EnterSevenSeven Posted November 16, 2012 Author Share Posted November 16, 2012 Hi Enter_77, I'm having some kind of probles installing SMS v2.1.1. The installation works fine but when I run the game, the journal doesn't show the quest, so i tried with an earlier version and it worked (I used ver 2.0.3), so I don't know if I am doing something wrong. By the way, god luck on Ep. IIII tried as you sugested, but It says, "No parameter for quest", so what can I do?Try entering cow SMSJonestead 0 0 to see if the town exists in the game. If not, then SMSkyrim.esp may have been deactivated during the update.If it does exist, then check to see if the quest appears in the journal for a different saved game. Link to comment Share on other sites More sharing options...
Marcusfenix007 Posted November 16, 2012 Share Posted November 16, 2012 Hi Enter_77, I'm having some kind of probles installing SMS v2.1.1. The installation works fine but when I run the game, the journal doesn't show the quest, so i tried with an earlier version and it worked (I used ver 2.0.3), so I don't know if I am doing something wrong. By the way, god luck on Ep. IIII tried as you sugested, but It says, "No parameter for quest", so what can I do?Try entering cow SMSJonestead 0 0 to see if the town exists in the game. If not, then SMSkyrim.esp may have been deactivated during the update.If it does exist, then check to see if the quest appears in the journal for a different saved game.I checked twice and it doesn't exist in any saved game I have, or in the world map, so I believe that are errors within my skyrim install, so I will try to correct that and check if it that Link to comment Share on other sites More sharing options...
Kelwyn Posted November 17, 2012 Share Posted November 17, 2012 Very recently (it was not a problem a week or so ago using 2.0.6) I'm having the same problem with the quest that several others mentioned; Jonestead, and Euphorbia Palace disappearing. With some of the earlier versions of SMSkyrim 2 there weren't any apparent problems. With versions 2.2, 2.1.1, and and perhaps 2.1 Jonestead and Euphorbia Palace disappeared from the map. I ran "cow SMSJonestead 0 0" and Jonestead is not recognized. I loaded an old save game inside Jonestead from episode 1 and Jonestead was still not recognized with SMSkyrim.esp versions 2.1.1 or 2.2. Previously the Sexy Maid of Skyrim quest from episode 1 showed up in the completed quest list, but it has now vanished. I am running Skyrim (Tesv.exe) version 1.7 since the silent voice mod (and some other mods by the same author) won't be available for Skyrim 1.8 for a while. I don't have Dawnguard or Hearthfire. I use Wrye Bash 301 to manage mods. I made sure that SMSkyrim.esp was loaded and active; I even moved it to the end of the load list. I'm using the loose files (non BSA) version of SMSkyrim. I loaded SMSkyrim into TES5Edit by itself (with skyrim.esm/update.esm of course) as well as with all of the other mods active and I didn't see anything obviously wrong (I didn't see any mods changing the SMSkyrim entries I looked at), but I'm not sure exactly what to look for with this issue. I'll continue looking at other mods I have loaded to make sure they didn't cause this. Link to comment Share on other sites More sharing options...
EnterSevenSeven Posted November 17, 2012 Author Share Posted November 17, 2012 Another user just posted in the SMS comments that they were using Skyrim 1.7 and experiencing the same problems so this is the likely reason. Unfortunately, I removed SMS v2.0.6 from the download page after uploading the recent updates. It was the last stable release saved in the 1.7 Creation Kit so any SMS version above v2.0.6 will only work with Skyrim 1.8. Link to comment Share on other sites More sharing options...
mwang Posted December 5, 2012 Share Posted December 5, 2012 (edited) Looking very very good, excited for the release of Part 3. Will this mod end up having anything strategic involved in it, or basically any way to directly effect combat past all that hack and slash that is found in vanilla Skyrim? Edited December 5, 2012 by mwang Link to comment Share on other sites More sharing options...
EnterSevenSeven Posted December 5, 2012 Author Share Posted December 5, 2012 Looking very very good, excited for the release of Part 3. Will this mod end up having anything strategic involved in it, or basically any way to directly effect combat past all that hack and slash that is found in vanilla Skyrim?There will be no combat modifications. Focus will only be on the story and some minor gameplay additions such as the maid recruitment system at the end of the series.  Progress that has been updated since last post:"SMSMQ07 - Escort Service" has been completed. It should be the last quest focused on exposition. The events that take place in this episode have a lasting impact up until the final episode. Progress has been slow these past few weeks, but everything is back on track. "SMSMQ08 - The Anomaly" will take some time to complete because it will require the design of a large Dwarven ruin. Link to comment Share on other sites More sharing options...
seden Posted December 14, 2012 Share Posted December 14, 2012 (edited) http://skyrim.nexusmods.com/mods/19169 In case, this ressource might be used nicely in this mod I guess. Thanks for that is already quite a good mod.  As to combat, they are some mods you might consider : Duel : http://skyrim.nexusmods.com/mods/2700The Dance of Death : http://skyrim.nexusmods.com/mods/10906 Edited December 14, 2012 by seden Link to comment Share on other sites More sharing options...
EnterSevenSeven Posted December 14, 2012 Author Share Posted December 14, 2012 (edited) http://skyrim.nexusmods.com/mods/19169 In case, this ressource might be used nicely in this mod I guess. Thanks for that is already quite a good mod.Thank you, I wasn't aware of this mod. I haven't tested it in-game yet, but it would be very useful for nonvoiced NPCs until VAs are found. Though, I am trying to avoid making SKSE a requirement so I'll have to set it aside for now.Finished the Dwarven ruin exterior. The interior, where the majority of the second quest in Ep. III takes place, will take longer to design and likely go on into next month. This is the first time I'll be creating a full-length dungeon that may be revisited as a regular dungeon after completing the quest. Fort Pazarath from Ep. II suffered design-wise because it had to be constrained within the exterior, vanilla glacier, but this dungeon should be easier to build since it's underground. Details on the quest:Matari's earliest, relevant history will be covered in this quest. Like the other quests in this episode, most of what is revealed doesn't come full-circle until the final episode. This quest is also the first in Ep. III where players can continue to develop their friendship and/or romance with Kasia even after the negative outcome of the optional date from the previous episode. There'll be certain events that take place in the dungeon that will present new opportunities to gain/lose FP and RP. There isn't much to show yet for this quest that can be posted on the main page, but here's some screenshots of the Dwarven ruins exterior.:  http://i46.tinypic.com/2i7337k.jpg http://i46.tinypic.com/1sxn4y.jpg  Edited December 14, 2012 by Enter_77 Link to comment Share on other sites More sharing options...
TrickyClown Posted December 15, 2012 Share Posted December 15, 2012 It is possible to max the rp in the actual episode 2? what if that happen? Link to comment Share on other sites More sharing options...
EnterSevenSeven Posted December 16, 2012 Author Share Posted December 16, 2012 (edited) It is possible to max the rp in the actual episode 2? what if that happen?The max possible RP by the end of Ep. II is around 45. Maxing out either FP or RP (positive or negative) will have no major effects until the forthcoming episode. Edited December 16, 2012 by Enter_77 Link to comment Share on other sites More sharing options...
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