Evaldai12 Posted December 1, 2016 Share Posted December 1, 2016 (edited) Greetings everyone, I am new to modding. The main issue I have is that all NPC and my character is stuck in t-pose after installing the XPMSE mod. I needed that mod for the TMB vanilla armor mod. After I installed all the requirements to the best o my knowledge ( I didnt include racemenu or character edit because I didnt need them (but t-pose is still present after trying each of them)). I installed XMPSE last and let it overwrite other mods. Then I ran FNIS (checking the top 2). Please be kind to me. I have search and done all related post about this issue but this to no avail. One thing that I found out is that this is a XPMSE issue not the TMB vanilla mod. I thank you all for you patience. [EDIT]Fixed using Custom Skeleton Replacers mod Edited December 2, 2016 by Evaldai12 Link to comment Share on other sites More sharing options...
Kroekr Posted December 1, 2016 Share Posted December 1, 2016 Re-run FNIS. It says there is a Warning but I don't see it on the SS. Post what it is. Link to comment Share on other sites More sharing options...
Evaldai12 Posted December 2, 2016 Author Share Posted December 2, 2016 The warning is about the creature pack not installed. Other than that I see no other errors. Link to comment Share on other sites More sharing options...
Kroekr Posted December 2, 2016 Share Posted December 2, 2016 The creature pack is not a warning. It looks like you need to scroll down to see the rest of the message. The creature pack not being installed is not a warning unless you have a file that requires it. The T-Pose is the classic indicator that you need to run FNIS. After looking carefully at what you have there your problem is that you are trying to use the Old Skyrim version of FNIS for SSE. Get the SSE version of FNIS, run it and see if that helps. Link to comment Share on other sites More sharing options...
Evaldai12 Posted December 2, 2016 Author Share Posted December 2, 2016 I solved the problem! Thank you so much for the help. I actually installed a different skeleton http://www.nexusmods.com/skyrim/mods/16712/? Link to comment Share on other sites More sharing options...
Varichi Posted December 2, 2016 Share Posted December 2, 2016 Ah, I was coming over to suggest that after reading the topic! Compatibility skeletons are needed for most of these mods now, in addition to FNIS. Good sleuthing! Link to comment Share on other sites More sharing options...
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