thestigma Posted November 27, 2016 Share Posted November 27, 2016 (edited) Hey all, I've been searching for a while for a mod that can help me make followers seem a bit less "cheaty". I love using followers, but certain features (or lack thereof) in the vanilla game make the way they contribute to battle it feel so dumbed down in a console-game sort of way. What I am looking for: 1)- Something that makes followers stay down if they go down during a fight (unless healed obviously), instead of going down for 10 seconds and then regenerating to full HP and starting to swing again. I don't want them to die permanently, but I don't want them to be a total crutch for any situation gone bad just because they essentially can wear down any foe with time. - Something that reduces their natural regen rate significantly, at least down to my own characters base rate - if not even slower. I want to have to rely on potions and healing spells to get them prepared to fight more. In vanilla they have regen powers that put wolverine to shame - going from near death to full health in literally seconds. Totally immersion breaking - not to mention it trivializes healing. As a restoration mage you are lucky if you can even get to healing them before they have regenerated and it feels like an utterly pointless thing that you do purely to farm some extra restoration progression. Wolverine doesn't need no healer... 2)- Ideally some sort of system that penalizes followers from having gone to the "down" state. Some sort of stacking debuffs or effective health reduction so that if they have been beaten to a pulp several times then they need proper rest to be effective again - or something like that. Again, this is to prevent followers just being an infinitely renewable combat resource with no downsides that you can just send charging into battle and completely forget about. Basically a middleground alternative between "permadeath" and "immortal wolverine" modes. The idea is that they can get worn out from tough battles, and you either have to make an extra effort to protect them, or accept that you can't rely on them to take infinite beatings for you. A day (or maybe few days) of food and rest should restore them to full vigor. I am sure that something like this must already exist. This is Skyrim modding after all, and it seems like the needed changes would all be pretty simple things to make.Can someone point me in the right direction for something like this? -Stigma Edited November 27, 2016 by thestigma Link to comment Share on other sites More sharing options...
2much4l1 Posted November 28, 2016 Share Posted November 28, 2016 Installing Hateful Wenches and Deadly Wenches has disabused me of any notion that my companions are op. Link to comment Share on other sites More sharing options...
thestigma Posted November 28, 2016 Author Share Posted November 28, 2016 Installing Hateful Wenches and Deadly Wenches has disabused me of any notion that my companions are op. Adding more difficulty to the game in general isn't really a solution. I'm not even really considering how powerful followers are. They are quite powerful, but that's a separate balance issue. I first and foremost want to make them not be an inexhaustible and instantly regenerating resource.Without some requirements, downsides or maintenance to them you end up largely forgetting about them instead of growing attached. It's a little like owning a dog that feeds and walks itself and isn't even bothered when you leave the house :(-Stigma Link to comment Share on other sites More sharing options...
Recommended Posts