vipervalkyrie Posted January 4, 2012 Share Posted January 4, 2012 i can't play skyrim too, since i got exam and task to do lol Link to comment Share on other sites More sharing options...
Shantih Posted January 4, 2012 Share Posted January 4, 2012 (edited) Skyrim is not FNV but it is definitely a step in the right direction. The devs at Bethesda have tried to bring real factions and moral ambiguity into Skyrim so now they should try and make a game in which a character's actions actually affect the game world. Yeah, they tried - emphasis on tried. I don't know what happened on the way, most likely 11.11.11, but the attempts at faction building all seem unfinished. Which makes it even more frustrating, since you can see they actually had great plans. It's like looking at an unfinished building in the neighbourhood where you automatically assume the owner ran out of money. FNV actually had factions, it had NPCs reacting to your fame or infamy and most of all, it had choices. Quite a few of them actually. I still have to try some of them. The main difference is that FNV was made by Obsidian and many people who worked on Fallout 2. Bethesda did try with Skyrim and that's more than can be said of their previous titles. It seems that with Fallout 3 (at least with the Pitt DLC) they started to introduce moral ambiguity. Now what they really need is to make it work and to find a way to make better main quests. The problem is that most games are all about the PC being the hero/chosen one/saviour of the world. It would be nice for a change to be able to play a character who is not the subject of a prophecy but who can affect the world around him or her. Fallout 3 turned the protagonist into Dad's sidekick (the story of Fallout 3 is more about James rather than the Vault Dweller). FNV had us play a Courier and found a balance between playing a regular Joe and a character that has been singled out by the powers that be. Skyrim has taken us back to square one with all that Dragonborn stuff. The game could have been fun and interesting without making us play some sort of fantasy medieval version of Anakin Skywalker/Paul Muad'Dib (whenever I'm playing the shout part of the game my mind goes "Shai-Hulud"). Anyway I completely share the frustration regarding the half finished feel of the game. I'm glad however that we got some of the things that were dramatically missing in other games by Bethesda. Now if only they could have polished things up a bit instead of stopping half way through this game would be fulfilling its promises. I think Skyrim is pretty much like Fallout 3, a game that looks the part but doesn't achieve its true potential. Edited January 4, 2012 by Shantih Link to comment Share on other sites More sharing options...
Nobody09 Posted January 4, 2012 Share Posted January 4, 2012 The game is highly streamlined. It takes you hours in oblivion to figure out it's annoying but you can fix it and how to fix it. Skyrim is so aweful you try the same routes to live with it as Oblivion and then decide it's just not worth any trouble. If you read the modder's comments you will see this seeping into people's brain pans as they are just abusing the modders. Because the modders can't make anything that will make the game any fun yet. Link to comment Share on other sites More sharing options...
abaris Posted January 4, 2012 Share Posted January 4, 2012 (edited) I think Skyrim is pretty much like Fallout 3, a game that looks the part but doesn't achieve its true potential. Can't say I agree. Fallout 3 had reacting NPCs and NPCs with character. The things you did influenced the world in some way. Whilst I agree that FNV is the better game, Skyrim is an actual step back from Fallout 3. At least when it comes to the role playing aspect and fleshed out characters. Nothing you do in Sykrim matters at all. NPCs keep rambling on about future expolits of characters you as the PC have removed from the game. Guards keep insulting you although you're supposed to be a person of influence in the particular region. That didn't happen with Fallout 3. So, I'm well aware that Bethesda developed Fallout 3 but not FNV - but they still took it backwards measured by their own standards. What I really wanted to say is, they obviously had the right ideas with introducing certain role playing aspects like the companion system (which by the way is worse than it was with Fallout 3) and even marriage, but they left it at that. The money men obviously kicked their backsides towards release and they upped and left the table leaving us with a construciton site that doesn't even rise up to their previous work. Edited January 4, 2012 by abaris Link to comment Share on other sites More sharing options...
vipervalkyrie Posted January 4, 2012 Share Posted January 4, 2012 i have 5 times restart my skyrim campaign, and i haven't feel bored....... there is so much to explore at skyrim world and unpredictable.... Link to comment Share on other sites More sharing options...
a1ex5ummerfie1d Posted January 4, 2012 Share Posted January 4, 2012 As someone who spent many, many hours playing both Morrowind and Oblivion I was really looking forward to the release of TESV Skyrim. Although there are some great ideas in Skyrim and many enhancements I just can't get past the issue of the control system on the PC. By the time I've found the right key to press and waded through several menus and sub menus to find a potion or spell, the moment has gone, and the suspense of belief vanished - or worse I've been killed because I can't get to the item I want in time! It's so obvious that this was developed first and foremost as a console game! Another gripe (maybe it's a problem with my machine spec) but I hate the way enemies can see me and fire arrows at me long before I can see them to fire back. I assumed that at least this time around we'd be getting mounted combat and throwing weapons - surely not too much to ask for? Also I have to agree with all those who've said the this feels too much like Fallout 3 but set in a different environment. It's all very sad, because I really wanted to love this game the way I loved Morrowind and Oblivion. I guess I'll have to wait and see what the mod community can come up with to make the necessary improvements. Link to comment Share on other sites More sharing options...
HadToRegister Posted January 4, 2012 Share Posted January 4, 2012 It's clear from looking at the top 100 mods for Oblivion and Morrowind what people want in Skyrim, and every ES game to come, and Bethesda really should address some of the largest and most persistent mods, like better companions and locational damage. Something I might add, that Bethesda doesn't seem to really bother with because they "Know" the community will fix and create that stuff. Compare Modded Oblivion NOW, with Vanilla Oblivion when it first came out.Do the same with Morrowind. The Modded games hardly resemble the original game and are what each game Should've and Could've been, had they been made by agame developer that fully knew what they were doing. The fact that Bethesda was impressed by a "Tactical Squad" mod, because they themselves can't seem to figure out how to incorporate followers effectively,let alone a group of followers, shows that they don't really seem to have a grasp of their own engine/product. One guy with 2 months of time, and no access to the source code was able to optimize the TESV.exe to gain 20 fps, due to the oversight of Bethesda not compiling the exe withthe optimized flags in it, Bethesda had FIVE YEARS to do that, and missed it, one lone guy did it withing two months. Someone made a 4gb patch, that Bethesda implemented in a later patch, because the modder did it so fast, that it made Bethesda look bad. There are a ton more instances like that, ever since Morrowind. Link to comment Share on other sites More sharing options...
Nobody09 Posted January 4, 2012 Share Posted January 4, 2012 The fact that Bethesda was impressed by a "Tactical Squad" mod, because they themselves can't seem to figure out how to incorporate followers effectively,let alone a group of followers, shows that they don't really seem to have a grasp of their own engine/product. That's because of the amount of theft in the software industry. Like Everquest just totally stole a public online rpg code put a gui on it and shipped it. Things like code not working like they think it should became very evident during the first 6 months as people told them repeatidly that mage pets weren't duel weilding etc, alchemy isn't working, etc.Bethesda likely hires people to make the scriipting engines. Fires them when they are done and trains the team how to use the "package". But since they didn't make it and barely understand it they have no idea how to use it. There's what like 12 or 15 people who do skyrim? And none of them can probably remember one bit of their data structures classes because they are just considered cheapest 'shop' labor that can figure out all the code stored on the server. Just look at Oblivion. As soon as you get smithing to 75 and change the id code on everything you touch it stops chests working because it stops the code stored on the company server that handles the database stuff from working and the people who make the game can't fix it. Relying on the modding community is one thing. But breaking the game so badly that the modding community can't possibly improve it because the underlying game is just NOT THERE. is another. They didn't even bother to phone this one in to the modding community. They are crowd sourcing and relying on free labor and volunteer labor and keeping all the profits they can. Which harkens back the beginnings of everquest that used slave labor GM's who weren't paid anything and had to take the flames from the community for nothing but gratitude. Which means if they choose grattitude as their currency they aren't going to get it from the customers who are one month from release completely sick of this game. The modding community will revolt and throw up all over this spoiled kids birthday party clown. Link to comment Share on other sites More sharing options...
Shantih Posted January 4, 2012 Share Posted January 4, 2012 I think Skyrim is pretty much like Fallout 3, a game that looks the part but doesn't achieve its true potential. Can't say I agree. Fallout 3 had reacting NPCs and NPCs with character. The things you did influenced the world in some way. Whilst I agree that FNV is the better game, Skyrim is an actual step back from Fallout 3. At least when it comes to the role playing aspect and fleshed out characters. Nothing you do in Sykrim matters at all. NPCs keep rambling on about future expolits of characters you as the PC have removed from the game. Guards keep insulting you although you're supposed to be a person of influence in the particular region. That didn't happen with Fallout 3. So, I'm well aware that Bethesda developed Fallout 3 but not FNV - but they still took it backwards measured by their own standards. What I really wanted to say is, they obviously had the right ideas with introducing certain role playing aspects like the companion system (which by the way is worse than it was with Fallout 3) and even marriage, but they left it at that. The money men obviously kicked their backsides towards release and they upped and left the table leaving us with a construciton site that doesn't even rise up to their previous work. Some NPCs in Skyrim do react (and sometimes you may wish they didn't). Most NPCs in Fallout 3 were very formulaic and rather two dimensional. The different setting may have helped making them look cooler but some of the followers had absolutely nothing besides a few one liners. I personally never felt Fallout 3 was deeper or had more opportunities for roleplaying. Apart from blowing up Megaton there is not much you can do that will affect the game world (I liked the fact that Lucy West could be the subject of discussions or talk herself but the fact that she didn't seem to acknowledge your actions regarding her quest was a major letdown) and the reason why guards are less of a hassle is simply because there are only a few of them in Fallout 3. I agree that the companion system in Skyrim is incredibly lacking. Marriage seems like an afterthought. We're going to have to wait for the CK to have decent followers. Compare Modded Oblivion NOW, with Vanilla Oblivion when it first came out.Do the same with Morrowind. Skyrim will only become better and better but we need the Creation Kit to get all the modding started. :happy: Link to comment Share on other sites More sharing options...
HadToRegister Posted January 4, 2012 Share Posted January 4, 2012 Skyrim will only become better and better but we need the Creation Kit to get all the modding started. :happy: Exactly! The modding community turns out the best Bethesda Games. What we get is: "Here, we've got it working as best we could, we have a pretty short main quest, but a bunch of side quests too, so the basics are in place,it's pretty buggy, especially in some spots, so if you guys and gals could fix it for us while we go work on Fallout 4 that'd be cool, KTHXBYE" Now of course just replace "Fallout 4" with, Oblivion, Fallout 3, SkyRim etc... :tongue: Link to comment Share on other sites More sharing options...
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