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(Video Tutorial) How to get Skinned Meshes into game


somuchmonsters

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Thanks for posting both of your armour videos Joe, they're very useful and helpful.

 

 

I was having a problem using your morpher earlier and kept running into export error "You have attempted to add a child to a ninode which already is a child of another ninode."

But after reading through the other video thread I found a hint and tried importing my modded armour nif without skeleton. Now it works beautifully, thanks for the great tool.

Edited by Martian1
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That looks like it may be skin related. Also: did you make sure to NOT edit the geometry after morphing? Apart from moving or scaling?

 

great job mate, u did us big favor :thumbsup: .

i just have little problem scaling working fine except some flying vertices that show up, i have noticed that it disappears when i am on max level heavy or max level light body.

http://www.image-share.com/upload/1222/233.jpg

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  • 2 weeks later...

Im a blender user, but i thought i try 3ds max 2012 for this tool, morphing manually takes to much time to be honest so i gave this shot.

Now my armor had 5 meshes, i did this to preserve the UV so i did'nt have to do the whole texture job all over.

But 3ds max is pretty different from blender UI vice, we need to a tool like this for blender too! :)

When i tried it in 3ds max, it morphed my armor almost perfectly, i needed little to no modification afterwards, just small things clipping through here and there, great work!

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  • 2 weeks later...

Hey! I'm getting an error when trying to assign modifiers. Specifically, it seems to assign Skin, Edit Poly and Skin Wrap correctly, but then I get a popup message saying Type error: Call needs function or class, got: undefined.

 

I am using the 2012 student edition, could that be the problem, or is it something with my mesh?

 

EDIT: I just noticed the dismember thing doesn't even appear in the drop down menu of modifiers.

Edited by Aliceface
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