Ethreon Posted February 3, 2017 Share Posted February 3, 2017 The max no. of snap points is obtained by going to the array count and decreasing it under 0. That's the theoretical one.. practically I bet you can have hundreds as long as the object is large enough. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted February 3, 2017 Author Share Posted February 3, 2017 Here was my attempt at 111 connect points with no luck. During placement in game it acts as if it has no (zero...not even the ones the Creation Kit is noting on the left-hand side of the image here) snap points. However, once it's placed, it functions fine.Drop the points below 25 and they function during placement as expected. Add more, no worky no good again.Clearly I'm a little slow today, so maybe I'm missing something about the array count (and maybe something obvious). For whatever reason, "decreasing it under 0" is not parsing in my head. http://www.ledgeoftech.com/wp-content/uploads/2017/02/Clipboard13.jpg Link to comment Share on other sites More sharing options...
Ethreon Posted February 3, 2017 Share Posted February 3, 2017 4294967295The theoretical max amount of points possible. Practically it's possible the engine cannot parse all of them correctly if you have something like that. Distance and collisions matter a lot. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted February 3, 2017 Author Share Posted February 3, 2017 'Engine Freakout' sounds reasonable.(Though even 33 points caused the same issue to occur, and you've clearly done more per object yourself) Gonna just do the vanilla sides, custom corner top and custom bottom points. Let people make a start brick at a corner, do their thing/line to where they want, and then they can re/move the unwanted starter blocks. ...less work for me anyhow. ;-) Edit: Can't have multiple bsconnectpoint:parent's, each with their own array, correct? Just a wild idea to possibly sidestep my issue, just in case...? Link to comment Share on other sites More sharing options...
Ethreon Posted February 3, 2017 Share Posted February 3, 2017 (edited) You can only have one, the other one is ignored. You can ofc have a connect:child and so on. you know, i might make a test item just to see what goes.. Edited February 3, 2017 by Ethreon Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted February 3, 2017 Author Share Posted February 3, 2017 See, I said "slow today", and my confusingly forgetting basic array/subarray/data structure confirms that. =P Link to comment Share on other sites More sharing options...
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