genolune Posted December 29, 2016 Share Posted December 29, 2016 So in real life I have attention issues and am going to be getting busier as I get more involved in real life stuff and I'm looking for a player or modder with some time on their hands. Basically I want an assistant to playtest my mods, compile bugs, and requests to help me keep track of what I need to add and fix. That way as I get to more complicated mods and learn new things, I just have a checklist of things to get done and keep me focused. If anyone wants to help, and learn about modding or just contribute in a way that doesn't involve learning lots of software or anything, let me know. I'd greatly appreciate it. Link to comment Share on other sites More sharing options...
Degby1 Posted December 30, 2016 Share Posted December 30, 2016 I'm up for helping out. I too am trying to learn the Creation Kit but I can test for the time being. Link to comment Share on other sites More sharing options...
genolune Posted December 30, 2016 Author Share Posted December 30, 2016 I'll send a PM. Link to comment Share on other sites More sharing options...
ajs52698 Posted December 30, 2016 Share Posted December 30, 2016 I wouldnt mind helping out if you need it :D Link to comment Share on other sites More sharing options...
genolune Posted December 30, 2016 Author Share Posted December 30, 2016 Thanks for the offer. I'll send a PM. Link to comment Share on other sites More sharing options...
iFallout69 Posted December 30, 2016 Share Posted December 30, 2016 (edited) if its not too late i'll be more than happy to help :smile: (Just ignore my name i made it as a joke) Edited December 30, 2016 by iFallout69 Link to comment Share on other sites More sharing options...
genolune Posted December 31, 2016 Author Share Posted December 31, 2016 Actually, I'll just copy and paste everything here thus far: Here are my Fallout 4 mods for you to look at: Genolune's Fallout 4 Mods I just want others to go through the mod pages (and mods if they are a modder) and see if my to-do list seems accurate and if the files are user friendly and let me know if you notice anything additional that needs to be done. The Children of Atom Overhaul I need to put out an experimental file for Kingsport Lighthouse and Mass Fusion Disposal, although the v1.3 I believe still has Kingsport Lighthouse. I just need someone to work the Minutemen questline to death to see if Taking Point: Kingsport Lighthouse will require you to kill the Children of Atom or if the setownedtrigger is good enough, or if you already own it via the setownedtrigger if the quest even comes up at all. List of my projects and status.Already Published1. Slim, athletic Atomic Beauty Preseta) Take better screenshots or make a video showing how to use it? 2. Super Hero Bodies conversion of Improved Men's Harnessa) Take better screenshots or make a video showing how to use it? 3. Institute Settlementa) Needs auto-load door? Is that essential or no?b) coc InstituteConcourse to get into Institutec) Move hatch when Quince99 is done with CIT Ruins Restoration to make it compatible 4. Jalbert Brothers Disposal Settlementa) May need additional work in the future for molerats, in case they respawnb) Are the screenshots good enough or does there also need a video? 5. Craftable tall, junk wallsa) Add snap points? I think this is a moot point considering how close they can get normally plus snap points are a hindrance to walls on uneven or weirdly angled terrain. Otherwise, the mod is completely done!b) Are the screenshots good enough or does there also need a video? 6. Children of Atom Overhaula) Add workshopstackable to all settlement objectsb) Clean filec) Test file with Kingsport Lighthouse & Mass Fusion Disposal & Mass Gravel and Sand filed) Add Redeemer armor paint when changes are approved by mod authore) Waiting on permissions and other modders resources to integrate (if not, I'll go ahead on my own)f) Are the screenshots good enough or does there also need a video? 7. Improved Boston Airporta) Make sure build limit is unlockedb) Watch for early bugs that pop up with every new modc) Are the screenshots good enough or does there also need a video? In progress1. Dry Rock Gulch Settlementa) Possibly broken? Needs further investigation on Nuka-World issues. I think it was Caleb68 who tipped me off to some Nuka-World funkiness that affects regular settlementsb) Workshopresourceobject needs to be added to water pumps? I'm trying to turn the static pumps into To be started1. Super Hero Bodies Conversion of Crimsomrider's Cowboy Outfitsa) Have permission2. Super Hero Bodies Conversion of Elianora's Gunslinger Outfita) Have permissionSee a theme here? I want to make a Wild West type pack of mods for fun and for the New Vegas lovers!3, Owned - Own Diamond Citya) Have permission, currently gathering information from SparrowPrince about what he/she did. Link to comment Share on other sites More sharing options...
speedynl Posted December 31, 2016 Share Posted December 31, 2016 nuka world settlements are working fine, if you know how to do it, ask tarsis i gave him all the info you need to make it work Link to comment Share on other sites More sharing options...
genolune Posted December 31, 2016 Author Share Posted December 31, 2016 Do normal settlements work there (ie not set up for raiding)? It's meant to be a fun, Wild West single street like you would see in Tombstone or other western type movies. Let me know if the pages look right as I'm always looking to improve my craft. Link to comment Share on other sites More sharing options...
caleb68 Posted December 31, 2016 Share Posted December 31, 2016 nuka world settlements are working fine, if you know how to do it, ask tarsis i gave him all the info you need to make it work your method still breaks things Speedynl. Existing games it works fine, fresh games no. Link to comment Share on other sites More sharing options...
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