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Unable to convert to skyrim shader.


SkjoldBjorn

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Im having an issue converting the shader after i imported a nif that i modified in blender. "BSShaderPPLightingproperty" is what my nif got after blender export, i want this converted to "BSLightingShaderProperty" which is the shader skyrim uses, but the only thing i can convert this to is "BSShaderproperty".

 

Im currently working on multiple models that i want merged together, have in mind that i did not join the models in blender, i want to keep the textures intact, so i want to keep them seperate so it's easier to add texture sets.

Currently im using 3 different torso items, took out parts from two of them to use on one whole torso model. I saved the UV of each model part and applied them to them seperatly as a UV mapped image.

 

I did not modify any weight nodes, according to the weight paint they where all weighted. I did not delete any of the Vertex groups, neither did i modify them, i only created a new one for the parent torso model im using (BP_TORSO, BP_LEFTLEG and BP_RIGHTARM) so i could apply the right partition numbers when extracted. I don't need to make Vertex groups for the objects that i want applied to the main torso do i? I did this because i learned it from the blender import/export tutorial here on nexsus. However, when using 3 torso items all together, but only one of them is a full torso, i mean the 2 others is just covering the shoulders, so do they need BSdismember groups as well? Im having difficulties giving them one since i can only have one skeleton for the model.

 

However, my main problem is converting the shaders in nifskope, it seems to work if i export single models, but not with multiple models, so there would probably be something im missing here. I did try to copy vanilla shaders from the models as they were before i did anything to them, and it worked to get the textures in place, but the item does not work at all ingame, the model i modified does not appear, it is a full replacement of the Nordplate (steel plate armor) currently working only with "skinny" _0 since this is the model my current character is using.

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Im having an issue converting the shader after i imported a nif that i modified in blender. "BSShaderPPLightingproperty" is what my nif got after blender export, i want this converted to "BSLightingShaderProperty" which is the shader skyrim uses, but the only thing i can convert this to is "BSShaderproperty".

that is the F3 shader block. delete it.

 

Open a vanilla skyrim ni and copy the shader block out of one of those.

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Thanks for the reply, well, i do copy the bslightingshaderproperty from another nif. I have also tried looking at how others solve this..to be honest they don't even modify the mesh, they just clash 5 armors together, make 1 bone structure the parent and then just use alpha channels to take care of the rest. Also multiple vanilla nif's have more than 1 mesh. I solved the bsdismemberproperty as well, i had to use weight copy script to all extra parts and then set the Armature as parent for all, after that i finally got it right. A little peculiar thing though, i in dimember -> skindata i have 4 skinpartitions, when the vanilla have 3, i have not done anything to this one but select the appropiate verts and assign them to BP_ body parts in this case 3 parts BP_torso, BP_leftleg and BP_rightarm, but still i get an extra partition for BP torso where the selection got split up for some reason. I just set them both to 32, but still i have not had that one before, but then again i have only been modifying 1 mesh at the time earlier as well. Now i only need to figure out how to use the same model to make the muscular version as well (_1), can this be done in nifskope?

Oh nevermind, i got right now, the nif did not show when i had this folder structure data\meshes\armor\nordplate\m\curiassm_0.nif <br>changed it to data\meshes\armor\nordplate\curiassm_0.nif and it worked like a charm. :)

Edited by Sk8on
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