azrielmoha Posted December 31, 2016 Share Posted December 31, 2016 (edited) Normally, in the miscellaneous quest, Prep School, you were tasked to kill Zeller and free the captives caravan guards. But in my playthrough, there's only two caravan guards, with one of them missing and one jail cage empty and thus i can't complete the quest. I've tried to use the console command to complete the quest or advance the quest stage, but no avail. Normally, i would ignore this, but since I'm using the quest to raise affiliation with my companion, and to obtain the Caravan Trading Post, i have to find a way to fix this. Also, i just notice that one of the quest marker direct me outside when I'm inside the school, but when exciting the area, the marker told me to go inside. I'm currently using a lot of mods, and I'm certain none of this mod edit the quest nor Eastern Prep School building, but just in case, here's my load order. *Fallout4.esm*DLCRobot.esm*DLCworkshop01.esm*DLCCoast.esm*DLCworkshop02.esm*DLCworkshop03.esm*DLCNukaWorld.esm*SettlementKeywords.esm*ArmorKeywords.esm*Homemaker.esm*Snap'n Build.esm*Thematic and Practical.esp*TrueStormsFO4.esm*Unofficial Fallout 4 Patch.esp*Firelance2.5.esp*AutomatronCountyCrossingFix.esp*Recruitable NPC Dialogue Fixes.esp*MinutemenPropaganda.esp*Brahmin Watertrough.esp*BrahminFeederFull.esp*Business Settlements.esp*CraftableFloorPatches.esp*CraftableAnimationMarkers.esp*WoodenPrefabsExtended.esp*CraftableWorkingWaterPipes.esp*WindowBoards.esp*EvilViking13_MinutemenMorale.esp*MoreVaultRooms.esp*Eli_Crafting Shiz 9000.esp*DD_AIO Test Mark 1.esp*Northland Diggers New.esp*Northland Diggers.esp*Homemaker - Greenhouse and Bunker Disabler SKE.esp*Homemaker - Streetlights Use Passive Power SKE.esp*OCDecorator.esp*OCDecoratorDLC.esp*OCDispenser.esp*PWR.esp*PWR_SKE.espHomemaker - Greenhouse and Bunker Disabler.espHomemaker - Streetlights Use Passive Power.esp*OVT.esp*dD-Enhanced Blood.esp*dD - Screen Blood Duration Medium.esp*RRTV_MyFirstInfirmary.esp*SalvageBeacons.esp*BrighterSettlementLights.esp*Settlement_Markers.esp*ExpandedSettlementBuildings.esp*Housekeeping.esp*Vault-Tec Workshop Overhaul.esp*OSHA_Signs.esp*SolarPower.esp*BetterStores.esp*BS-FarHarborExpansion.esp*SkjAlert_All_DLC.esp*Minutemenoverhaul.esp*ImmersiveVendors.esp*GruffyddsSignsAndPosters.esp*CWSS Redux.esp*g2m_Workshop_Nexus.esp*dinoshelf.esp*CREAtiveClutter.esp*Crafting Workbench.esp*Crafting Workbenches - Ammo.esp*Crafting Workbenches - Ammo Expanded.esp*Crafting Workbenches - Automatron DLC.esp*Crafting Workbenches - Faction and Quest Requirements.esp*CrazyEarlsScrapyard.esp*CrazyEarlsScrapyard_Lore.esp*MoBettaScrap.esp*Insignificant Object Remover.esp*Better Locational Damage.esp*Reload Sounds.esp*Better Locational Damage - DLC_Automatron.esp*Better VATS.esp*Better Perks.esp*Better Locational Damage - DLC_WWorkshop.esp*Stab and Break.esp*Better Locational Damage - DLC_Nuka_World.esp*Binary Speech Checks V.4.esp*Campsite.esp*Campsite-AWKCR.esp*DialogueFarmFix.esp*Lasers Have No Recoil.esp*HideUI.esp*LeveledSpawns.esp*LongerPowerLines3x.esp*Permanent Pacification.esp*RainofBrassPetals.esp*Locksmith.esp*LongRangeBulletHoles.esp*dD-Realistic Ragdoll Force.esp*BetterSettlers.esp*BetterSettlersNoLollygagging.esp*BetterSettlersCleanFacePack.esp*BetterSettlersFarHarborPatch.esp*Settler Sandbox Overhaul.espBetterSettlersMortalPack.esp*MODspider.esp*Docile Radstags.esp*ModdableRobotSettlers.esp*FO4 NPCs Travel.esp*Publick Occurrences Expanded.esp*Vault-Tec Historical Preservation Initiative.esp*QuazVehicleOverhaul.esp*RadiantBirdsv05.esp*Reverb and Ambiance Overhaul.esp*AzarPonytailHairstyles.esp*HairVariations_Sophisticate.esp*RobotFactionPaint.esp*BetterCompanions.esp*More Smarter Companions Mod.esp*ASCOCait04.esp*ASCOCurie02.esp*ASCOPiper02.esp*Laser Turret RoF.esp*DESTROY_ALL_Cricket_v2_1.00.esp*SuperMutantOverhaul.esp*Squirrels_of_the_Commonwealth_Docile.esp*Diverse Cats.esp*EveryonesBestFriend.esp*FAR.esp*Radiant Clouds and Fogs.esp*Fr4nssonsLightTweaks.esp*InteriorsEnhanced-All-In-One.esp*DYNAVISION.esp*DarkerNightsDetection.esp*TrueStormsFO4-FarHarbor.esp*DarkerNights.esp*DarkerNights-Radiant.esp*WET.esp*Vivid Waters.esp*TrueStormsFO4-EarlierSunsets.esp*TrueStormsFO4-EarlierSunsetsFH.esp*fog.esp*IMPROVEDTEX.esp*Foggy Rooms Defogged.esp*EvilViking13_PatchworkSanctuaryBridge.esp*TrueStormsFO4-NukaWorld-FH-Compat.esp*Remove Interior Fog - All Dlc.esp*Fallout Suite.esp*autoweapons.esp*BetterAutomatronWeapons.esp*10mmRevolver.esp*Yona_Weapon_DefenseGun.esp*roadflare.esp*MMsLaserRCW.esp*M2045MagnumRevolverRifle.esp*GrenadeExpansionPack.esp*GrenadeExpansionPackAWKCRPatch.esp*Better Explosives - Far Harbor.esp*Better Explosives - Normal.esp*Better Explosives - Perks redone - No Trajectory.esp*Better Explosives - Grenade Frequency 30.esp*MojaveImports.esp*WastelandImports_BetterExplosivesNormal.esp*MoreUniques.esp*CROSS_PlasRail.esp*Fusion Gun.esp*ClassicSniper.esp*Makeshift-Anti Materiel Rifle.esp*R91M.esp*WM Chinese Assault Rifle - Standalone.esp*DOOMMerged.esp*M1Garand.esp*M1Garand - AWKCR.esp*M1Garand-1.5xDMG.esp*9mmPistol.esp*Skibs-WH77Redux.esp*Skibs-IF54Redux.esp*Skibs-223PistolRedux.esp*VarmintRifle.esp*VarmintRifle - AWKCR.esp*WBO.esp*WBO-Automatron.esp*Weapons of Fate.esp*WBO-Weapons of Fate.esp*Smaller Institute Weapons.esp*LoreFriendlySurvivalChems.esp*AtomCatGarage.esp*CrimeTown.esp*Believable Drumlin Diner (no turret).esp*UniqueUniques.esp*DeathclawVariety.esp*TrainBar.esp*BTInteriors_Project.esp*Plenty 'O' Exploration.esp*CommonwealthChooksAndBunnies.esp*Glowing Animals Emit Light.esp*Armorsmith Extended.esp*Armormsith All DLCs Patch.esp*K9TacticalHarness.esp*Scavvers of the Commonwealth.esp*Craftable Armor Size - Fix Material Requirements.esp*Craftable Armor Size.esp*Brotherhood of Steel Kit.esp*LTW MOPP Suit.esp*Eli_Accessories.esp*Consistent Power Armor Overhaul.esp*PAMAP.esp*More Power Armour Mods.esp*CPAO - PAMAP 2.0 Patch.esp*MMP4APA-blue.esp*MMP4APA.esp*Armored General by Hothtrooper44.esp*DX Adventurer Outfit.esp*RRP4APA.esp*Eli_ArmourCollection.esp*FieldScribeBackpack.esp*AnS Wearable Backpacks and Pouches.esp*AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp*Grunts.esp*Cannibal.esp*Dogmeat's Backpack.esp*PreWarSafes.esp*Survivalist Go-Bags_AE_AWKCR.esp*DV-Durable Vertibirds.esp*DV-No Levelled Vertibirds.esp*Crimsomrider's 1950s Feminine Outfits.esp*Vertibird Alt Fix - Far Harbor.esp*railroad_uniform.esp*railroad_uniform_leveledList.esp*TrueReporter.esp*Standalone.esp*Tactical Flashlights.esp*Tactical Flashlights - Settings.esp*Heavy BoS.esp*Lootable_Redcoat_Mannequins.esp*RaiderOverhaul.esp*Raider Overhaul - AE Patch.esp*Raider Overhaul - AE Patch-Restored Content.esp*Mercenary.esp*Synth Overhaul.esp*EndorsCustomCombatArmor.esp*EndorsCustomCombatArmor_AE.esp*EndorsCustomCombatArmor_CFA.esp*EndorsCustomCombatArmor_CAS_CCA_Cost.esp*EndorsCustomCombatArmor_AzarHair.esp*EndorsCustomCombatArmor_ChromeSynths.esp*EndorsCustomCombatArmor_BoSKit.esp*EndorsCustomCombatArmor_SynthOverhaul.esp*Minutemen Supply Caches.esp*NoRandomMercer.esp*DavidHunter.esp*Firelance2.5Patches.esp*3DNPC_FO4.esp*3DNPC_FO4_DLC.esp*WerrsAppHouse.esp*ellen.esp Edited December 31, 2016 by azrielmoha Link to comment Share on other sites More sharing options...
Fonger Posted December 31, 2016 Share Posted December 31, 2016 use the setstage ... 201 202 AND 203 Link to comment Share on other sites More sharing options...
azrielmoha Posted December 31, 2016 Author Share Posted December 31, 2016 (edited) I've done it, and still it won't work. The trading post doesn't appear in my workshop, although the quest log is gone. Edited December 31, 2016 by azrielmoha Link to comment Share on other sites More sharing options...
Fonger Posted December 31, 2016 Share Posted December 31, 2016 you did all 3 setstages? Link to comment Share on other sites More sharing options...
azrielmoha Posted January 1, 2017 Author Share Posted January 1, 2017 yes Link to comment Share on other sites More sharing options...
Fonger Posted January 1, 2017 Share Posted January 1, 2017 in that case you're SOL Link to comment Share on other sites More sharing options...
BigEd45 Posted October 30, 2017 Share Posted October 30, 2017 I was having this same problem last night, this is what I did to fix it, I used the command show quest variables and it showed the ref id for all three caravan prisoners so I used prid to bring up the reference id for the third one and moveto player and the quest updated and I was able to finish it. Link to comment Share on other sites More sharing options...
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