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Game Crashes when reached into a certain location


LegendsNeverDie

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I dont know what is happening, but whenever I have run into a certain part of Skyrim (Going east near the river in Whiterun) my game crashes. My Crash Fix tells me that "The game has crashed due to actor missing TESVCombat Style form" followed by it's refference ID No. How do I fix this?

Edited by LegendsNeverDie
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I tried putting in their IDs (Ex: 0xFF00107B) and came up with nothing.

 

00

 

Skyrim.esm
01

 

Update.esm
02

 

HearthFires.esm
03

 

Unofficial Skyrim Patch.esp
04
Dawnguard.esm
05
Dragonborn.esm
06
Unique Flowers & Plants.esm
07
Alternate Start - Live Another Life.esp
08

 

JRC's Longsword Pack.esp
09
Apocalypse - The Spell Package.esp
0A
DeadlySpellImpacts.esp
0B

 

DeadlySpellImpacts - Two Fire.esp
0C

 

Wintermyst - Enchantments of Skyrim.esp
0D

 

ImmersiveSpells.esp
0E

 

Witcher Mod - MatMaster.esp
0F

 

Monster Contracts.esp
10

 

TheEyesOfBeauty.esp
11

 

set_walking_dead_sp0.esp
12

 

SkyUI.esp
13

 

Brows.esp
14
RaceMenu.esp
15

 

RaceMenuPlugin.esp
16

 

CiriHair.esp
17

 

The Dance of Death.esp
18

 

TKDodge.esp
19

 

WATER.esp
1A
EnhancedLightsandFX.esp
1B

 

ELFXEnhancer.esp
1C

 

ELFX - Exteriors.esp
1D
ELFX - Weathers.esp
1E
Immersive Weapons.esp
1F

 

MonstersReborn.esp
20

 

WetandCold.esp
21

 

WetandCold - Ashes.esp
22

 

dD - Enhanced Blood Main.esp
23

 

dD-Larger Splatter Size.esp
24

 

OBIS.esp
25

 

OBISDB.esp
26

 

TW3MO.esp

 

big_kill_moves_sp0.esp
27

ASIS-Dependency.esp28

 

LostGrimoire.esp
29

 

SFO - Dragonborn.esp
2A

 

Skyrim Flora Overhaul.esp
2B

 

Immersive Patrols II.esp
2C

 

BarenziahQuestMarkers.esp
2D

 

KDC - kevinsterable - Deadly Stronger Poisons.esp
2E

 

Improved Combat Sounds v2.2.esp
2F

 

Item Recycling.esp
30
SmartCast_1_0.esp
31

 

faster vanilla horses.esp
32

 

moredragonloot.esp
33

 

whistle.esp
34

 

Hothtrooper44_Armor_Ecksstra.esp
35

 

Hothtrooper44_ArmorCompilation.esp
Edited by LegendsNeverDie
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Use this utility (make sure to endorse :) )

http://www.nexusmods.com/skyrim/mods/52363/?

How to use it?

1. Click open, choose a save game file.

2. Click "FixScriptInstances", it removes all orphan script instances.

3. This is optional, and not compatible with all mods.
Click a Delete all #

4. Push save or save as button. Make sure you have backups for both savename.ess and savename.skse (if its installed).
Load a save in the game, and save it again. Now it should be fully cleaned.
Re-saving removes script names etc.

 

If that doesn't work try disabling Monster Mod and deadly spell impacts and see if that works.

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That utility can remove scripts with unattached instances, amongst other things. What that means is that it can remove a script from your save that refers to an object that is not present in the save, which could cause the aforementioned script to crash.

 

What it sounds like may have happened was that you installed a combat mod, removed it, but the scripts are still running (which is what happens if a scripted mod is removed midsave). Have you used VioLens or a combat mod in this game and removed it? If not, have you checked through your mods and made sure none of them had requirements that you may have missed?

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  • 4 weeks later...

That utility can remove scripts with unattached instances, amongst other things. What that means is that it can remove a script from your save that refers to an object that is not present in the save, which could cause the aforementioned script to crash.

 

What it sounds like may have happened was that you installed a combat mod, removed it, but the scripts are still running (which is what happens if a scripted mod is removed midsave). Have you used VioLens or a combat mod in this game and removed it? If not, have you checked through your mods and made sure none of them had requirements that you may have missed?

Checked and I dont remember removing nor owning a combat mod.

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