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Take a look Bethesda


Kitikithakis

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I play Witcher 3 and mentioned this same topic to them as well. I love this game. Though not as graphically "advanced" as Witcher it beats it in other aspects. I play my character with many non-game altering mods.(ie, I haven't changed damage output, money or item drops etc). I have 51 mods I play with that enhance what this game needed with HUGE thanks to all the modders out there for their diligent work. My statement in a nutshell is.... BETHESDA....Look what we've done to your game. Make a patch or mod that takes the best of what we have here and incorporate it into the original release. Warcraft does it as do MANY other games out there. Take a hint and make a good game great.

 

Thank you all. Now back to your regularly scheduled program already in progress.....

 

"Sticks and stones may break my bones but whips and chains excite me...."

 

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ook what we've done to your game. Make a patch or mod that takes the best of what we have here and incorporate it into the original release.

 

I don't see the difference if just using a mod normally. Why do you want beth to make a feature like, let say frost fall, make their own version that may take weeks to make and bug test, force on it cus steam updates suck, while we still have frostfall as an option?

 

This makes no sense.

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I think Bethesda & others should take note on what is popular in modding.

 

The thought behind game design is stuck in the early 2000s. That is you make a game, do a few DLCs & move on.

 

World of Warcraft is probably the most successful game. It is still being updated & DLCs are still being made. You could say it is a MMO, so completely different & I would say it dose not matter.

 

I have been adding content to this game since it came out. If Bethesda continued to make content for it I would be buying it.

 

You mite say the cost is too prohibitive. I say sub it out. There is lots of talent out there & small content companies would sprout like daisies.

 

 

 

Later

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Bethesda, is very likely aware of that the modding community will do all the hard work for them. I would be happy if Beth, instead ironed out all the small problems that is still in there since the old vanilla game and that they yet haven't fixed in SSE.

Edited by goranpaa
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To be polite.. Bethesda has upgraded Skyrim to 64bit.. and there ends the involvement.. they COULD have taken a look at the improvements and bugfixes made by Modders.. they chose too ignore them.. they Could have assigned an Intern to make a list of the 10 or 20 most popular Mods to the game and then contacted the Authors regarding implementation in SSE.. they chose not to.. what Bethesda HAS done.. is allowing Mods for Consoles (albeit with the strict morality imposed by Eunuchs and spinsters in the world of "sex is bad") so..it all comes down to ONE.. reviving the Console market and TWO.. enabling more advanced mods to be made..thereby advancing sales.. all for the cost of minimal effort and negligence of the Community they praise in public and ridicule in private... take a look.. everyone and his Grandmother has something to say about SSE.. Mods are being madfe and thus.. interest is up..we have people scrambling to update older mods and Fans clamouring for the same.. all the while Bethesda is laughing all the way to the Bank.. yes,i know,some,a lot ,of us got it for free.. but with the hype and the "look at my SSE" a lot of people WANTS to,NEEDS to.. buy the "NEW" Game.. it´s money in the bank..(or to quote the Sultans of Swing..money for nothing).. Bethesda does not and will not do anything to correct the flaws and idiosyncracies of the game..they have Modders.. so..for them it´s a win-win situation.. they can(and will) release a flawed game(in the case of SSE re-release) in the correct assumption that Modders WILL correct the mistakes,flaws,bugs and general sloppiness.. because,as we all know,Bethesda is one of the few companies that encourages modding.. (gee,i wonder why?).. and all he Kings horses and all the Kings men.. will never make Bethesda release anything that does NOT need modding,patching and so forth...because it´s "Cost-effective" why pay Programmers and developers when you can get them for free?? and that´s what Modders are..FREE labour to make the idea of the game come to life.. they do NOT get paid... Hell,half the time they hardly get the Credit and praise they deserve.. but they do it because..ONE.. they can..TWO they have to..and THREE for the love of it all.. sadly Bethesda counts on it.. but,so do many Companies.. it´s the curse of Gaming..We all want different things and for the Companies there is a dead-line.. they have Financiers,Investors,Mother-Companies and Stockholders who care Duck-droppings about the Game itself but want their moneys worth,as in NOW.. and we have Gamers who envision the Game that does what we want ,when we want.. these are direct opposites and somethings got to give.. and in the world we live in.. the Gamers lose to the money.. to the rescue..the Modders.. they have the power,the skill and the patience to make a so-so game into wow,i just need to..sleep,what is sleep for Balafan the Mighty slayer of gogonutters??... and the companies rely on it..those who bar access to their code have a tendency to be one years game of the year and next years "i Can´t believe i played that".. i´ts all about Symbiosis.. i really can not recall many games from when i started playing.. Sid Meiers Games yes.. i still play them.. Mass effect.. Dragon Age(Origins.. not the misfits and the bluuurgh) Fallout..not FO4.that is.. something not to be talked about.. but,you see The Elder Scrolls have this.."Quality"? or this massive support that makes it worth going back to because you can make the experience "NEW" or make believe it is.. because of mods.. and the fact that i am ranting like this just goes to show.. that this game,this series of games.. struck a chord with so many people and have such an audience that no matter what Bethesda does there WILL be gamers and modders enjoying Skyrim.. despite the non-effort form the publishers

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1) A significant issue with Bethesda making changes to the base game is that it could have a lot of repercussions for the existing mods. If the Bethesda changes are to gameplay, quests, sequences of events, land spaces, NPCs, available items, etc. then it could conflict with numerous existing mods, causing mod authors to be rather upset at Bethesda, as well as mod users who now have broken games until the mods are updated.

 

2) If such Bethesda game changes were mandatory updates, then many users in the middle of a game would end up forced to start over to properly incorporate the changes. OTOH, if such Bethesda game changes were optional updates, then mod authors work would be multiplied as they might have to create separate versions for multiple game configurations, depending on which Bethesda updates were added. Essentially, the game would start being forked into multiple versions. No one would be happy.

 

3) If such changes had been incorporated into the SE release, the only effect would be to have mod porting slowed down and/or reduced, as mod compatibility issues would multiply. That detriment isn't offset by the supposed value add of baking in a handful of "best" mods into the base game.

 

4) How is it decided what are the "best" mods to incorporate? By # of downloads? Most lore-friendly? Most hard-core? No matter which ones Bethesda might choose, a good fraction of the user base will think its a bad selection because it either incorporates the "wrong" mods, or it is missing "better" mods.

 

It is thus a no-win situation for Bethesda to make gameplay changes that could affect mod compatibility. Mod authors and users would both be up in arms, and people would leave the game in droves from frustration.

 

The comparison with WoW is invalid. WoW has control of all the gameplay code. There are no gameplay mods by users. The only mods users have are the GUI mods, and even those occasionally break and require updating after WoW changes.

 

I think the maxim: "Don't mess with the mod ecosystem" is rule #1 for the TES game community to continue to thrive.

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he thought behind game design is stuck in the early 2000s. That is you make a game, do a few DLCs & move on.

World of Warcraft is probably the most successful game. It is still being updated & DLCs are still being made. You could say it is a MMO, so completely different & I would say it dose not matter.
I have been adding content to this game since it came out. If Bethesda continued to make content for it I would be buying it.

 

Idk, I would like to see the games change and not in the wow way.

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1) A significant issue with Bethesda making changes to the base game is that it could have a lot of repercussions for the existing mods. If the Bethesda changes are to gameplay, quests, sequences of events, land spaces, NPCs, available items, etc. then it could conflict with numerous existing mods, causing mod authors to be rather upset at Bethesda, as well as mod users who now have broken games until the mods are updated.

 

2) If such Bethesda game changes were mandatory updates, then many users in the middle of a game would end up forced to start over to properly incorporate the changes. OTOH, if such Bethesda game changes were optional updates, then mod authors work would be multiplied as they might have to create separate versions for multiple game configurations, depending on which Bethesda updates were added. Essentially, the game would start being forked into multiple versions. No one would be happy.

 

3) If such changes had been incorporated into the SE release, the only effect would be to have mod porting slowed down and/or reduced, as mod compatibility issues would multiply. That detriment isn't offset by the supposed value add of baking in a handful of "best" mods into the base game.

 

4) How is it decided what are the "best" mods to incorporate? By # of downloads? Most lore-friendly? Most hard-core? No matter which ones Bethesda might choose, a good fraction of the user base will think its a bad selection because it either incorporates the "wrong" mods, or it is missing "better" mods.

 

It is thus a no-win situation for Bethesda to make gameplay changes that could affect mod compatibility. Mod authors and users would both be up in arms, and people would leave the game in droves from frustration.

 

The comparison with WoW is invalid. WoW has control of all the gameplay code. There are no gameplay mods by users. The only mods users have are the GUI mods, and even those occasionally break and require updating after WoW changes.

 

I think the maxim: "Don't mess with the mod ecosystem" is rule #1 for the TES game community to continue to thrive.

While i fully acknowledge your point i do believe that HAD Bethesda taken into account the top 10 or 20 mods most popular in the full spectre of Fan-sites,and implemented them in the re-release of Skyrim much would have been quited down.. these discussions serve only to prove that the so-called Community is being lauded officially and ignored(even ridiculed) privately.. what would have been the obstacle for Bethesda regarding the bug-fixes? what could possibly anger anyone if the compiled list from every mod-site had been implemented?? it would have been an even easier walk in the park for the company.. I,Personally,would sleep my way through the sale.. it would be "Here,fellahs.. i´ve got your mods for this and that and the bugs are way gone.. wanna buy??" everyone and his pet goat knows that Skyrim mods are NOT automaticly usable in SSE so in that respect your argument is invalid.. which brings me back to my point.. they had the opportunity to improve,embellish and satisfy.. they chose the lazy way out.. and hey,i don´t mind.. money talks.. and at least we have Skyrim (nearly) uncrashable..

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hat could possibly anger anyone if the compiled list from every mod-site had been implemented??

 

But why?

 

There is zero reason to do that, it just a time waste. If they were the 10-50 mods, they mean they will be ported over thanks to high demand. Why even do it? Cus people wanted? the people can just use the mods themselves, even ps4 have campfire and the like. To improve the base? The mods are already made and ported over before SSE was even out.

 

 

what would have been the obstacle for Bethesda regarding the bug-fixes?

 

Oldrim mods not working right or at all.

 

 

 

the bugs are way gone

 

That will never happen, unless they were gods.

 

 

 

everyone and his pet goat knows that Skyrim mods are NOT automaticly usable in SSE so in that respect your argument is invalid..

 

Many mods can be used right away, textures first, then 80% of the mods were able to be used again thanks to the ck. And even if not, they were made based on oldrim records, dire changes mean breaking said mods.

 

 

 

 

they chose the lazy way out.

 

That made sure most if not all of the old skyrim mods will work, if oldrim mods won't work on SSE, hardly anyone would play it.

Edited by Boombro
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