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I can't play skyrim anymore.


Alithinos

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I've started playing Skyrim and I decided to finish the main quest.

I did that,but after that my interest to the game was kinda over. :ohdear:

Features from past games that I liked and are missing from Skyrim aside,there are other things they just stop me from playing.

The battle with Alduin was a huge letdown..I was so exited when I first went to Sovngarde and heard the chanting,and then talking to the ancient heros,and all these epic preperations,for a foe easier than your average dungeon monsters and wandering witches..

Since I finished the main quest,whenever I fast travel a dragon appears,and dragon battles have become so frequent they are annoying. I can't go anywhere without a flying lizard attacking me.

I have already unlocked all the words of power I have found, and I end up stocking up unused dragon souls..I think I have about 5 or 6 now.

Except from the dragon annoyance,I miss the old-fashioned journal where every single thing was written on it. It might stated the obvious,but when you have like 30 active quests,some of them with many steps it feels necessary.The way the journal works on Skyrim kills my interest to actually completing the quests.I have about 40 miscellaneous quests,and I only get their title and no info about them at all.Just "Talk to Degain" or other clueless title.How will I get involved if I don't even remember who the heck is this person,and what it was all about ? I don't have such a great memory to remember what all the quests are about only from their title.Sometimes this happen for the more important quests too.When you complete a phase of a quest,a new text appears and the old vanishes.Why ? Since it is still on my PC,and there is no performance loss,why in Earth they make it so new journal entries overwrite the old ones ? :wallbash:

The UI is terrible,and it just shows the irony of the things: Skyrim was supposed to be a "streamlined","simplified" game. Then why the steps I have to do to find and select something have multiplied ? Where is the "frustration removal" Todd was talking about ?

That's what should be simplified,not the gameplay like they did by removing the attributes,skills,and persuation system.

And I don't know about you,but I have discovered a pattern on the structure of Skyrim's quests: "You talk to A,who tells you to go to dungeon B to collect item C,and then you go back to A,give him C,and that's all".What happened to other quest types like Oblivion's "Paranoia" where you had to talk to people,convience them,and end it all just with speech skills ? Or the quest in Shivering Isles where you just had to find a place for some weirdo to sleep outside? Or the quest where this Queen asked you to find who stole the paintings,and you got to interrogate people and gather clues ?

Skyrim's quests get dull fast because they don't involve enough gameplay variation.

I'm not bashing the game,it's just that I don't get enough entertainment by it as I hoped so. :sad:

Edited by Alithinos
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IMO bethsoft kinda got lazy. I mean, i dont think they bother to work that hard making more words in a journal like in morrowind where they got their beloved Compass. After finishing a few quest, i just cant be bothered 'recovering the something from xxx cave' or 'Kill the priest in some dwemer city for the xxx guild etcetc'. What i found as a solution to the boredom is, quitting skyrim for a few days and playing something else, or go out and hang out with mates etc. Then by the time you are ready to skyrim again, u wont feel that bored. That, i can recommend as a solution for you if you still wanna continue skyrim
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I havent played it for like 3 weeks now. I dont see the game itself that interesting, but as a basic starting point for a RPG the game environment and all is great. We just need to get a massive mod done to rewrite the quests to flesh them all out.
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same here after two weeks of playing skyrim I completly lost interest in the game and havent played it since about a month... just wait for the creation kit and things will be awesome again...new quests npcs armors new everything...basically a whole new game within the old one....by the time even mods wont help anymore some dlc packs will be out and so you can give it another shot etc etc etc xD
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I got a few things to say:

 

- Anybody having over 100 houres, or even 80ish, got no reason to say "I aready got bored".

- Why would you finish the main quest? It is known that in TES games the main quest comes last. It's been like that in all of the TES games.

- Can somebody TL;DR the OP?

- Don't even dare to mention Morrowind or Oblivion. Totally different games that are still here. Go play it if it is so godlike good

 

Yeah, that's about it. I still would want a TL;DR to the Wall of Text the OP wrote. I kind of am a little too lazy to work y way through it :/

Edited by Matth85
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I got a few things to say:

 

- Anybody having over 100 houres, or even 80ish, got no reason to say "I aready got bored".

- Why would you finish the main quest? It is known that in TES games the main quest comes last. It's been like that in all of the TES games.

- Can somebody TL;DR the OP?

- Don't even dare to mention Morrowind or Oblivion. Totally different games that are still here. Go play it if it is so godlike good

 

Yeah, that's about it. I still would want a TL;DR to the Wall of Text the OP wrote. I kind of am a little too lazy to work y way through it :/

 

You make a sport of riding the high horse, don't you?

 

The OP has a valid point and it's not even Skyrim related although he was talking about Skyrim. He said, he got bored after finishing the main quest.

 

That's something every Elder Scroll game so far had to deal with, Morrowind as well as Oblivion. It's the open ended concept. You achieved something, you are Nerevarine/hero of Cyrodil/Dragonborn. And now comes a point where you're asking yourself, why should this particular character crawl into just another cave or play the stable hand for yet another guild?

 

They're sticking to the open ended concept, but I daresay there aren't that many people continuing with menial tasks when they already have uncovered most of the map and beaten the great evil. I for one always tended to create a new character with Morrowind and Oblivion. I haven't beaten Skyrim yet, since I'm really waiting for the modding community to add a little bit of spice.

 

To sum it up: I'm a big fan of the open world, I'm not a fan of an open ended game. It's human to expect some kind of dramatic arc and that has always been totally absent in Elder Scroll games. They're still good games, but there's always that feeling of emptyness after beating the main quest. At least in their vanilla state.

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