alltheseducks Posted December 15, 2016 Share Posted December 15, 2016 I'm using Complete Alchemy and Cooking Overhaul and I can't find any onions anywhere, although they're apparently supposed to be found in barrels. I think I must have another mod that alters the contents of barrels, but I don't know which mod that might be. Also, I'm using Supreme Storms, and while the snow works perfectly, the rain seems totally unaffected. I'm using several other weather mods, but I thought I had sorted out all the patches. If it's relevant, the Supreme Storms patch for Real Shelter, however, appears to be working perfectly. The rain is nice-looking and intense while under a bridge, but it is a weak drizzle in the open. These things aren't related, but they both strike me as fairly simple, so I felt it would be rude to make two topics I use ModOrganizer. Specs: Spoiler HideCPU - Intel Core i5-6600K12GB RAMMOBO: ASUS H170M-E D3GPU: ASUS GeForce GTX 980 LO: 0 0 Skyrim.esm1 1 Update.esm2 2 Dawnguard.esm3 3 HearthFires.esm4 4 Dragonborn.esm5 5 Unofficial Skyrim Legendary Edition Patch.esp6 6 SkyTEST-RealisticAnimals&Predators.esm7 7 WinterholdDestruction.esm8 8 Campfire.esm9 9 ClimatesOfTamriel.esm10 a ETaC - RESOURCES.esm11 b WM Flora Fixes.esp12 c JSwords.esm13 d ApachiiHair.esm14 e ApachiiHairFemales.esm15 f ApachiiHairMales.esm16 10 HighResTexturePack01.esp17 11 HighResTexturePack02.esp18 12 HighResTexturePack03.esp19 13 Unofficial High Resolution Patch.esp20 14 SkyUI.esp21 15 EnhancedLightsandFX.esp22 16 ELFX - Exteriors.esp23 17 RealisticRoomRental.esp24 18 CLARALUX.esp25 19 mintylightningmod.esp26 1a ExpandedSnowSystems-CoT.esp27 1b ClimatesOfTamriel-Dawnguard-Patch.esp28 1c iHUD.esp29 1d 3DNPC.esp30 1e ETaC - Complete.esp31 1f Hothtrooper44_ArmorCompilation.esp32 20 Hothtrooper44_Armor_Ecksstra.esp33 21 Guard Dialogue Overhaul.esp34 22 Weapons & Armor Fixes_Remade.esp35 23 Clothing & Clutter Fixes.esp36 24 CollegeOfWinterholdImmersive.esp37 25 Complete Crafting Overhaul_Remade.esp38 26 WetandCold.esp39 27 WetandCold - Ashes.esp40 28 ClimatesOfTamriel-Dragonborn-Patch.esp41 29 Complete Alchemy & Cooking Overhaul.esp42 2a CLARALUXify - ELFX Exteriors.esp43 2b WARZONES - Civil Unrest.esp44 2c ELFXEnhancer.esp45 2d Immersive Orc Strongholds.esp46 2e RealShelter.esp47 2f ETaC - Complete ELFX Patch.esp48 30 Weapons & Armor_TrueOrcishWeapons.esp49 31 FCO - Follower Commentary Overhaul.esp50 32 ExpandedWinterholdRuins.esp51 33 ETaC - Complete EWDR Patch.esp52 34 RRR_ELFX-Patch.esp53 35 Holidays.esp54 36 ETaC - Complete Holidays Patch.esp55 37 Immersive Whiterun.esp56 38 CWIELnFXPatch.esp57 39 Hidden Hideouts of Skyrim - Merged - Deep Immersion.esp58 3a Immersive Solstheim.esp59 3b JKs LITE - Merged.esp60 3c Thieves Guild Requirements.esp61 3d Inigo.esp62 3e AmazingFollowerTweaks.esp63 3f Inconsequential NPCs.esp64 40 Cloaks.esp65 41 SMIM-Merged-All.esp66 42 Frostfall.esp67 43 1nivWICCloaks.esp68 44 1nivWICSkyCloaksPatch.esp69 45 Weapons & Armor_DragonPriestMasks.esp70 46 Weapons & Armor_TrueWeaponsLvlLists.esp71 47 CACO_ETaC_Patch.esp72 48 CACO_USLEEP_Patch.esp73 49 Immersive Weapons.esp74 4a WeaponsArmorFixes_ImmersiveWeapons_Patch.esp75 4b waterfallshack.esp76 4c RRR_3DNPC-Patch.esp77 4d Hunterborn.esp78 4e JSwordsDistributionBalancePlugin.esp79 4f ETaC - Dragon Bridge South.esp80 50 BosmerArmorMATY743.esp81 51 TradeRoutes.esp82 52 RealisticNeedsandDiseases.esp83 53 CACO_RND_Patch.esp84 54 RND_HearthFires-Patch.esp85 55 3DNPC Alternative Locations.esp86 56 ETaC - Whiterun Ext ELFX Patch.esp87 57 TradeBarter.esp88 58 TradeRoutes-ETaC-Patch.esp89 59 DYNAVISION Dynamic Depth of Field.esp90 5a TimingIsEverything.esp91 5b _tck_SpellCrafting.esp92 5c _tck_camp_PortableAltar.esp93 5d HHoS Subterranean Hot Spring DI.esp94 5e treehouse.esp95 5f Equipping Overhaul.esp96 60 silverfish.esp97 61 Imaginator BETA.esp98 62 Convenient Horse Herding.esp99 63 TheEyesOfBeauty.esp100 64 Ordinator - Perks of Skyrim.esp101 65 Ordinator - Dragonborn Respec.esp102 66 CACO-Ordinatored.esp103 67 Dragon Combat Overhaul.esp104 68 ABT - Bolts Renamed for BS and CCO.esp105 69 ABT - Faster Arrows Improved +25%.esp106 6a ABT - Faster Bolts Improved +50%.esp107 6b ABT - Loot Arrows -25%.esp108 6c ABT - Merchants Arrows -50%.esp109 6d ABT - Progressive Damage (BS and CCO).esp110 6e ABT - Recover 50% Less Arrows and Bolts.esp111 6f Convenient Horses.esp112 70 Default Teammate Weapon Draw Distance.esp113 71 Better Vampires.esp114 72 Cloaks - Dawnguard.esp115 73 VL No AoE Drain.esp116 74 FISS.esp117 75 TakeNotes.esp118 76 RND_ETaC-Patch.esp119 77 lanterns.esp120 78 Hunterborn_CACO_Patch.esp121 79 Hunterborn_RND-Patch.esp122 7a Hunterborn-Skytest Patch.esp123 7b Hunterborn_Campfire_Patch.esp124 7c WAFR_CCOR_Ordinator_Patch.esp125 7d Chesko_WearableLantern.esp126 7e Hunterborn_LanternsAndCandles-Patch.esp127 7f Hunterborn_WearableLantern-Patch.esp128 80 RND_Dawnguard-Patch.esp129 81 RND_Dragonborn-Patch.esp130 82 TradeRoutes-RNaD-Patch.esp131 83 GoToBed.esp132 84 calyps-bosmer.esp133 85 InigoMCM.esp134 86 AmazingFollowerTweaks MCM.esp135 87 WMFF Inigo Patch.esp136 88 RaceMenu.esp137 89 RaceMenuPlugin.esp138 8a RaceMenuOverlays.esp139 8b TrueBrows.esp140 8c FreckleMania.esp141 8d JSwords_Load_Screens.esp142 8e Headtracking.esp143 8f HHoS Ancient Shrine DI.esp144 90 PIVariety.esp145 91 Animations.esp146 92 Female Pants.esp147 93 FNIS.esp148 94 FNIS_PCEA2.esp149 95 Vividian - Windy Clouds - CoT.esp150 96 RSPatch.esp151 97 Supreme Storms - Cot Version.esp152 98 Vividian - Weather Patch CoT - ESS + SS.esp153 99 CLARALUXify - JKs CITIES - LITE Merged.esp154 9a WindhelmFR.esp155 9b WindhelmFRGeneric.esp156 9c New Gnisis Cornerclub Sells Morrowind Drinks.esp157 9d Alternate Start - Live Another Life.esp158 9e Alternate Start -- New Beginnings.esp159 9f ETaC - Complete AS-LAL Patch.esp Please tell me if there's any other information I can provide. 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Varichi Posted December 16, 2016 Share Posted December 16, 2016 This is the greatest topic title I've ever seen in this forum. Love it. For your first issue, build a Bashed Patch. Your onions are being overridden by something else that modifies the leveled list for the barrels. For your second issue, that is peculiar, since you seem to have the proper patch for your mods above. Have you tried moving SS and the Vivid Weathers patch to being the last in your load order (before RS)? Also, as a head's up, you should replace FCO with Relationship Dialogue Overhaul. It fixes a lot of FCO's issues and is much more effective. Try building a Merged Patch, in addition to the Bashed Patch. Gonna copy and paste part of a reply I just made earlier regarding this: You can use both together, build the Merged Patch first and then open it and delete Leveled NPCs and Leveled Items. Then build your Bashed Patch (Leveled Lists and Merged Lists, do not check the Stats or other boxes. Mod Alias Names is fine) and place it below the Merged Patch. This will help with compatibility-the Bashed Patch will make sure all the items from various mods get added to the leveled lists the original mod wanted them in (so bandits and merchants, for instance, carry the weapons from all the mods that try to add them to them) and the Merged Patch will attempt to combine various other changes made by mods. Deleting the Leveled Items and NPCs in the Merged Patch allows the Bashed Patch to handle those functions, which it is better at doing than the Merged Patch is. The Bashed Patch should load last with the Merged Patch right before it. Link to comment Share on other sites More sharing options...
alltheseducks Posted December 17, 2016 Author Share Posted December 17, 2016 This is the greatest topic title I've ever seen in this forum. Love it. For your first issue, build a Bashed Patch. Your onions are being overridden by something else that modifies the leveled list for the barrels. For your second issue, that is peculiar, since you seem to have the proper patch for your mods above. Have you tried moving SS and the Vivid Weathers patch to being the last in your load order (before RS)? Also, as a head's up, you should replace FCO with Relationship Dialogue Overhaul. It fixes a lot of FCO's issues and is much more effective. Try building a Merged Patch, in addition to the Bashed Patch. Gonna copy and paste part of a reply I just made earlier regarding this: You can use both together, build the Merged Patch first and then open it and delete Leveled NPCs and Leveled Items. Then build your Bashed Patch (Leveled Lists and Merged Lists, do not check the Stats or other boxes. Mod Alias Names is fine) and place it below the Merged Patch. This will help with compatibility-the Bashed Patch will make sure all the items from various mods get added to the leveled lists the original mod wanted them in (so bandits and merchants, for instance, carry the weapons from all the mods that try to add them to them) and the Merged Patch will attempt to combine various other changes made by mods. Deleting the Leveled Items and NPCs in the Merged Patch allows the Bashed Patch to handle those functions, which it is better at doing than the Merged Patch is. The Bashed Patch should load last with the Merged Patch right before it. Thank you! I have just tried moving SS and its VW patch to the bottom of my load order; it does not appear to have had any effect. I have just made a bashed patch. I've never done it before, so I'm hoping it turned out okay. I used the GamerPoets guide video. Is it possible to switch from FCO to RDO without starting a new playthrough? Link to comment Share on other sites More sharing options...
Varichi Posted December 17, 2016 Share Posted December 17, 2016 I believe FCO can be uninstalled by just removing it in the Mod Manager. The only scripts I think it uses are those for the MCM, so you can uncheck it just fine. RDO can be installed mid playthrough. According the author, it works best with a new game (as do all mods), but mid playthrough is also just fine and will not cause any trouble. RDO's mod page in the link I put up above has a bit of information on installing RDO midsave (it's nothing complicated, the author lists a procedure to make doubly sure the mod works correctly and cover your bases if it does not) and when he discusses compatibility, he has information on FCO. It is possible to keep both in your load order if you're worried about it, and he has instructions to that effect, but you can untick FCO and replace it with RDO just fine according to his instructions. You may want to try a Merged patch for the rain issue. It's hard for me to say why it seems to not be working whne it appears that you have the necessary patches. I would double check on Supreme Storms mod page to see if the author mentions any further incompatibility. You have the Vividian patch for SS, Expanded Snow Systems, and CoT, so I'm not sure. On second thought, Supreme Storms should probably be loaded before ESS. Have you tried that? Link to comment Share on other sites More sharing options...
alltheseducks Posted December 22, 2016 Author Share Posted December 22, 2016 I believe FCO can be uninstalled by just removing it in the Mod Manager. The only scripts I think it uses are those for the MCM, so you can uncheck it just fine. RDO can be installed mid playthrough. According the author, it works best with a new game (as do all mods), but mid playthrough is also just fine and will not cause any trouble. RDO's mod page in the link I put up above has a bit of information on installing RDO midsave (it's nothing complicated, the author lists a procedure to make doubly sure the mod works correctly and cover your bases if it does not) and when he discusses compatibility, he has information on FCO. It is possible to keep both in your load order if you're worried about it, and he has instructions to that effect, but you can untick FCO and replace it with RDO just fine according to his instructions. You may want to try a Merged patch for the rain issue. It's hard for me to say why it seems to not be working whne it appears that you have the necessary patches. I would double check on Supreme Storms mod page to see if the author mentions any further incompatibility. You have the Vividian patch for SS, Expanded Snow Systems, and CoT, so I'm not sure. On second thought, Supreme Storms should probably be loaded before ESS. Have you tried that?I'll try switching the load order, and the merged patch if that doesn't work. However, after making the bashed patch, I still can't find any onions, or any of the other food items added by CACO (like fennel seeds, cream, Ivarstead cheese etc.). They don't show up in shop inventories, and I still haven't found any in barrels, anywhere. Any idea what else I could try? Thank you so much for helping me :) Link to comment Share on other sites More sharing options...
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