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Add workshop connect/snap point on top of a shack floor


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While goofing off on something for someone else (because I have a day off and got stumped on my own project), I decided to try to put connect/snap points on top and bottom of workshop shack floors (for to make ease of stacking them) for my own use.

...well, that didn't go so well.

It seems quite difficult.

So, I went into Nifskope.
Opened up my nif.
BSConnectpoint:Parents
Changed Num Connect points from 5 to 7.
Update and save.
Added Root and Variable Name to each (though the Variable Name very well could be wrong...in fact I already forgot what I had in there...mer)
Go to edit rotation and translation to move them where I want.
...and nothing is reflected in the render windows.

Pretty sure I'm missing quite a few steps.

Any particularly good written tutorials for this?

Thank you. =)

P.S. I looked at quite a few things, including:
https://forums.nexusmods.com/index.php?/topic/4130180-tutorial-connection-points-with-nifskope-for-wall-items/
https://community.bethesda.net/thread/12325?start=0&tstart=0

Currently looking at one of Stuyk's guides: http://www.stuyk.com/forum/viewtopic.php?f=14&t=10

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If the snap point is not one of the predefined ones, your root should be WorkshopConnectPoints, with a scale of 1 and name of whatever.

 

http://www.nexusmods.com/fallout4/mods/10112/?

 

I'll rewrite it when I get time, but till then should give you enough clues on what to do. Feel free to ask more.

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If the snap point is not one of the predefined ones, your root should be WorkshopConnectPoints, with a scale of 1 and name of whatever.

 

http://www.nexusmods.com/fallout4/mods/10112/?

 

I'll rewrite it when I get time, but till then should give you enough clues on what to do. Feel free to ask more.

Workshopconnectpoints was there and okay.

Scale was okay at 1.

Stopped trying to use Axis rotation and, instead, went to Euler (maybe I'm not fancy pants enough for Axis, heh...watch my pinky raise while I drink my tea!).

Made up my own name of P-TopBottom for both top and bottom points.

 

Progress came when the top ones *sides* started connecting to the center of the bottom one's top...close, but no cigar. =P

 

...rambling.

Thanks, Ethreon, I'll take a look at that. =)

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You need at least four snap points, named differently than the original snap points. If they're named the same (or derivatively) they'll snap to the other snap points and you don't want that.

 

- Increase the count to 9.

- Name the four new ones something that won't allow them to snap to the original points. Say, "P-Stack-Floor".

- Put two on the bottom, on opposite sides with the "flat" part of the marker pointing out. (The horizontal leg pointing in if you have NifSkope's green wire frame for a marker).

- Put two on the top, same as above but instead, put the "flat" part of the marker pointing in (the leg pointing out). The flat parts will on these four will now snap to each other when stacked.

 

Couple of notes:

 

- As mentioned above, the "flat" parts of the snap points are what snap together.

- If you want to be able to snap-rotate the floor (have the floor snap into place every 90 degrees as you rotate it), you'll actually need eight total points (4 on top, 4 on bottom).

- Always click the rotation input to Euler. It's easier to deal with.

- Don't rotate the points to a vertical position or else the objects will free rotate and won't snap their rotation to each other.

 

I just did something similar, but with some stack-able cabinets. Works pretty good, though the "draw" on the stack snaps tends to feel a little stronger than the edge snaps.

Edited by Guest
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I think I just realized the orange/green Marker is not just a graphical representation of the snap point in Creation Kit, but is actually necessary...?

 

...if so, that's a face palm moment, cause I thought about it for a moment and said "nah, that'd be dumb"...oh well, c'est la vie. ;-)

 

...back to reading Mistame's post and Ethreon's guide...

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You don't need 4, or 8 points. You need two and it will allow stacking floors. The more snaps you add the more difficult it is to snap.

 

Yeah, you can do it with two but then your snap is limited to whatever rotation angle your snap point is set at, which is fine for just stacking them. Personally, I prefer them to snap at 90 degree increments as I rotate them so the textures align. That requires four on top and bottom.

 

I think I just realized the orange/green Marker is not just a graphical representation of the snap point in Creation Kit, but is actually necessary...?

 

...if so, that's a face palm moment...tell me I'm wrong, please?

 

...back to reading Mistame's post and Ethreon's guide...

 

The sphere halves are just markers. In NifSkope, they usually display as a wire frame that looks like a thumb tack outline (when you select the root of the point). Just remember that the "head" of the tack is what snaps.

Edited by Guest
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I think I just realized the orange/green Marker is not just a graphical representation of the snap point in Creation Kit, but is actually necessary...?

 

...if so, that's a face palm moment...tell me I'm wrong, please?

 

...back to reading Mistame's post and Ethreon's guide...

The sphere halves are just markers. In NifSkope, they usually display as a wire frame that looks like a thumb tack outline (when you select the root of the point). Just remember that the "head" of the tack is what snaps.

 

That's what I figured, but the way people write it...makes one question themselves. ;-)
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