Jump to content

ingame building structures


moylien

Recommended Posts

Posted

This is intended for use in the oblivion online

 

Hi everyone, i´ve been thinking about a mod wich enables the player to build new buildings within the game (not using CS). Not great buildings like castles, towers; but standard houses for living, standard shops, inns, or workshops to work in, totally owned by the player. They can be sold, or even donated. There will be a document cretifying the ownership. Beware if you get kicked out of your own land!

 

-Why?

As a multiplayer instance, this can provide a bunch of new features to hardcore rol players allowing them to work in oblivion, hire employees, money income. Just imagine. A modder can get his own shop to sell his special items.

 

-How is it supossed to work?

there will be new npc´s in the main cities; they are masons you can contract as companions to follow you. Once you get to a valid area: flat, not rocky, tree free; by opening an inventory style menu you can select the kind o building you want: simple house, mannor, shop, workshop, inn. After buying it you should be able to locate the building in the land to set an aproximate location, like u do when moving things out the inventory. After doing so, the mason will start working, and with certain amount of days your building will appear there and the worker will go back to where he came from. All building are prebuilt and cant be changed ingame. The custom part come with a complementary mod wich adds shops for buying and selling special furniture for this purposes.

 

Please dont look at this as something unreachable just because you dont like the idea, be realistic with your comments so i can see what can really be done with high level modding.

Posted
  moylien said:
This is intended for use in the oblivion online

 

Hi everyone, i´ve been thinking about a mod wich enables the player to build new buildings within the game (not using CS). Not great buildings like castles, towers; but standard houses for living, standard shops, inns, or workshops to work in, totally owned by the player. They can be sold, or even donated. There will be a document cretifying the ownership. Beware if you get kicked out of your own land!

 

-Why?

As a multiplayer instance, this can provide a bunch of new features to hardcore rol players allowing them to work in oblivion, hire employees, money income. Just imagine. A modder can get his own shop to sell his special items.

 

-How is it supossed to work?

there will be new npc´s in the main cities; they are masons you can contract as companions to follow you. Once you get to a valid area: flat, not rocky, tree free; by opening an inventory style menu you can select the kind o building you want: simple house, mannor, shop, workshop, inn. After buying it you should be able to locate the building in the land to set an aproximate location, like u do when moving things out the inventory. After doing so, the mason will start working, and with certain amount of days your building will appear there and the worker will go back to where he came from. All building are prebuilt and cant be changed ingame. The custom part come with a complementary mod wich adds shops for buying and selling special furniture for this purposes.

 

Please dont look at this as something unreachable just because you dont like the idea, be realistic with your comments so i can see what can really be done with high level modding.

I love the idea you have, hope you're able to find a way to do it.

Someone figured out how to allow players pick to up cots (sleeping bags) & place them wherever you want so good luck to you.

Posted
Let me know when Oblivion's online project has actually progressed to the point where anything like that would be useful, and I will explain how it can't be done in any way, shape, or form. Here's a hint... Doors.
Posted
Wouldn't it be easier to make it like the estate in Raven Rock from Morrowind, like pick from three diffrents spots and then wait some days then it's there.
Posted

I don't really know much about the abilities of scripts, but surely you could run a questline where the house would be the same, but depending on certain factors it would appear at a certain tima in a predetermined place. If you could manage to structure EVERYTHING in the quest; and create a script to match, then you would be gold. But again, I know nothing about the confinements of scripting. Just a suggestion.

 

Oh, and I heard about it but I don't know what it is...what the hell is Oblivion Online?

Posted

Get to know oblivion online here: http://www.obliviononline.org

 

It might not offer great options yet, but its been progressing a lot. We can expect it to be a great experience in the future, meanwhile this is a must have for anyone whos been dreaming on playing online with other people.

 

Enough of this, contine suggesting please

Posted
the ideas would request you to writhe a own server plugin.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...