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Why was the PC going to be killed?


Lehcar

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seriously bethesda where's the roleplaying?

 

That's a good question. All of the quest lines feel so rushed: you're the newest member, but they trust you with a ton of responsibility, and a few days later, you're the leader of the guild.

 

The final quests are usually big and make you look heroic, but when you think about their reasons for giving the fresh-faced noob these huge missions, the sense of real growth and development is completely lost.

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seriously bethesda where's the roleplaying?

 

That's a good question. All of the quest lines feel so rushed: you're the newest member, but they trust you with a ton of responsibility, and a few days later, you're the leader of the guild.

 

The final quests are usually big and make you look heroic, but when you think about their reasons for giving the fresh-faced noob these huge missions, the sense of real growth and development is completely lost.

 

We know you just joined the guild two days ago and only know 5 spells, but we can think of no one else better suited to be the archmage. :rolleyes:

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It would not be a TES game if you don't start as prisoner without any actual charge to support it (and sometimes being the target of Emperor's dreams even) :)

 

Well, at this point I have played with a pletora of characters, completed the main quest once and not a single of them ever took a side yet. The main reason actually tied with that beginning... at first I thought the Empire just got lost after the bad beating from the Thalmor, but then the Stormcloak began to show its "National Socialist" face and this got me the creeps.

 

It's not too different from real worlds politics, Some of you may still remember the first campaign at the Gulf against Sadhan's Iraq, the main question on the mind of many was why it was interrupted before the actual excuse for the conflict itself was addressed. Well, the reasons are many and not all of them commendable but one stands out: the equilibrium of power: The region was (and still is) a powder keg with very short fuse, analysts concluded that rooting out Sadhan at that point would only deflagrate conflicts with no foreseeable conclusion, the man, evil or not was the only thing preventing an internal bloodbath...

 

And them we return to the OP... indeed that beginning lacks common sense... the original idea of bringing Ulfric to Cyrodiil is far better than that unexplainable Tulius change of mind leading only to unforeseeable consequences... yet better idea was bringing him to Solitude and let the former high king widow deal with the problem... it would make everything a Nord's problem and the Empire could wash the hands and be happy... In the end the empire is aware that Skyrim potential support is one the things helping to keep the thalmor at bay.

 

But, hey... what are we doing? the game must start and Alduin is impatient already... let's the show begin! :)

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So... why did those Imperial Legioners assume the PC was a Stormcloak?

 

He/she was hobbling across the border alone, unarmed, barefoot and in clothes that were fashioned from potato sacks. The actual Stormcloacks are always armed and always wearing unique and very easily recognizable Stormcloak armor. The PC had neither weapons nor anything that even remotely resembles the Stormcloac tunics.

 

How do the Legioners fail to see that indiscriminately killing innocent people in cold blood is only give others a huge motivation to join the rebels? Seriously, you do not win over new recruits or allies that way, and without either of those things, your military force is toast.

 

And why would anyone who is not a Nord be with the Stormcloacks anyway?! I don't think there are any non-Nord Stormcloack NPC's whatsoever. Especially an Imperial, High Elf, Dark Elf, Orc, Argonian or Khajiit - anyone of those races being involved with the Storecloacks, uhhh sorry, that just wouldn't happen. The Stormcloacks would absolutely not accept them (the fact that they accept the player regardless of race is just gameplay and story segregation). The rebels want all of them dead.

 

It doesn't make any sense why they wanted this unknown random person brutally killed.

 

Also, if they so badly wanted Ulfric dead ASAP, why did they not kill him first? That would be the most logical procedure, and that's how it's supposed to be done, in order from the most to least important person. Why put the random unknown hobo ahead of the most important and potentially dangerous prisoner present? (since is very skilled in the Thu'uml; the fact that he's gagged doesn't mean they are completely safe..)

 

Because Bethesda seems to struggle in creating good story. I wondered about the dovakhiin's execution as well. I was extremely disappointed with Skyrim's main quest. Alduin was such a generic villain.

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I actually didn't mind the genericness of the introduction. Sure, it's a little odd and they don't need to chop your head off... but there are certain suspensions of disbelief that need to be made in order to frame a narrative in the world where giant flying lizards can breathe fire and ice, where there are intelligent beings who are not even vaguely homo-sapien and where you can summon demons to fight on your side.

 

A generic main quest is meant to do one thing - provide a narrative to introduce the concepts of the world and to give the PC the skills, abilities and equipment to forge their own path. You don't need to play the main quest if you don't want to...

 

To play devil's advocate, if the MQ in a Beth game was jaw-dropping and epic, well - maybe players would stop playing after they finished cause they thought that was the only story. I'd rather have a generic MQ that opened up a world that has thousands of other smaller stories and the option for a community to build more.

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A generic main quest is meant to do one thing - provide a narrative to introduce the concepts of the world and to give the PC the skills, abilities and equipment to forge their own path. You don't need to play the main quest if you don't want to...

 

To play devil's advocate, if the MQ in a Beth game was jaw-dropping and epic, well - maybe players would stop playing after they finished cause they thought that was the only story. I'd rather have a generic MQ that opened up a world that has thousands of other smaller stories and the option for a community to build more.

 

Well, considering how Bethesda hyped the community about the main quest elements, I was expecting more this time around. People like me wanted to see the lore and legendary powers of Tamriel's dragons. Instead, dragons were made into nothing but mostly easy loot, and seemed inferior to the Oblivion crisis. And no, an epic and jaw-dropping main quest would not stop TES players from playing further after it's completed.

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I didn't mind the opening so much. There are plenty of people in our world who have had the same done to them, unfair or not, but weren't saved by their arch-nemesis.

 

Actually, the game is kind of kewl that way. The real bad guys are like real life bad guys while the fantasy evil isn't really evil. Read some books in Skyrim and question who was Alduin really and why did he save you?

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