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Embeded Textures in NIF files Yes or No


JoKelly

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One of the things I've constantly kept in mind as I work on my mod is that when released some people that will play it will have low end computers. I've been trying to balance custom meshes complexity, keep on game start scripts to a minimum etc...

 

so this leads me to NIFs and Textures, if the NIF has embedded textures it should make the game run smoother since the game will not have to search a BSA or loose folder for the texture files. at least that's what I think would happen. Do any of you have info to say otherwise, am I barking up the wrong file path tree?

 

 

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How do you embed the textures in a NIF? As far as I knew, only the file location/name is linked in a NIF. In all instances I've only seen them separate.

I have an old version of NIFscope that allows you to embed. I'm not sure if you can with the newer versions and I'm not even sure that it will make a difference in game or that the game wont spazz over it. there is a reason why they went away from embedded textures I just don't know the reasons.

Edited by JoKelly
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Can we get a screenshot of where Nifscope does that? I don't remember seeing it.

As soon as I get it unpacked and a Batch file made to run it. I stumbled across embedding on another search, early NIFSCOPE builds 06 to 09 allowed users to embed textures to the NIF file. I thought it might help make my mod run smoother for lower end PCs if I embedded textures.

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I'm not sure how that would work, yeah the GECK in most cases only asks for the model and then finds the texture from that, but hair for example not only needs the filepath to be correct in the Nif but it must also be specified in the GECK and I don't think it would let you select a Nif as the texture. Eyes are another thing, the texture for those have to be specified in the GECK, that texture is then put over the mesh, the same mesh that is used for all eye textures.

 

Maybe that functionality is for a different game?

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