moylien Posted March 3, 2008 Share Posted March 3, 2008 This is intended for use in the oblivion online Hi everyone, i´ve been thinking about a mod wich enables the player to build new buildings within the game (not using CS). Not great buildings like castles, towers; but standard houses for living, standard shops, inns, or workshops to work in, totally owned by the player. They can be sold, or even donated. There will be a document cretifying the ownership. Beware if you get kicked out of your own land! -Why?As a multiplayer instance, this can provide a bunch of new features to hardcore rol players allowing them to work in oblivion, hire employees, money income. Just imagine. A modder can get his own shop to sell his special items. -How is it supossed to work?there will be new npc´s in the main cities; they are masons you can contract as companions to follow you. Once you get to a valid area: flat, not rocky, tree free; by opening an inventory style menu you can select the kind o building you want: simple house, mannor, shop, workshop, inn. After buying it you should be able to locate the building in the land to set an aproximate location, like u do when moving things out the inventory. After doing so, the mason will start working, and with certain amount of days your building will appear there and the worker will go back to where he came from. All building are prebuilt and cant be changed ingame. The custom part come with a complementary mod wich adds shops for buying and selling special furniture for this purposes. Please dont look at this as something unreachable just because you dont like the idea, be realistic with your comments so i can see what can really be done with high level modding. Link to comment Share on other sites More sharing options...
hoots7 Posted March 3, 2008 Share Posted March 3, 2008 This is intended for use in the oblivion online Hi everyone, i´ve been thinking about a mod wich enables the player to build new buildings within the game (not using CS). Not great buildings like castles, towers; but standard houses for living, standard shops, inns, or workshops to work in, totally owned by the player. They can be sold, or even donated. There will be a document cretifying the ownership. Beware if you get kicked out of your own land! -Why?As a multiplayer instance, this can provide a bunch of new features to hardcore rol players allowing them to work in oblivion, hire employees, money income. Just imagine. A modder can get his own shop to sell his special items. -How is it supossed to work?there will be new npc´s in the main cities; they are masons you can contract as companions to follow you. Once you get to a valid area: flat, not rocky, tree free; by opening an inventory style menu you can select the kind o building you want: simple house, mannor, shop, workshop, inn. After buying it you should be able to locate the building in the land to set an aproximate location, like u do when moving things out the inventory. After doing so, the mason will start working, and with certain amount of days your building will appear there and the worker will go back to where he came from. All building are prebuilt and cant be changed ingame. The custom part come with a complementary mod wich adds shops for buying and selling special furniture for this purposes. Please dont look at this as something unreachable just because you dont like the idea, be realistic with your comments so i can see what can really be done with high level modding.I love the idea you have, hope you're able to find a way to do it.Someone figured out how to allow players pick to up cots (sleeping bags) & place them wherever you want so good luck to you. Link to comment Share on other sites More sharing options...
Vagrant0 Posted March 4, 2008 Share Posted March 4, 2008 Let me know when Oblivion's online project has actually progressed to the point where anything like that would be useful, and I will explain how it can't be done in any way, shape, or form. Here's a hint... Doors. Link to comment Share on other sites More sharing options...
Zynoq Posted March 4, 2008 Share Posted March 4, 2008 Wouldn't it be easier to make it like the estate in Raven Rock from Morrowind, like pick from three diffrents spots and then wait some days then it's there. Link to comment Share on other sites More sharing options...
Triforce1 Posted March 4, 2008 Share Posted March 4, 2008 I don't really know much about the abilities of scripts, but surely you could run a questline where the house would be the same, but depending on certain factors it would appear at a certain tima in a predetermined place. If you could manage to structure EVERYTHING in the quest; and create a script to match, then you would be gold. But again, I know nothing about the confinements of scripting. Just a suggestion. Oh, and I heard about it but I don't know what it is...what the hell is Oblivion Online? Link to comment Share on other sites More sharing options...
moylien Posted March 5, 2008 Author Share Posted March 5, 2008 Get to know oblivion online here: http://www.obliviononline.org It might not offer great options yet, but its been progressing a lot. We can expect it to be a great experience in the future, meanwhile this is a must have for anyone whos been dreaming on playing online with other people. Enough of this, contine suggesting please Link to comment Share on other sites More sharing options...
J3X Posted March 8, 2008 Share Posted March 8, 2008 the ideas would request you to writhe a own server plugin. Link to comment Share on other sites More sharing options...
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