KoticR Posted January 3, 2017 Share Posted January 3, 2017 Hey guys, i've posted this question already on the witcher3mods subreddit but haven't had much luck so i'm going to drop my question here too. I'm looking for a way to increase the "pursue distance" of enemies. Whenever i fight certain enemies (for instance a drowner or a ghoul) and do a roll away from them they loose their interest in me and walk away. I've been digging through the monsterParams and monsterReactionParams script to find something but had no luck. I've tried to change "allowPursueDistance" in monsterParams to a much higher value, but nothing changed. I tried to tinker with "disallowOutsideOfGuardArea" and "actionCooldownDistance" inside the monsterReactionParams script but you guessed it, nothing. Can anyone point me in the right direction or is there already a mod that does that?Any help would be very much appreciated. Thanks in advanced. :) Link to comment Share on other sites More sharing options...
virginharvester Posted January 4, 2017 Share Posted January 4, 2017 i like to see enemy range increased too Link to comment Share on other sites More sharing options...
Deleted2770933User Posted January 4, 2017 Share Posted January 4, 2017 (edited) I've seen this question asked before... And I think fiddling with these monster zones might break the game. There is a very good reason why monsters such as drowners have a specific radius in which they stay in the first place. So say for example you are able to expand that radius 2x...what actual difference is it going to make to the game? I am genuinely curious. And remove those radius restrictions completely and you have a whole new set of problems such as drowners wandering outside their natural habitat... And from what I understand, this would be the only real solution to your proposed problem. At some point you are going to roll out of their zone, no matter how big it may be. Edited January 4, 2017 by Guest Link to comment Share on other sites More sharing options...
KoticR Posted January 4, 2017 Author Share Posted January 4, 2017 Very thoughtful input, i haven't really thought about possible consequences. Nonetheless it's still fun to play around with the scripts and see what happens but in that regard nothing that i've tried so far lead to any recognizable change in the behaviour of the AI. Maybe things like that are hardcoded or only changeable in the worldeditor that CDPR used to build the world. Who knows. Anyway thanks for your input, very much appreciated. :) Link to comment Share on other sites More sharing options...
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