Jump to content

[WIPz] Skyrim Script Extender (SKSE64)


behippo

Recommended Posts

  • Replies 885
  • Created
  • Last Reply

Top Posters In This Topic

Oh and I was right as usual, that ''well respected by steam community'' Ilja guy was proven to be a scammer.

 

Scammer, eh? If you say so.

 

I have never claimed to have any extra information about SKSE team and their doing. I pointed out that SKSE64 when team had estimated SKSE64 to come out. Someone picked that up from Steam forums and posted my words to several other forums, as if I knew more than team had told us.

 

SKSE64 is highly anticipated release. It is not a wonder that so many people are getting emotional about it around forums.

 

Next time someone asks about it, I will just post the usual "it is done, when it is done" reply, to avoid confusion.

Link to comment
Share on other sites

 

 

... some other guy with a 6 level steam account and some useless guides created by bits and pieces gathered from the already popular guides and which got maximum 25 rate-ups shouldn't get the credit and is not well-respected in my eye, nobody even knows and cares.

Er, good for you. I simply saw some confusion as to whether he'd have any insider information or not, and decided to clarify - he doesn't, and he isn't trying to pretend otherwise.

 

As a lot of users have been helped by Ilja, it's not uncommon to see his word taken as gospel. I'm hence not at all surprised that Zeridian would've linked to one of his quotes.

 

Let me fix it:

 

Facts over fiction. I would really like to meet that ''a lot of people''

 

Respect is earned matey and this is where i go nuts.

 

I guess you may respect different people and its okay, no? The guy in question hasn't stated "respect me!" anywhere in that post on steam, though if you think what he did was wrong, you should probably go tell him personally rather than discuss and insult him behind his back. This is irrelevant to the topic anyway, as stated above, because there's no new information about skse.

 

I personally go with the opinion of schlangster. I'm a pessimist, so I don't believe in skse anymore. It will come as a nice surprise, if it will.

Edited by ttabakova
Link to comment
Share on other sites

Being impatient is a bad thing. Patience is a virtue.

 

Hmm, that's an interesting topic to discuss, really... If you try to back your affirmation with literary references you won't find much. Most likely you'll only be able to affirm such a thing under the generic common-sense spread out by religions mainly. Meaning it isn't neither a true nor it is a reliable idea.

Impatience has a lot of benefits attached to it, the main one being that people who are impatient are less idle, and way more active. That alone makes patience to be a flaw due to it's "inborn-inaction"... So I don't think you've fully grasped the idea behind this philosophy.

Instead I'd prefer to go with: "Do not try to control or depend on things that of which you do not control." much better, doesn't involve the "patience" dilemma, and makes more sense for this specific topic we are discussing here...

 

I think the development process has stopped. Since the original skse site still indicates the estimated release date as mid-March and nobody updated that sentence even though the March has almost ended. That is not to be taken lightly, since popular sites like PC Gamer have made news on the subject after that particular sentence, like ''Skse for SSE will be released by mid-March and we're excited!'' This is beyond being patient now and we need an update whether it is bad or good news.

 

Oh and I was right as usual, that ''well respected by steam community'' Ilja guy was proven to be a scammer.

I to think that. I am one of these nut-jobs that actually has done some development works back in college (which was a degree for Game Development, mind you. One of which I've quit thanks to the gods). And there I would always keep my eyes into both things like a chameleon. Whenever something was due to not being finished, delayed or by some miracle advanced release we would announce it whether for users or someone who we were responding to. That alone, plus some logical sense, ends up pointing that SKSE64 won't be released anytime in the foreseeable future, as I've stated before.

 

Best to stick with what we have and give up on waiting. To be honest the increased stability in SE may get hindered by SKSE64, not that I want to back that or go against SKSE altogether, it's just that I've noticed that in Oldrim, whenever you piled up more than 5 mods utilizing SKSE the game would become insanely unstable (bug-glich-lag-wise depending on your rig and which mods you were using).

Scripts would have a tendency of overwriting each other causing all sorts of funny behavior in-game, like Durak's "teleporting" issue which could only get fixed by completely pausing scripts altogether through console commands.... Without SKSE the game would run almost as smoothly as some brand-new carpet, unless you went on to make the game demand 64bit requirements with graphic improvement mods, of course, then you would only have your usual FPS drops, but nothing script related. Although I'm really thankful to SKSE, and it's team, I still feel that it is possibly the main cause for unstable games and save-game corruptions out-there... But I digress, I don't want to turn this into some technical discussion, although I do guess that whatever happened during SKSE64 development that cause it to be stalled would be in fact stability issues, so there's that. Maybe they can't make it without breaking the engine somehow, or causing excess on memory usage. Maybe that's the reason they've all went quiet, perhaps they can't figure out a solution and so far they may be under the impression that SKSE64 can't be done to accommodate the most popular Oldrim mods that used to run with SKSE...

 

Idk, it's just wild guesses based upon observation and some personal experience. Or maybe I'm totally wrong and they are actually not giving an F about fan-base, so there's why no updates so far. In any case it's out of our hands, so there's no point in putting expectations or even any notions of foresight as to when it will get done. Honestly I'll stick with my negativity anytime, at least when it's out I'll be surprised, though I still think it might not even be this year...

 

As for Ilja, give the guy a break, he simply "papagaiou" (as we say here in Brazil, something along the lines: "Parroting"/"Parroted" (acting like a parrot, repeating something) whatever he read on SKSE website, along with what was said in Hippo's video on Youtube... Nothing wrong with that...

Link to comment
Share on other sites

 

As for Ilja, give the guy a break, he simply "papagaiou" (as we say here in Brazil, something along the lines: "Parroting"/"Parroted" (acting like a parrot, repeating something) whatever he read on SKSE website, along with what was said in Hippo's video on Youtube... Nothing wrong with that...

 

That is the first time I have been called as parrot, but I think you summed this nicely.

 

I am going to nick that as my next nickname though. :cool:

 

Back to the matter at hand.

Edited by Suvanto
Link to comment
Share on other sites

I just accepted that it's not going to happen.

 

Given the choice between an unstable Oldrim and hobbled Newrim, I went with neither.

I find it interesting that you should say that. I don't think it's time to throw our hands up in the air just yet, until the we hear it from the horses mouth

Link to comment
Share on other sites

 

I just accepted that it's not going to happen.

 

Given the choice between an unstable Oldrim and hobbled Newrim, I went with neither.

I find it interesting that you should say that. I don't think it's time to throw our hands up in the air just yet, until the we hear it from the horses mouth

 

 

I agree. I don't see any reason to believe that SKSE64 won't be ready at some point. A week or two off schedule estimates is nothing. I worked in software development for 30+ years, and I don't think I've ever seen a schedule estimate that didn't slip. It's not that big a deal. Programmers are notoriously bad at estimating the level of effort for their tasks.

 

It all comes down to managing expectations. As soon as the mid-March estimate was put out there it set everyone's expectations. If those expectations have to be reset, fine, it doesn't mean the product won't eventually be released. As a general rule, though, it is always a good idea to proactively manage your users' expectations. If the schedule needs to slip then the sooner you let them know the better. If someone on the team were to login and say "sorry guys, but it won't be ready until May" then most of us would just shut up and wait until May to start asking for another status update.

Link to comment
Share on other sites

 

 

I just accepted that it's not going to happen.

 

Given the choice between an unstable Oldrim and hobbled Newrim, I went with neither.

I find it interesting that you should say that. I don't think it's time to throw our hands up in the air just yet, until the we hear it from the horses mouth

 

 

I agree. I don't see any reason to believe that SKSE64 won't be ready at some point. A week or two off schedule estimates is nothing. I worked in software development for 30+ years, and I don't think I've ever seen a schedule estimate that didn't slip. It's not that big a deal. Programmers are notoriously bad at estimating the level of effort for their tasks.

 

It all comes down to managing expectations. As soon as the mid-March estimate was put out there it set everyone's expectations. If those expectations have to be reset, fine, it doesn't mean the product won't eventually be released. As a general rule, though, it is always a good idea to proactively manage your users' expectations. If the schedule needs to slip then the sooner you let them know the better. If someone on the team were to login and say "sorry guys, but it won't be ready until May" then most of us would just shut up and wait until May to start asking for another status update.

 

 

This. The wild reactions around here are silly at best.

Link to comment
Share on other sites

 

 

I just accepted that it's not going to happen.

 

Given the choice between an unstable Oldrim and hobbled Newrim, I went with neither.

I find it interesting that you should say that. I don't think it's time to throw our hands up in the air just yet, until the we hear it from the horses mouth

 

 

I agree. I don't see any reason to believe that SKSE64 won't be ready at some point. A week or two off schedule estimates is nothing. I worked in software development for 30+ years, and I don't think I've ever seen a schedule estimate that didn't slip. It's not that big a deal. Programmers are notoriously bad at estimating the level of effort for their tasks.

 

It all comes down to managing expectations. As soon as the mid-March estimate was put out there it set everyone's expectations. If those expectations have to be reset, fine, it doesn't mean the product won't eventually be released. As a general rule, though, it is always a good idea to proactively manage your users' expectations. If the schedule needs to slip then the sooner you let them know the better. If someone on the team were to login and say "sorry guys, but it won't be ready until May" then most of us would just shut up and wait until May to start asking for another status update.

 

Like I said earlier, I am inclined to think the silence means they have their heads down into it, but in saying that life always takes it's place and these hobbyist projects get left behind in the process. Can't hold anything against anyone if the latter is the case here, I mean what can you do.

 

I personally just hope nothing bad happened to anybody.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...