Jump to content

I can't play skyrim anymore.


Alithinos

Recommended Posts

  • Replies 106
  • Created
  • Last Reply

Top Posters In This Topic

Yeah, that's the main flaw if you're a roleplayer. But, nostalgia aside, it wasn't that different in the previous games either. If you strip away the hailing and the statue, you were still everyone's dork in Morrowind and Oblivion.

 

Very true.

 

That's something I really blame on catering to the youngish "I want it all" textspeech crowd. And that's one of the points where the dumbing down argument has some base in reality.

 

Reminds me of the outrage when some of these players realized that you couldn't do every thing in FNV with the same character...

 

That's as maybe. But it seems that the common illiterate idiot is considered the core audience in today's entertainment industry. Might be their numbers are on the rise.

 

That explains the popularity of achievements.

 

Those stupid things are turning every game that formerly had stories etc into nothing but Easter Egg Hunts.

 

"You killed 20 people YAY!!! Here's a Cookie! Good Job!"

 

"You did some mundane task in the game 500 times! Yay! Here's a cookie!!! Good Job!!!

 

So, Lot's of good graphics, minimal content and Achievements for doing nothing, up the ying-yang.

 

Sounds like what happened to ME2 and DA2 as well.

 

I don't understand the appeal of achievements. It seems so childish to me. Just like handing out little pictures or stars in kindergarten... These games are supposed to be played by adults who in all frankness shouldn't care about achievements and shouldn't feel the need to boast about getting them either.

Link to comment
Share on other sites

 

I don't understand the appeal of achievements. It seems so childish to me. Just like handing out little pictures or stars in kindergarten... These games are supposed to be played by adults who in all frankness shouldn't care about achievements and shouldn't feel the need to boast about getting them either.

 

Little sunshine might be unable to read or write a coherent sentence, but he sure can brag with his game achievements on facebook.

 

It is just handing out little pictures in kindergarten. And it speaks very loudly of the intended audience.

Link to comment
Share on other sites

i agree completely. im just waiting for the creation kit so i can have some real fun. but you know what i think wouldve made the entire game better? if odahviing wouldve been a mount instead of just a summon. it wouldve made the main quest much more worth it! i mean, you virtually get nothing at the end! couldnt even take alduins soul or search his body or anything! oh you get a shout that youll never use but big deal! you went to savongarde for cryin out loud! and you dont even get a blasted t-shirt!
Link to comment
Share on other sites

very good stuff in this thread. i'll echo a lot of it with some of my thoughts.

 

the scenery, the dungeons, character creation... it was all stunning. movement and combat was also really well done.

i liked the story too. the whole prophecy thing - it was interesting and fun to be a part of - ... except i wasn't really a part of it? the civil war thing seems very "FNV-influenced" but as far as i know doesn't have the flexibility. i want to help the Imperials calm the rebellion, destroy the Thalmor and in the end double-cross them and rule Skyrim on the back of my dragon brethren. either that or stay the f**k away from all of it altogether. furthermore, if i'd known saving the world from imminent doom by the end of the main quest would give me no reward whatsoever and change absolutely nothing about the world i'd burned away so many hours of by this point i wouldn't have done that either.

some of the side-quests were fun but even the bigger ones that really tap into the Elder Scrolls story were inherently "talk to x, fetch y and kill z."

with that said i have plans to replay the game when some of the UI mods and other goodies are refined so i can do the questlines i deliberately ignored for RP-reasons. i loved Fallout 3 and New Vegas so obviously i enjoyed this game too and playing it makes me really excited for what they do for Fallout 4.

Link to comment
Share on other sites

every Single Player game will get boring at some point. Thats pretty much a "law". The question is, how long do you need to enjoy a game to call it a success?

 

So considering Skyrim, the question is "how many hours did you play the game? how many of these hours did you actually enjoy the game? Would you consider the amount of enjoyment time as enough and if not why?"

 

I have played (vanilla) Skyrim appr. 50 hours before modding. Another 100 hours with modding. I am now at a point where I am waiting for the CK to come out and do not enjoy Skyrim as much right now. Still, I consider it a success because I througly enjoyed these hours of gameplay and that is a lot comparing to many other games out there.

 

There are a lot of flaws in the game and i am not talking about bugs. One big flaw is that you are never really "in" the game but always feel as if you were just a bystander. The game never succeeds in giving you a proper satisfaction of accomplishment in regards to the overall story.

 

Just one example and please dont read if you havent played the game much because <Spoilers Ahead>:

 

- Jarl Balgruf asked me to check out his son because the kid was acting strange. I speaked to the kid and he told me things like "everybody will die, I will kill my daddy with a toothpick, everybody must burn HAR HAR HAR" (text is "slightly" aggregated :)). He also told me that a whispering door told him to say that. I checked out the said door and found out its a evil ghost or spirit or whatever that gave me a sword that gets stronger when I betray people bla bla.....quest finished. What bothers me is this; Jarl Balgruf, who sounded so awfully concerned about his son, suddenly doesnt give a rats behind. I mean, why is he not asking me at least "how was it? did you speak to him? did you find anything? etc."? instead, the topic is done. So much for fatherly care right? speak and forget!

 

But I am ready to accept those "small" issues as "technical realization difficulties". As long as those Elements that are fun (at least for me of course...everybody has own priorities and thats good that way) "great World, good fighting engine, nice Armor and Weapons" overweigh the bad aspects...i am happy.

Link to comment
Share on other sites

every Single Player game will get boring at some point. Thats pretty much a "law". The question is, how long do you need to enjoy a game to call it a success?

 

This game, I feel really detached, one problem right off the bat, I go kill the dragon at Kynsegrove, and the first guard I run into

informs me that a second dragon attacked Kynsegrove and was killed.

 

Well....Dude, You're telling that story to the person who did it!!

And it doesn't stop.

 

I was one quest away from becoming guild master in the Thieves guild, but the Bartender kept telling me that I "Didn't look like much"

and Vex and Devrin and Tonlia were still pretty snotty to me, even though I was one promotion away from being their boss.

 

Every single guild I'm guild master of still treats me the same.

I still have to run to my subordinates like Vex and Dverin and ask them for work.

 

I thought when I became boss, I could hand out jobs...

Link to comment
Share on other sites

The thing I dislike the most about Skyrim is the very beginning of the game. Seriously how bad could it have been just to avoid putting a dragon at the very start of the game? Knowing that you're playing a tutorial and that your character can't possibly die takes away all the danger out of that scene.

 

I love this game but all the dragon stuff doesn't make it epic, it simply stresses my ability to suspend disbelief (and don't get me started on the random dragons).

 

As a veteran game master I know that the first rule is to avoid putting high level foes at the start of an adventure unless you really mean to kill most characters. Otherwise your big bad monster always ends up looking cheap. It gets worse if you actually give low level characters the means to defeat a big bad boss which is basically what Skyrim does when you get to that point early on in the main quest.

 

That is bad design and that shows a complete disregard for basic game master/DM common sense.

Edited by Shantih
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...