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DoctorKaizeld

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Sam peaked around the corner and saw a group of armored guards armed with rifles standing at the other end of the hall guarding a large closed doorway. One of them aimed and fired at Sam who just barely ducked out of site in time to avoid being shot.

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Stop and take a moment. Check the walls in the hallway for fire evacuation plans. You need a map.

 

Return to the cell and block the door open with a body. Make sure both men are truly dead. If one is alive, keep him alive for questioning.

 

Interrogate the survivor if he exists. (Assumption point. Sam has some basic knowledge of the geography of the regions of her home world.) Where are we, where was I captured (if you don't already know), for what purpose am I here, what is the layout of the building (verify the answers with the fire evacuation map if you have one), what is the guard force, where are the barracks, how many are there, what weapons do they have, where are the external exits, what are the door codes, other prisoners present (allies helps), location of prison and surrounding terrain, external guard posts and routines, access routes to and from the prison (don't want to go there), location of kitchens and cafeteria (we will need to eat at some point), location of sick bay (some antibiotics will help our foot wound), where is the armory (better weapons and more ammunition), ad nauseam (be imaginative). Kill him when you are done. Do not leave a living enemy behind you, ever. They can bite you in the ... ah ... you know.

 

Search the bodies of the dead for usable items and intelligence. Take belts, usable clothing, footwear, tools and weapons (hint, keys make great arrow heads). You will know the search is completed when the bodies are completely unclothed (don't be shy). Take the armor from the fallen men and put it on. Put on the dead man's clothing over your own clothes and the armor as a disguise. It may slow an enemy down just long enough to give you an advantage. (Assumption point. The norms of body anatomy apply and a woman's physique is normally smaller and more gracile than that of a man.)

If you find a clean kerchief use it to clean and bandage your foot, otherwise tear strips from the dead men's clothing. Use in-flowing (flush repeatedly) water from the toilet to clean the wound. What ever you do, get the bone fragments out of your flesh as the foreign DNA will cause a horrible and eventually fatal infection. Escaping will avail us not if you die from an infection in three days.

 

Once your wound is cleaned, wrap our feet in cloth until the footwear fits snugly and put the footwear on. No need to wander around barefooted when these dead men delivered you perfectly usable footwear.

 

Now examine the weapon. Determine it operation, loading and safety features. Unload the weapon and dry fire it a couple times to get used to the trigger pull and sighting position. (Assumption point. Sam has some basic knowledge of the firearms and ballistic weapons of her home world.)

 

Only after being satisfied that every body is thoroughly searched and every possible usable item removed do you leave the cell again.

 

Now return to the dead woman and search her. Lasso the body using the belts and pull it to you if needed. She may have more ammunition for your projectile weapon and (in that she appeared to be senior to the two men) she may have usable intelligence. Maybe even better fitting footwear and clothing. Same search rules apply, strip the body. Take everything you think you might need.

 

Sorry for the long directions. Military training kicked in. This starts out like a typical Escape and Evade training scenario and once I started I couldn't stop myself. I want to get out of here alive and well.

 

Edited to fix some grammar, tense and gender usages and explain any assumptions.

Edited by PoorlyAged
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Sam walked back to her cell looking on the walls for any sort of map or signs, aside from the red stripe she saw nothing. Returning to the cell she checked the two guards, one was clearly dead as his skull was caved so she checked to see if the other was alive and found him to be quite dead as well. She stripped them both down to their undergarments, she had no actual use for mens underwear but removed them any ways and set them to the side. She tried putting on the smaller of the two vests and found it was still too big for her but attempted to fit it to herself as best she could. As she was naked and had no clothing Sam simply put the uniform on over the vest, it was also to big but she used one of the two belts and tied it around her waist to hold the pants up. tearing the last of the shirt into strips she rinsed them in the toilet and cleaned her foot as well as removed the bone fragments. She then wrapped both feet with the cloth strips and pulled on the smaller of the two sets of boots and tied them firmly, unlike the rest of the outfit they seemed to fit far better.

 

Looking at the rifle she saw it had some sort of small electronic interface on the side. The weapon looked like a rifle in shape but aside from the trigger it also had a set of pull bolts and appeared to also have some sort of pump action setup which seemed redundant. Along the side of gun under the interface was a series of ten buttons in two sets of five. There didn't appear to be any means to eject the magazine either, the trigger refused to move and the bolts and pump seemed to be locked in place. The sights appeared to be a set of simple metal tabs set at either end of the barrel.

 

Picking up the remaining belt, Sam decided to leave the last pair of pants for now, she left the cell and returned to the security door. She decided against using the belt to lasso the body as she could reach the womans foot without much risk. She pulled the woman back down the hallway a short distance from the door and when she moved to strip the body she was kicked in the knee causing her to stumble and fall over. As she fell she saw the woman had turned onto her side blood streaming from her mouth and swung to punch Sam as she fell hitting her in the face just under her left eye.

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Interrogate the woman as recommended above.

 

 

Interrogate the survivor if he exists. (Assumption point. Sam has some basic knowledge of the geography of the regions of her home world.) Where are we, where was I captured (if you don't already know), for what purpose am I here, what is the layout of the building (verify the answers with the fire evacuation map if you have one), what is the guard force, where are the barracks, how many are there, what weapons do they have, where are the external exits, what are the door codes, other prisoners present (allies helps), location of prison and surrounding terrain, external guard posts and routines, access routes to and from the prison (don't want to go there), location of kitchens and cafeteria (we will need to eat at some point), location of sick bay (some antibiotics will help our foot wound), where is the armory (better weapons and more ammunition), ad nauseam (be imaginative). Kill him when you are done. Do not leave a living enemy behind you, ever. They can bite you in the ... ah ... you know.

 

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The woman was unresponsive she didn't seem to even register Sams presence. Red foam bubbled up out of the womans mouth and nose, she appeared to be sufficating. The guard wasn't going to be answering any questions in this state.
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(Assumption point. The Blue marker in the hallway to the left of the starting cell is the woman whose chest we just stove in. )

 

Search the lady for usable items (ammunition, keys, et cetera) and intelligence (orders, instructions, names). Check the clothes and footwear for a better fit and add what you can. Leave nothing on the body to ensure the search is thorough.

 

If the lady has any vanity, she may have a mirror on her person. Check twice.

 

How is our knee? Is it injured or dislocated? Or is the only bruise on our ego?

 

Make sure she is dead before you leave. Sam should have the garrote the second dead gentleman attempted to use on her. Use it and retrieve it (or bash her skull in with the other dead man's baton, but that is a lot of work). And since we apparently do not know how to use the rifle, let's make sure we keep that baton handy. Better to bruise a stick than our knuckles.

 

Go to the other cell (the cell on the map across the hall from the starting cell to the right) and look through the slots from a distance (don't stick your eye/face up against the slot; and move left/right to view as much a possible of the cell FROM A DISTANCE). (Assumption point. The cell doors are all the same, so this one should have slots like the starting cell.)

Edited by PoorlyAged
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Sam searched the dying woman. In one pocket was a set of three hard plastic cards which looked to be a form of ID badge. Each card had a face that corresponded with one of the three guards, there were no names just a series of dots, slashes, and numbers as well as a red stripe running down the side of the cards. Oddly Sam didn't find any form of ammunition on her just three gold colored coins and and a set of two keys which both appeared to go to the same lock. She placed the keys, coins, and cards in her pocket.

 

The womans shirt was stained with blood from the bullet hole in the womans side and arm. Sam took the pants and belt though and swapped it for the ones she was already wearing and found they fit a bit better if not a little loose but the belt helped with that. The boots though were to small.

 

Sam looked at her knee before putting the pants on and found that it was just a little bruised.

 

Returning to her cell Sam swapped the rifle for one of the batons and pocketed the garrote. She went back to the woman and slammed the baton into her face shattering the dying guards skull. She placed the baton in it's holder attached to the belt.

 

 

Sam moved to the cell across from hers and opened the viewing slot and looked inside. The cell looked similar to her own but lacked the toilet and bed as well as the light panels instead having walls similar to the ones in the hallway. In the center of the room was a pedestal with some sort of broken pottery next to it.

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