reecpj Posted January 3, 2012 Share Posted January 3, 2012 (edited) Hi,I've been making a mod for a Witch hunter's hat on a request from a forum post, and I've learnt a lot using the resources available. However, there is one niggling thing on the final thing in game. Here's a screenshot or two:http://dl.dropbox.com/u/32538545/ScreenShot2.jpghttp://dl.dropbox.com/u/32538545/ScreenShot4.jpg You see the black area (about 3 polygons) on the mesh? That shouldn't be there.. I've tried importing the nif into 3ds max, where I've been doing the work, and it doesn't happen in the render. I've checked the normal map, the polygon smoothing information and the uvs, but it doesn't seem to be any of them. I'm stumped... anyone else got any ideas? Edit: it also doesn't respond to lighting changes, so I doubt it's the shadows in game. Edited January 3, 2012 by reecpj Link to comment Share on other sites More sharing options...
Ghogiel Posted January 3, 2012 Share Posted January 3, 2012 try updating tangent space in nifskope : spell>batch>update tangent space. Link to comment Share on other sites More sharing options...
reecpj Posted January 4, 2012 Author Share Posted January 4, 2012 Perfect, thanks a lot! Wouldn't have found that out for ages! Link to comment Share on other sites More sharing options...
reecpj Posted January 4, 2012 Author Share Posted January 4, 2012 (edited) Ok, I've made my first mod! it's official. Here is the file so everyone can download it. http://www.skyrimnexus.com/downloads/file.php?id=5300 Thanks for the suggestions and motivation everyone! EDIT: oops sorry, wrong thread, still i'll leave it up just in case Edited January 4, 2012 by reecpj Link to comment Share on other sites More sharing options...
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