antistar Posted February 27, 2017 Author Share Posted February 27, 2017 In reference to the pipe guns, have you considered trying to get a hold of Yanutaku for his Defense Gun model? The Defense gun he made is actually a fairly adaptable yet properly built type of improvised weapon. It draws many similarities to weapons like the Sten Gun, Błyskawica, PPD, and the PPSh. The PPD doesn't really work for this argument much since its metal parts are milled and difficult to produce, but all the others are stamped metal and, while still requiring a craftsman, relatively easy to produce, and most importantly, reliably durable. Anyone vying for power is going to have tertiary personnel working for them. They'll want weapons that are simple and effective. These fill that role. Not to mention their models also work for types of single shot rifles if the magazine is removed and the barrel is replaced or bored out. I think we also need to overcome that hurdle that there's no craftsmen in Fallout because there are. You the player character are one. It's kind of hinted that Arturo creates those weapons he sells. 200 years afterwards, we have to have some sort of manufacturing capability. Anyways, enough pontificating, just as a suggestion, it might be worth looking into that because an effective replacer on that front means that we can still have the pipe weapons without the aesthetic of "This weapon is as dangerous to you as it is to the enemy". Simple, manufactured weapons that have decent enough lifespans. I have considered the Defence Gun before because it's pretty cool, but it has some inaccuracies that put me off it. They're there by necessity since it was made before we were able to make custom animations for FO4 and so needed to fit the... "awkward" vanilla weapon animations - but still. Like I said earlier, to replace the semi/auto pipe guns I'm leaning towards a Sten Gun - maybe using Syn's (gorgeous) Sten, for example. Link to comment Share on other sites More sharing options...
protatato Posted February 27, 2017 Share Posted February 27, 2017 How difficult or easy do you think it would be to replace the replaced weapons? For example, if I wanted to replace the Glock with a Smith and Wesson 5906 model, how hard would that be (not that I know how, being a dumb console player heathen that doesn't know how to code)? I'm sorry if this was answered already and I missed it or something. Link to comment Share on other sites More sharing options...
antistar Posted February 27, 2017 Author Share Posted February 27, 2017 It requires knowledge across a number of different areas, and if you don't already have that knowledge, it would be extremely difficult. (No coding involved, though.) Link to comment Share on other sites More sharing options...
SaturnVII Posted February 27, 2017 Share Posted February 27, 2017 (edited) I have considered the Defence Gun before because it's pretty cool, but it has some inaccuracies that put me off it. They're there by necessity since it was made before we were able to make custom animations for FO4 and so needed to fit the... "awkward" vanilla weapon animations - but still. Like I said earlier, to replace the semi/auto pipe guns I'm leaning towards a Sten Gun - maybe using Syn's (gorgeous) Sten, for example. I apologize, I guess I didn't catch that. But yeah, you're right. Unfortunately the defense gun came out before custom animations were possible. Personally the thing I find the strangest is that the magazine isn't in line with the barrel on the pipe gun, and consequently, the defense gun. That Sten is absolutely amazing though. Will it be moddable enough to cover the range of weapons that the pipe guns do already? That is, a handgun (for some reason), a submachine gun and a type of single shot rifle? A final question, I notice a pistol grip on that sten. Does that mean that it'll have pistol animations? Custom animations? I only ask because Fallout is weird about its animations (as you undoubtedly know) and there are some weapons that end up becoming pistols even though they'd be unwieldy. The Grease Gun that came out recently comes to mind. Excellent 1st person animations. 3rd person couldn't work for some reason. Edited February 27, 2017 by SaturnVII Link to comment Share on other sites More sharing options...
antistar Posted February 28, 2017 Author Share Posted February 28, 2017 No need to apologise for that. :) The Sten would have whatever seemed reasonable for a Sten - so it might be full-auto only, and would definitely be an SMG, not a rifle. It'd be nice for its various weapon mods to take the form of parts from the various Marks of Sten, but I need to do more research on that, and it'd depend on what I'd reasonably have time for. Hitman's doing animations for WARS and seemed keen on a Sten, so it would probably have custom animations; first-person only, though. As I understand it, third-person animations are a lot more difficult to do well since there's a lot more of the body to animate. Link to comment Share on other sites More sharing options...
CommissarRasher Posted February 28, 2017 Share Posted February 28, 2017 (edited) I posted this on Nexus, but just going to post it here to try and make sure you see it. This is just a concern that I have. Would you consider making a sister mod to the WARS mod that just adds the new guns to leveled lists rather than replacing the vanilla firearms already in the game?Much as I love all the stuff in these preview shots I don't want to totally lose the fictional firearms in the setting either. I'd love to see this mod adding more content to the setting rather than replacing existing content with other content. Fallout is a fictional setting that has always had a balance of real and fictional firearms, so that would fit.Frankly, while I am salivating at the sight of all these great preview shots, I might well pass on this mod if it erases the majority of the vanilla firearms like that. To expand a bit, I saw that for instance the AR-15 is going to be replacing the 'assault rifle'. While frankly the ingame assault rifle is an absurd thing to be carrying around every day, it's a great weapon for power armor gameplay that I really like using as a heavy rifle for combat armor troops, I really don't see any reason to outright remove it when so many other mods add in content seamlessly alongside the existing game content. Pipe guns fit the raider motif well, and while I'd love to see the Handmade Rifle rebuilt to use a right-side charging handle with proper animations, just turning it into an AKM feels like a waste, especially considering the high quality AKM Project already makes well built and animated AKMs available. In sum total, there is a lot of talent on display with this mod, but the idea of wholesale replacing so much of the game's original content really, really turns me off. I'd love to see this stuff added into the game in parallel to the original firearms, and honestly will probably pass on this if it's a replacer only. I can't imagine I'll be the only one. Edited February 28, 2017 by CommissarRasher Link to comment Share on other sites More sharing options...
antistar Posted February 28, 2017 Author Share Posted February 28, 2017 The short answer is no, and I'll just quote what I said in the Commentary post at the start of the thread: If all that sounds horrible to you because you want the new weapons but just love the vanilla weapon setup/balance/etc... well I don't really understand that preference, but still; good news there. The assets in WARS are all planned to be a modder's resource for FO4 mods (if appropriate credit is included), so the permissions should be there for that to happen. I'm not currently planning to make an alternate, "lite" version of WARS myself though - before anyone asks. I don't like the vanilla weapon setup; that's why I'm changing it in this mod. I just don't have time to make something in a way I don't like and won't use myself - especially on top of all the work I'm already doing. Sorry.I was more talking about the balance and other changes/additions in WARS there, but the same applies to an alternate, non-replacer version. Any alternate version, really. For what it's worth though, at this stage only four weapons are planned to be replaced. Five if I do replace the semi/auto pipe gun with a Sten, like I've been talking about lately. I don't know yet if I'll replace the Handmade Rifle outright; it will at least be renamed to "AKM" and have the receiver/charging handle/etc flipped, though. Link to comment Share on other sites More sharing options...
SaturnVII Posted February 28, 2017 Share Posted February 28, 2017 Might be a bit of an issue then. I'd imagine that to replace the pipe weapons, if you plan on doing that, whatever replaced it would have to be just as modular. Similar to the logic on the 10mm. Link to comment Share on other sites More sharing options...
antistar Posted February 28, 2017 Author Share Posted February 28, 2017 Not necessarily; most weapons will have weapon mods added, removed, switched around, etc. It can get a bit untidy with existing saves, if you happen to have one of the "orphan" object mods attached, but that's about the worst of it from what I've seen. (And it's one of the reasons people will be advised to start a new game for WARS - or at the very least strip their favourite guns down to the basics first and prepare for some potential weirdness regardless.) Overall I think I'm adding more than I'm removing though, if that's what you meant. Link to comment Share on other sites More sharing options...
CommissarRasher Posted February 28, 2017 Share Posted February 28, 2017 Making the assets available will hopefully be enough then, thanks for answering my question. I'm sure there are people out there who can make a more vanilla friendly version of the weapons, which so far look amazing. Link to comment Share on other sites More sharing options...
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