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Crashing in the exact same spots in and around red rocket and concord


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As the title say I crash in very specific spots near Red Rocket and in Concord and maybe other places but I can't tell since I'm stuck there since I keep crashing. I've figured out the problem, It used to be that all of a sudden I could only have 70 plugins active at once or it would crash in these extremely specific spots no matter which mods so it's clearly not conflicts, but now all of a sudden the amount decreased and now I crash when I have what seems like any at all, because last time I tried it with just 38 plugins. This doesn't make sense, does anybody know what's going on?

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As the title say I crash in very specific spots near Red Rocket and in Concord and maybe other places but I can't tell since I'm stuck there since I keep crashing. I've figured out the problem, It used to be that all of a sudden I could only have 70 plugins active at once or it would crash in these extremely specific spots no matter which mods so it's clearly not conflicts, but now all of a sudden the amount decreased and now I crash when I have what seems like any at all, because last time I tried it with just 38 plugins. This doesn't make sense, does anybody know what's going on?

post a load order ,some idea of what your using.

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Right sorry

 

GameMode=Fallout4

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
unofficial fallout 4 patch.esp=0
Arbitration - Resources.esm=0
ArmorKeywords.esm=0
CROSS_CosmeticFramework.esm=0
Loads.esm=1
Firelance2.5.esp=1
BetterJunkFences.esp=0
TakeCover.esp=0
FO4Hotkeys.esp=0
Test_ClearHazmatHelmet.esp=0
SanctStoneWall 2.0.esp=0
dogmeattreats.esp=0
no ejecting fusion core grenades.esp=0
fix-chameleonandstealthinvisibility-v01.esp=0
hedgerowfix.esp=0
holocassette.esp=0
dogmeat's backpack.esp=0
keynuker_dlc03.esp=0
everyonesbestfriend.esp=0
companionhaircut.esp=0
genderswappedperk.esp=0
fortstronghiddenroomaccess.esp=0
lazarus base.esp=0
cait's outfit.esp=0
vertibird_grenades.esp=0
tacticalmods.esp=0
ede.esp=0
campsite.esp=0
Cait.esp=0
fusioncorerefueler.esp=0
this is my bed.esp=0
thegame.esp=0
visiblecompanionaffinity.esp=0
mod_npc_dogmeat.esp=0
dogmeat doesnt affect stealth.esp=0
SlipperyChameleon.esp=0
Locksmith.esp=0
Live Dismemberment - BrutalNoHeadshots.esp=0
Live Dismemberment - LiebermodeNoHeadshots.esp=0
Live Dismemberment - RegularNoHeadshots.esp=0
More Power Armour Mods.esp=0
RenLightMod.esp=0
BeastWhisperer.esp=0
AmmoNotWeigh.esp=0
SkipHSH.esp=0
Unlimited Bounties.esp=0
NukaBenchv1.5.esp=0
BrahminTipper.esp=0
ToggleFanning.esp=0
ManufacturingExtended.esp=0
MoreVaultRooms.esp=0
Craftable Armor Size.esp=0
MoreWeapMods.esp=0
LegendaryModification.esp=0
Merchants stick with store - Regular settlers.esp=0
Merchants stick with store - Unique Settlers.esp=0
Merchants stick with store - Unique Settlers are essential.esp=0
Combat Music Fix - FO4 Edition.esp=0
Simply_Useful_Dog_Armor.esp=0
CROSS_Jetpack.esp=0
LighterMarineArmor.esp=0
CROSS_BallisticMask.esp=0
WestTekTacticalOptics.esp=0
Arbitration - Button Lowered Weapons.esp=0
See You Sleep CW editon - Beta.esp=0
FarHarborAmmo_Commonwealth.esp=0
MojaveImports.esp=0
WastelandImports_Classic.esp=0
kleo.esp=0
RailroadPerksCut.esp=0
EpilogueRestored.esp=0
EndlessHypetrainChicago.esp=0
fixclassical.esp=0
BTInteriors_Project.esp=0
Journal.esp=0
FirstPersonMessages.esp=0
FirstPersonMessagesAutomatron.esp=0
FirstPersonMessagesFarHarbor.esp=0
ShaikujinRadiantAlerts.esp=0
SkjAlert_All_DLC.esp=0
Vault-Tec Workshop Overhaul.esp=0
PD_VisualReload.esp=0
VltElevatorDLC.esp=0
HEVPowerArmor.esp=0
Nuka World Bot Fixes.esp=0
keyNuker_cards_en.esp=0
keyNuker_keys_en.esp=0
Acid Soaker Redux.esp=0
Binoculars.esp=0
Binoculars - AWKCR.esp=0
ShellThrow.esp=0
DoubleBarrel_Damage.esp=0
Double_Barrel_Spread_And_Range.esp=0
UnarmedHotkey.esp=0
Fireaxe.esp=0
roadflare.esp=0
GrenadeLauncherStandalone.esp=0
CutWeaponModsRestored.esp=0
CutWeaponModsRestored-FarHarbor.esp=0
CWMR-Patch-AWKCR.esp=0
Don't Cut Me - Paintballs and Mortars (Contraptions DLC).esp=0
FunctionalDisplays-Weapons-BS-CWMR.esp=0
FunctionalDisplays-Weapons-BS-WO-CWMR.esp=0
FunctionalDisplays-Weapons-CWMR.esp=0
FunctionalDisplays-Weapons-WO-CWMR.esp=0
ClassicSniper.esp=0
ArcWelder.esp=0
Clear Underwater View.esp=0
CTHColoredFriendlies.esp=0
Weightless Vertibird Flare.esp=0
personalvertibird.esp=0
Covscript.esp=0
Gasmask Fix.esp=0
Covenant Turrets.esp=0
InvisibleBridgeFix.esp=0
AnotherAntibioticsRecipe.esp=0
GravityFist.esp=0
DECAYMOD.esp=0
Sneaky Kills.esp=0
subwayrunnernodynamic.esp=0
workingsinksandtoilets.esp=0
helmethide.esp=0
xivfblade.esp=0
pleasingpiper.esp=0
nukacraft.esp=0
CommonwealthChallenges.esp=0
LookingStranger.esp=1
CROSS_MismatchedEyes_BlindEyes.esp=0
TNR Shoulder Lamp.esp=0
Vertibird Alt Fix - Far Harbor.esp=0
MAGS.esp=0
ManufacturingExtendedFH.esp=0
OutfitSwitcher.esp=1
Loads of Ammo - Leveled Lists.esp=1
SolsSixThousandCaps.esp=1
EnclaveX02.esp=1
Firelance2.5Patches.esp=1

I usually have most of these checked but as I said the crashing happens no matter which mods I have on, all that seems to matter is how many are on

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location or image will suffice.

 

 

I tend not to go there anymore, but to give it a beeline. Best I can say, it's a little to the direction of Abernathy's, just to the point where that rocky ridge is located, and then making straight down to Concord. About halfway through, game freezes and crashes between loading cells, obviously.

 

In my case it did that right from day one and still is on the job. At least last time I ventured there.

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Possibly a cell wall has changed from the results of an update or DLC update.

 

Task: TGM, tcl, go up into the sky about 200 feet directly above the ridge, look down and take a screen shot of that spot for me. Post it.

 

I'll bring that location up into the CK and full screen the area and see whats there.

 

IF any one else has the same issue as you do? that's would be helpful for them to sound in here with the same verification methods.

 

I am running My windows 10 64bit system and hate it soooooo much it isn't funny. I don't want to spend too much time on 64 here.

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location or image will suffice.

 

 

I tend not to go there anymore, but to give it a beeline. Best I can say, it's a little to the direction of Abernathy's, just to the point where that rocky ridge is located, and then making straight down to Concord. About halfway through, game freezes and crashes between loading cells, obviously.

 

In my case it did that right from day one and still is on the job. At least last time I ventured there.

 

down load this shot, edit it in paint brush app, use a large green circle to indicate the location and re-post it here.

Abernathy.jpg

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IF any one else has the same issue as you do? that's would be helpful for them to sound in here with the same verification methods.

 

 

 

I only brught it up since the OP mentioned it. It's the only CTD I'm able to reproduce, but I never asked anyone before. I just gave the place a wide berth.

 

Edit, I'm crap at uploading something here. But it's pretty easy,actually. See that green dot at the southern end of the red rectangle around Abernathys? Then there are the read lines around Concord. Draw a streight southern line from the green dot and another western one from the corner of the red borders of Concord. Where both lines meet is approximately the spot.

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