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How do i find the dds files associated with the nif in the Constructio


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Im such a noob when it comes to editing meshes and textures, but i was going to do some tinkering around anyway.

 

Im used to using the geck so the CS is a bit foreign to me.

 

I tracked down an armor in the construction set that is affiliated with the apachii godess store. I saw the nif reference upon pulling up the armor with ease.

 

In the geck you can click on it and see the attached and attach the associated dds files to go with it, but here in the CS that is not showing up.

 

Does anyone know how i can track down the dds files associated with the mesh?

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Im such a noob when it comes to editing meshes and textures, but i was going to do some tinkering around anyway.

 

Im used to using the geck so the CS is a bit foreign to me.

 

I tracked down an armor in the construction set that is affiliated with the apachii godess store. I saw the nif reference upon pulling up the armor with ease.

 

In the geck you can click on it and see the attached and attach the associated dds files to go with it, but here in the CS that is not showing up.

 

Does anyone know how i can track down the dds files associated with the mesh?

 

an easy way is to open up the nif in nifskope, then look for the entriy/entries BSShaderTextureSet, then in the bottom panel/window called "Block Details" there will be:

 

Textures Sized String and a Purple Flower Icon.

Click the little triangle next to the word Textures all the way to the left and the textures that the nif is 'connected to" will be listed there.

You should see something like this:

 

Textures Sized String textures\actors\character\male\MaleHands_1.dds

Textures Sized String textures\actors\character\male\MaleHands_1_msn.dds

 

Etc

 

Look for every instance of BSShaderTextureSet in the Block List window, because there can sometimes be more than one.

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Uhm, since we're in the "Oblivion" section here, I have to correct HadToRegister a little on this, describing the way it is for "Skyrim"!

 

In Oblivion NIF files you'll want to search the "NiTexturingProperty" branch for this and inside there is only 1 NiTextureSource node (not sure about that last name, but there's only 1 node inside there anyways).

 

Something like "BSShaderTextureSet" doesn't exist in Oblivion NIFs. And it's only 1 texture source, because the normalmaps are hardcoded to use the name "..._n.dds" and not explicitly mentioned in the NIFs either. Glowmaps are "..._g.dds", just for future reference.

 

On a sidenote be careful with those "_" though. If you use them with any of the registered tags after them "by accident", the game will still understand them as what it thinks they are. So filenames like "mytexture_green.dds" will be mistaken as the glowmap and cause issues. On the other hand you can use textures like "mytexture_red.dds" and "mytexture_blue.dds" and will only need 1 "mytexture_n.dds" to work for both as normalmap. Convenience or bother, you decide. But by all means, good to keep it in mind!

 

I'm sorry, HadToRegister, for correcting you on this here. It was just the wrong game.

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