I mean its a shotgun ya know? Maybe if the ammo was slug rounds instead of spread maybe. I have always wondered why the animations so far for this kind of weapon have the user hand moving back behind the pump while firing and then moving to grab the pump to cycle the next round? Why not just leave the hand on the pump so there is less delay?

 

You don't have to put a long-range scope on it, but hey, maybe you'd want to if you were going to use slugs (which will be available in WARS via AmmoTweaks).

 

As for the position of the left hand in that grip, the animations were made by Hitman47101 for the Hunting Shotgun mod, which is of course referencing the "Hunting Shotgun" in Fallout New Vegas. That's how that weapon is gripped in FNV, so that may be why. That's just a guess on my part; you'd have to ask Hitman. :wink:

 

Oh, I should probably mention that the player does hold onto the pump when shooting in the first-person anims.

 

 

When it comes to the real thing though, I was watching this video on the Mossberg Shockwave recently, and at at least one point when the weapon was fired with one hand, you can see (and he comments) that the pump was forced back on its own by the recoil since it wasn't being held in place. I don't know if that's something that's only likely to happen on small shotguns like that one or what, but it does make it seem more like you'd normally want to hold onto the pump when shooting.

 

Slugs or not,though,shotguns are smoothbore. It won't be accurate at the ranges that a telescopic sight would be made for.

Most shotguns typically have easily changeable barrels and you can get "slug" barrels which are rifled instead of just plain smoothbore.

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Recently I mentioned my plans to make weapons boost your max. carry weight by an amount equal to their weight. The other day it occurred to me that I should probably also add the weight of a full load of ammo to that bonus. (Because again, it's in the gun in your hands - not in your pack. I expect this will make a significant difference with weapons like the Minigun.) Since these weight-related effects are on the omods, that "full load of ammo" weight can vary based on things like the size of the attached magazine.

 

Anyway I decided to try that out today, using the Mossberg 590 as a test case - and it works just fine for the most part, as far as I can see. It did seem like the max. carry weight bonus was 1-2 pounds lower than it should be though, so I'm guessing there's some rounding-down happening in there somewhere. The Pip-Boy only lists your current and max carry weight values as integers, so it's a little hard to tell what's going on, exactly.

 

Overall I'm glad that works basically like I wanted! As a side-note though, tracking down the real-world weights of individual gun parts and attachments is surprisingly difficult. There's certainly going to be some rough estimates going into the weapon weight overhaul in WARS. Having to use imperial measurements rather than the metric system is also causing some brain-strain there.

Hello Antistar I've seen your shotgun, I'm glad that you get it all to the first, would you dare with a Remington 870 tactical?


I'm surprised you'd think I have time for a second common pump-action shotgun with the huge amount of work still to do on WARS. :tongue: No, sorry; like I said earlier in the thread, a Remington M870 was my first preference for a pump-action shotgun, but I couldn't find any decent resources, so I went with a Mossberg 590 instead. With the amount of changes and additional work required for the 590 resource I used (much more than expected), I possibly could have just done an M870 from scratch in a similar amount of time anyway... but it's obviously too late for that now.

Im really looking forward to this whenever it makes it to fallout! Judging my pictures you must be farly close!
Keep up the good work
Will the l85 have an underbarrel? ^^


Thanks - and in terms of art assets there isn't too much left to do for the first release of the mod, but there's a whole lot of plugin work to do after that.

 

The SA80/L85 has an L123A2 UGL, yes. Right now the SA80 is in an unfinished state though, and probably won't be in the initial release.

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I know you're focusing on standard ballistic weapons,but what about the Missile Launcher? Will you be doing anything with that? Further,there's a (fairly recent) RPG-7 mod out there,that's actually pretty damn good. Custom animations,and everything.

 

Also,tangentially related; If people make a companion mod for WARS,covering energy weapons,how do you think it should be done? I know you won't be doing that yourself; Hell is Other Versions,as you've said,recently.

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Shiny Hax's RPG-7 mod looks pretty nice, yeah. It's certainly a tempting thought to replace the Missile Launcher with something like that - though I think a Western/NATO forces equivalent might be a better fit. The thing is, what would that be? An M1 Bazooka? Maybe an M72 LAW? An AT4? They're all single-shot weapons (as is the RPG-7), and replacing the Missile Launcher with something like that would mean basically chucking out its multi-shot weapon mods. Probably all of its weapon mods, really.

 

I've been trying to avoid just removing too much content - not without replacing it with something else, at least. E.g. "quick-eject magazines". Some of those I will just remove, but so far I've been able to replace them with something else that makes more sense (in my opinion) but has the same gameplay purpose.

 

 

When I've said that I'm not focussing on Energy weapons, it doesn't mean that I'll be simply ignoring them and leaving them in a state where they'd need a third-party mod to be playable when using WARS - it just means that I'm not going to be replacing any of them, or touching up their assets, or really thinking about them very hard. They'll get much the same rebalance/re-jigging as everything else - that's the plan, anyway.

 

So I don't know what an Energy weapon companion mod like that might look like. That is part of what I mean by not focussing on them; not thinking about it very hard. ;)

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The 45 auto pistol from NV Honest Hearts had a cut mod for bevelled magazine wells that would've increased the reload speed. Figured if you wanted to ditch quick eject mags you could replace it with that or something similar instead.

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