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Companions Stimpak You


joeymetts13

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Am currently throwing around ideas about this with someone for Wasteland Salvation, actually.

 

We hadn't even thought of making it perk based - massive thanks to you to mentioning that, we could combine the companion perks and magazines into the mod too!

 

WRT companions stimpaking you, were you thinking of them running over and animating it? If so, I have some questions on the following variables...

 

1. Would they be required to have a stimpak in their inventory? (Do companions auto-use stimpaks on themselves? If so, skip this - they'll probably have used it on themselves at some point)

2. What if your companion gets 'downed' before they get to you? Do you then die?

3. Dogmeat now has syringe fangs!

4. Distant future, but balancing and calculations for the multi-companion mods.

5. Companion specials? (See WSalv) Curie ALWAYS has StimPaks. Deacon pops a StealthBoy to run over to you (reducing chance of him being downed too). Hancock gives you 'special' StimPaks. Etc.

 

 

Thoughts?

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