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Dragon Form Mod


scottym23

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Hi. I have a request that might seem outlandish and a large project to undertake at first, but when you get down to it wouldn't be that difficult with the proper experienced modders working on it. Just like beast form transforms the player into a werewolf, why not have a "dragon form" that turns the player into a dragon? It wouldn't even need to fly, just walk around, spit fire maybe, and do the lunge attack dragons already have. It would fit right into the story too, since the Dragonborn has the blood and soul of a dragon. With these things in mind, what's so far fetched about him being able to tap into that inner being for a limited amount of time, unleashing his true power? This would also make the player feel more unique and different then any other npc, since all of them it seems are capable of defeating dragons, and people can learn to shout such as the greybeards. Having the ability to learn shouts faster then most people doesn't make me feel any stronger or more unique than anyone else. Please share your feelings about this idea, and thanks for reading!
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awesome, I thought about something close to this as well. And, forget limiting the player, dude! If he goes into dragon form, give him all the abilities! Have him fly, do the bite, wing, and tail attack, and breathe fire/frost. But, I was also thinking, with this kind of power, there has to be a drawback, so it's not over powered. How about the player can only turn into this form once a week? And, of course, EVERYONE would attack you. Also, while flying, it should drain your stamina, but slowly. Oh, and how about to obtain this form, you have to get it somehow (maybe a quest?!?!), then to unlock it, you have to have like 50 dragon souls. And you can only choose to turn into a frost or fire dragon. To make it fair between the 2, how about the frost dragon will, well, have the frost breath (with is extremely powerful) but a bit weaker than the fire dragon. The fire dragon has the normal dragon fire breath, but tougher. Hell, why not give them a variety of types of dragons to choose from? fire, frost, ancient, blood, and elder! Each one have different stats, so they're balanced. If you want, I could come up with the stats of each? Edited by Kry11ic
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awesome, I thought about something close to this as well. And, forget limiting the player, dude! If he goes into dragon form, give him all the abilities! Have him fly, do the bite, wing, and tail attack, and breathe fire/frost. But, I was also thinking, with this kind of power, there has to be a drawback, so it's not over powered. How about the player can only turn into this form once a week? And, of course, EVERYONE would attack you. Also, while flying, it should drain your stamina, but slowly. Oh, and how about to obtain this form, you have to get it somehow (maybe a quest?!?!), then to unlock it, you have to have like 50 dragon souls. And you can only choose to turn into a frost or fire dragon. To make it fair between the 2, how about the frost dragon will, well, have the frost breath (with is extremely powerful) but a bit weaker than the fire dragon. The fire dragon has the normal dragon fire breath, but tougher. Hell, why not give them a variety of types of dragons to choose from? fire, frost, ancient, blood, and elder! Each one have different stats, so they're balanced. If you want, I could come up with the stats of each?

 

Thanks for sharing your ideas, and I like them all! I would also like all of those options to be in the mod, but that would take A LOT of time and experience to produce such a colossus of a mod. And the quest idea sounds awesome also! I was thinking it would probably have to be after Alduin's defeat, maybe the greybeards would have more training for you to complete, in order to truly unlock the powers of the dragonborn. Also, I was thinking that just like beast form, dragon form would have a limited amount of time each time it's used until you return back to human form. And instead of picking with type of dragon to transform into, it would either randomly choose one or be an elder dragon. And for how long the cool down time would be, I was thinking it would either cost a dragon soul each time to use the form, or would be 2 in game days. Thanks again for your ideas!

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Funny what you could find with a search. The Dragonborn Legacy (formerly known as The Fallen Greybeards) will expand tremendously on a concept so painstakingly similar to what has been discussed here. You can go to the TDL thread including the TDL forum on sourceforge at the top of the thread's OP to see all the details regarding this ability and the scenario that it is built on.
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OH!!! How about, determining what type of dragon you turn into, depends on how many dragon souls you use. ie. 10 souls = normal dragon, 15 = frost dragon, 25 = blood dragon, 40 = elder dragon, 60 = ancient dragon. Normal dragons are your basic stats and breaths only fire, Frost dragons breath frost (duh) but is more susceptible to fire, blood dragons breaths both frost and fire, but doesn't fly as fast, elder dragon breaths both but deals less melee damage, and ancient dragon breath both and is susceptible to frost.
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Hi,

 

I am the author of Dragorian and Dranaugh Races Reworked (http://tesnexus.com/downloads/file.php?id=38453) for Oblivion. This is a modified version of Dragorian and Dranaugh Races (http://tesnexus.com/downloads/file.php?id=30457) by BlackStorm945 which in turn is based on resources from Anthro-Dragon (http://www.tesnexus.com/downloads/file.php?id=30094) by DrakeTheDragon

 

SHORT DESCRIPTION OF MY MOD:

 

The aim of the mod was to provide the player with three reptilian races. Their abilities are more biological and less magical. They are not dragons but they resemble them. There is no fire breath ability as obviously of magical nature. I implemented new Camouflage ability that damages your fatigue. If you have any cloths or weapons (except for you claws) equipped or its raining the ability will be weakened or disabled. As you reach new levels the ability is getting stronger. The chameleon effect is activated/deactivated gradually.

 

All races have claws (not fists) that can be equiped by pressing button. Some claws are poisonous . Every time you equip them or strike with them they are being poisoned again. Poison is slow but last for very long. As you reach new levels the poison is getting stronger and eventually it will paralyse victims after some time.

 

I have implemented the Adrenaline rush ability that temporarily boosts your stats while damaging your fatigue. As you reach new levels the ability is getting stronger.

 

I also added slumber ability, which regenerates your health and in case of some races cures poisons and diseases after some time.

 

Some races have night vision. You can activate/deactivate night vision manually (via button). You can activate/deactivate night vision automatic mode. Night vision automatic mode automatically activates/deactivates night vision depending on the amount of light on player.

 

All three races have smell. Active smell means you probe the air when hitting button. You can activate/deactivate passive (automatic) smell. Passive smell probes air every 5 seconds. Smell depends on direction and strength of wind if there is one. You can learn the smell of individual NPCs.

 

Secondly I made quite realistic flight system. The flight has collision detection. Flying is a serious business. It damages your fatigue. The faster you fly (different animations and sound) the more quickly you get tired. You must be carefull when landing. If you land with high speed you crash and get damaged. Landing in water is for obvious reasons less risky. In order to start flying you must be running or falling.You can start flying while in water but it is more costly. While running forward in adrenaline rush you gain temporary water walking ability. While flying you always move forward. No strafing or flying backwards or hovering above ground. You can

ram target while flying knocking it down and inflicting damage. You can grab target in the air and drop it to its death, but it is costly in terms of fatigue. You can also glide. While gliding you donot loose fatigue but you slowly loose altitude. Gliding is slower than flying. You can start falling while high in air. You can fall till you touch ground (usually fatal experience).When flying/gliding/falling if you press right button you start rotate to right, if you press left button you start rotate to left Usefull when trying to stay in one area and watching it via free camera (while pressing 1st/3rd person button). When wind is blowing it affects the direction and speed of your movement when flying/gliding/falling depending on the strenght and direction of wind.

 

I also added a lock on target ability which forces you to turn in the direction of current target. The ability is added even if you play vanilla race.

 

There is also ability called sharp vision - if you press and hold activate (use) control and you aim at nothing with your crosshair or nothing is in range of your

crosshair you start zooming in if you press and hold the control again you start zooming out. Works only in 1st person view. If you press 1st/3rd person

control or aim at something with your crosshair and it is in range to activate it and you press the activate (use) control you reset your view to normal.

 

 

Check my videos to see what I mean.

 

 

 

WHAT DO I HAVE ON MY MIND:

 

I want to implement something similar to the above in Skyrim and to show you it is sophisticated. I have some experience in scripting (especially when it comes to flight), but I have no idea about animations, meshes and textures. I would like to cooperate with someone who knows something about it and has enough time to do it. If you are such person please contact me.

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