dxraptor Posted December 29, 2011 Share Posted December 29, 2011 Hello, Started using 3ds max 2012 not long ago, and I can't seem to be able to enable transparency to show from alpha channel.Been trying to add small alteration to my armor without changing meshes. Any advice? Thank you. Link to comment Share on other sites More sharing options...
Ghogiel Posted December 30, 2011 Share Posted December 30, 2011 (edited) in a max scene? and in real time and not in a render? not sure about realtime with standard materials as I don't think I have ever tried. But if you can just duplicate the diffuse map into the opacity map slot and in the bitmap properties you can set alpha source to image alpha. That should work for standard materials and renders. If you mean just in a nif, then you need to add a NiAlphaProperty to the NiTriShape's second property slot. Edited December 30, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
dxraptor Posted December 30, 2011 Author Share Posted December 30, 2011 (edited) in a max scene? and in real time and not in a render? not sure about realtime with standard materials as I don't think I have ever tried. But if you can just duplicate the diffuse map into the opacity map slot and in the bitmap properties you can set alpha source to image alpha. That should work for standard materials and renders. If you mean just in a nif, then you need to add a NiAlphaProperty to the NiTriShape's second property slot. Thank you, duplicating did the trick. More questions now but i'l do my research first before asking :) Edit. Back again... Is it possible to make max show transparency using just niftools shader? there are transparency modes there but they dont seem to show real time. Edited December 30, 2011 by dxraptor Link to comment Share on other sites More sharing options...
Ghogiel Posted December 30, 2011 Share Posted December 30, 2011 Don't think so in real time, if it does it might be worth changing the display driver from Nitrous to DX 9 in customisation prefs... :unsure: The niftools shader isn't actually complete though. It's not very useful atm. it'll only work with F3, none of the parameters really do anything in a skyrim BSLightingShaderProperty. even the texture set node it spits out will be a F3 version one with only 6 texture slots, and won't work in Sky. It's virtually all post export setup for shaders atm. Link to comment Share on other sites More sharing options...
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