Jump to content

[LE] Help again my room is haunted?


sexyangel

Recommended Posts

What happens when you set everything in your cell the way you like it and I clicked everything to not havoc settle and then I go back in and everything flung itself all over the room? "I swear the cell is haunted... :ohmy: " Then when I go back on CK everything looks normal again but it's not in game, what do I do please :huh: ?

Link to comment
Share on other sites

I've notice you seem to be having the same type of problems ... Turning off havoc on everything is not a solution.

I'm just going to guess here and say, I don't think you are modding on a fresh save. Let me explain what a fresh save is.

 

When you are making a mod you can not save your game while you are testing the mod then come back to that save to test again.

The saves hold parts of the mod within them. So once you save every test after that is going to do strange things ...

(like some of the problems you have been posting about)

 

This is how it's done ...

 

Start the game without your mod in the load order at all. Load up a save point that never had your mod in it at all.

Go to the spot where your mod is at in the game. In your case a house, stand a bit away from it but close by (like you can see it but you're not in it).

Then save the game right there. Now that save point is your mods master save point. Exit the game and add your mod to the load order.

From now on you always load that save point. Never save when testing your mod. This way every time you do a test, to the game your mod was

just added ... This is called a fresh save or a master save point ...

Link to comment
Share on other sites

If it helps you can also name your save by going to the console mode and type in: Save "Master Save" or Save MyModMasterSave.

I myself stop playing Skyrim while I mod. If it takes me 3 months to complete a mod then I don't play at all for 3 months.

 

Also: You can remove saves by pointing at them and pressing X.

Edited by NexusComa
Link to comment
Share on other sites

Fastest way to see your changes is to type CoC yourcellname directly from the main menu. Make sure u've placed a CoCMarkerHeading in ur cell as well before you save and try to see changes.

 

 

I don't think her problem is how fast she is getting there it's more she is not using a master save point while modding ...

I guess we will see ...

 

It's that or she isn't using static items.

Edited by NexusComa
Link to comment
Share on other sites

Unless I want the player to be able to pick up the items that I am decorating with I make static versions - that way they are guaranteed to stay neatly in place. Just create a new static & select the mesh of the clutter item that you want to use in the model section, then place your new static in the cell instead.

Link to comment
Share on other sites

I've notice you seem to be having the same type of problems ... Turning off havoc on everything is not a solution.

I'm just going to guess here and say, I don't think you are modding on a fresh save. Let me explain what a fresh save is.

 

When you are making a mod you can not save your game while you are testing the mod then come back to that save to test again.

The saves hold parts of the mod within them. So once you save every test after that is going to do strange things ...

(like some of the problems you have been posting about)

 

This is how it's done ...

 

Start the game without your mod in the load order at all. Load up a save point that never had your mod in it at all.

Go to the spot where your mod is at in the game. In your case a house, stand a bit away from it but close by (like you can see it but you're not in it).

Then save the game right there. Now that save point is your mods master save point. Exit the game and add your mod to the load order.

From now on you always load that save point. Never save when testing your mod. This way every time you do a test, to the game your mod was

just added ... This is called a fresh save or a master save point ...

That's great advice I'll do that today.Thank you.

Link to comment
Share on other sites

Unless I want the player to be able to pick up the items that I am decorating with I make static versions - that way they are guaranteed to stay neatly in place. Just create a new static & select the mesh of the clutter item that you want to use in the model section, then place your new static in the cell instead.

I watched Dark Foxe's videos on how to make things static and I'm doing great no more haunted rooms, hehe.Thank you.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...