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Looooooooong delay in scripted actions (script lag?!)


topeira

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Hey guys.

 

Certain actions in Fallout 4 (like picking up things, openning doors, interacting with work benches etc) are instantanious, but other actions take a REAAAAALY long time to register. Actions like getting new missions (10 seconds delay), auto saving (5 seconds delay), hacking robots (20 seconds delay and even more. most of the time by the time the robot is hacked by me it already kills me or my companion already kills the robot) and calling or riding elevators (sometimes more than 5 minutes. yea, i said it - FIVE MINUTES AND MOAR)!

What could be the cost of such huge lags in certain actions registers and Is there a way to improve this!?

Edited by topeira
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1. this game has about 6D 15H, so i'd say roughy 150 hours.
i have 150 mods.

Here is my load order:

 

 

GameMode=Fallout4
Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
ArmorKeywords.esm=1
TrueStormsFO4.esm=1
SSC.esp=1
ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp=1
Unofficial Fallout 4 Patch.esp=0
Endless Warfare.esp=1
Armorsmith Extended.esp=1
Armorsmith Far Harbor.esp=1
Armorsmith Automatron.esp=1
VIS-PatchChemRedux.esp=1
FO4Hotkeys.esp=1
Tougher Cars x3.esp=1
GlovesOfTheCommonwealth.esp=1
Move (Get Out the Way).esp=1
Companion Infinite Ammo.esp=1
AK2047.esp=1
mk14.esp=1
LessMolotovSpam.esp=1
AnS Wearable Backpacks and Pouches.esp=1
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1
UnleveledPerks.esp=1
BetterLowHealth_35.esp=1
LongRangeBulletHoles.esp=1
m1941.esp=1
DeployableTurretsPack.esp=1
DTP - AWKCR Compatibility.esp=1
R91M.esp=1
3dscopes-replacer.esp=1
3dscopes-framework.esp=1
M9.esp=1
WM Chinese Assault Rifle - Standalone.esp=1
Remove Interior Fog.esp=1
Reverb and Ambiance Overhaul.esp=1
NPCsUseExplosives.esp=1
SurvivalSaving_Holotapes.esp=1
LegendaryAllDifficulties0.25x.esp=1
Fr4nssonsLightTweaks.esp=1
SurvivalOptions.esp=1
EnhancedGrass_Low.esp=1
Crafting Workbenches - Removed Crafting Experience.esp=1
Crafting Workbench.esp=1
Crafting Workbenches - Ammo.esp=1
Crafting Workbenches - Automatron DLC.esp=1
AmmoCrafting.esp=1
Lockpicking_Maniacs-Easy-Valdacil.esp=1
Weapons and Armors Prefix.esp=1
SettlersRename.esp=1
NowYouSeeMe.esp=1
Minutemen Entire Map.esp=1
Journey_Realistic.esp=1
ProvisionerSupplyContainers.esp=1
NoHumanDecaps.esp=1
NoSuperMutantDecaps.esp=1
Survivalist GoBags-Chem Station-75lbs.esp=1
DYNAVISION.esp=1
TAS.esp=1
Extended weapon mods.esp=1
Yona_Weapon_DefenseGun.esp=1
DynamicInteriorFogRemoval.esp=1
DIFR - VIS Patch.esp=1
No Combat Boundaries.esp=1
Eli_Faction Housing Overhaul - AiO.esp=1
WBO.esp=1
WBO-Automatron.esp=1
DisableAutoAimF4.esp=1
FCOM.esp=1
Base Carry Weight 75.esp=1
HC Reduce Carry Weight 0.esp=1
Dogmeat CW Penalty 0.esp=1
dD-Action Ragdoll Force.esp=1
TrainBar.esp=1
CrimeTown.esp=1
roadflare.esp=1
Combat_Helmet_Illumination 1.2.esp=1
Raider Replace MoleRats and Roaches.esp=0
Raider Replace Just Mutants.esp=0
OverpassTrailer.esp=0
Eli_ArmourCollection.esp=1
M14.esp=1
StG44.esp=1
ClassicSniper.esp=1
Increased Limb Damage.esp=1
AA Lots More Settlers and Enemies.esp=1
Tracers - Light em up.esp=1
Better Explosives - Far Harbor.esp=1
Better Explosives - Lite.esp=1
Better Explosives - Enhanced Grenades.esp=1
Better Explosives - Perks redone.esp=1
Better Explosives - Grenade Frequency 60.esp=1
Nuka World Bottle Fix.esp=0
FO4LaserBolts.esp=1
InstituteNoFog.esp=1
CompanionAccuracy.esp=0
CurieAccuracy.esp=0
DanseAccuracy.esp=0
BetterCompanions.esp=1
XXX adar merged 17aug2016 XXXX.esp=0
XXX 10mm Rifle.esp=0
RobotAccuracy.esp=1
TracerMod.esp=1
CompanionTracker.esp=1
WK-StaggerMod.esp=1
10mm Carbine.esp=1
ImprovedNuke.esp=1
RenLightMod.esp=0
SpotlightShadows.esp=1
Sneaky Kills.esp=1
SalvageBeacons.esp=1
CH_IntimidationRedone.esp=1
Binoculars.esp=0
PhysicalUnlocks.esp=1
PhysicalUnlocksAddons.esp=1
BangInAFlash.esp=0
NAC.esp=0
NAC-NukaWorld.esp=0
NAC-FarHarbor.esp=0
NAC Wintertime.esp=0
NAC Nucleartime.esp=0
NAC Summertime.esp=0
EatFood.esp=0
Bloom scale.esp=1
Vivid Weathers - FO4.esp=0
Vivid Weathers - FO4 - Far Harbor.esp=0
Vivid Weathers - Nuka World.esp=0
Vivid Waters.esp=0
Survivalist Food and Drink.esp=1
M4A1.esp=1
M4A1 - AWKCR.esp=1
GrenadesOfTheCommonwealth.esp=1
Outch Being hit effect double vision short.esp=1
Pip-Boy Flashlight.esp=1
DarkerNightsDetection.esp=1
BetterNightVision.esp=1
Outch Being hit effect double vision.esp=1
Red Rocket Settlements.esp=1
EFF.esp=1
CompanionRadio.esp=1
BetterSynthRelayGrenadesNoSquads.esp=1
TNR Shoulder Lamp.esp=1
TNR Shoulder Lamp - Settings.esp=1
ellen.esp=1
CommonwealthSurvivalist.esp=1
DOOMMerged.esp=1
BountifulBoards.esp=1
Tactical Flashlights.esp=1
Tactical Flashlights - Settings.esp=1
Skip DIMA memories.esp=1
Raiderquest.esp=1
Mercenary.esp=1
GibsofGlory.esp=1
PD_LowerWeapon.esp=1
Nuclear Reloaded.esp=1
Nuclear Reloaded Automatron Patch.esp=1
Nuclear Reloaded Far Harbor Patch.esp=1
Nuclear Reloaded Nuka World Patch.esp=1
Better Locational Damage.esp=1
Better Locational Damage - DLC_Automatron.esp=1
Better Perks.esp=1
Better Locational Damage - DLC_WWorkshop.esp=1
Better Chems - Valdacils Item Sorting.esp=1
Better Locational Damage - DLC_Far_Harbor.esp=1
Stab and Break.esp=1
Better Cooking.esp=1
Better Locational Damage - DLC_Nuka_World.esp=1
Better Locational Damage - Valdacil's Item Sorting - Patch.esp=1
Grasslands - Healthy.esp=1
Grasslands - Healthy - Performance.esp=1
GrenadeExpansionPack.esp=1
GrenadeExpansionPackAWKCRPatch.esp=1
GrenadeExpansionPackValsPatch.esp=1
TrueStormsFO4-FarHarbor.esp=1
DarkerNights.esp=1

 



My hardware is:
Win 10 64bit

8gb ram

i7 2.4ghz

R9 280 3gb vram

 

 

i should have mentioned that i had no lag what so ever up until around 10 to 20 hours of gameplay ago. it suddenly happened. so it's not my hardwares fault, IMO.

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Hmm, I've never used quite a few of those mods so it's harder to know. I'm thinking it's some scripting gone bad if I were to guess. I would maybe start testing without some of the mods that make broad sweeping changes such as increased NPC spawns (enemy or otherwise), survival saving, quest mods and your, what, three weather related mods? Did I miss compatibility patches for those? Think about what script heavy mods you installed around the time the lag started and look at those mods and their possible incompatibilities with your older mods first.

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Hmm, I've never used quite a few of those mods so it's harder to know. I'm thinking it's some scripting gone bad if I were to guess. I would maybe start testing without some of the mods that make broad sweeping changes such as increased NPC spawns (enemy or otherwise), survival saving, quest mods and your, what, three weather related mods? Did I miss compatibility patches for those? Think about what script heavy mods you installed around the time the lag started and look at those mods and their possible incompatibilities with your older mods first.

the survival options mod and NPC spawns mod were there long long before the lag started, and what makes you think survival saving has anything to do with lots of scripts?

 

P.S. the weather mods ESP is there but they are all turned OFF in NMM.

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It's not just "lots of scripts" that is an issue, it's any mod with potentially poorly written scripts and that can mean just one, though mods with lots of scripts have even more opportunities for scripting inefficiency. If your problem was just with loading screens/elevators I'd look at vram intensive mods such as weather and texture mods, but since it seems to be affecting lots of types of activators I'm leaning more towards scripts. But as you'll see with my last paragraph, scripts may not be the culprit after all, just a likely candidate.

 

So I looked up some mods on your list and Endless Warfare would be something to look at. I'm not sure what Minutemen entire map even is, I couldn't figure out what mod it was based on the name. Journey - realistic uses scripting, as does the Survival saving with holotapes mod.

 

When checking Lots more settlers and enemies to see if it uses scripting, I noticed posts that blame the mod for longer loading times, stuttering and FPS drops, probably due to the fact that it heavily adjusts NPC leveled lists and/or is vram intensive. The mod author apparently didn't use injection scripts to modify those NPC leveled lists either so this mod will be incompatible with any other mods you're using that add items like armor or weapons to NPCs. So your problems might be a result of mods conflicting with this one.

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Please post the [General] and [Papyrus] sections from your Fallout4.ini file.

[General]
sLanguage=en
uGridsToLoad=5
uExterior Cell Buffer=36
bDisableAllGore=0
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0

 

 

does that help?

 

 

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Your ini settings are fine. I suggest you turn on Papyrus logging and look at your logs after 10 mins of gameplay while experiencing the lag.

 

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

 

Your log path will be: Documents\My Games\Fallout4\Logs\Script\Papyrus.0.log

 

Upload your log to a cloud server where we can have a look at it.

 

Cheers

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http://www.filedropper.com/scripts_18

 

Your ini settings are fine. I suggest you turn on Papyrus logging and look at your logs after 10 mins of gameplay while experiencing the lag.

 

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

 

Your log path will be: Documents\My Games\Fallout4\Logs\Script\Papyrus.0.log

 

Upload your log to a cloud server where we can have a look at it.

 

Cheers

http://www.filedropper.com/scripts_18

 

thanks you very much for trying to help, mate.

 

the above link is for two papyrus logs.

maybe you can spot what da heck is wrong :smile:

 

thank you, again!

Edited by topeira
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